hi i've been doodling around zbrush since z3. but making some serious exploration of the software
was difficult as i was working sweat and tears on some project at work. but i thought, it's time that i have a quality hands on time for such a good software.
this is my first detailed zbrush exploration
it's a personal project i do during spare time from work.
i choose edward scissorhands as reference and subject because it looks interesting and a bit intricate for modeling.
and ofcourse i like the character and the movie itself.
base mesh made in maya 7.0.1 (polygons)
details, uv'd, textures, and render layers in zbrush 4
bg made in ps4
compositing in combustion 3