C.O.W. #196 DEATHS FAMILIAR. Voting!

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View Poll Results: vote for the best "deaths familiar

Voters
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  • FilRam

    7 7.22%
  • troyzart

    5 5.15%
  • Polawat

    3 3.09%
  • Ludic

    0 0%
  • OHI

    0 0%
  • Penpoint

    0 0%
  • porcupine

    1 1.03%
  • matias

    6 6.19%
  • Jaunay

    2 2.06%
  • emerging

    16 16.49%
  • sourfruitjunkie

    8 8.25%
  • (lark

    34 35.05%
  • zenarion

    3 3.09%
  • strangedawn

    5 5.15%
  • Ville_s

    15 15.46%
  • Paolo13

    26 26.80%
  • SCF

    2 2.06%
  • RayTwicket

    3 3.09%
  • JanJager

    18 18.56%
  • Kirnuyts

    6 6.19%
  • NetherVoid

    23 23.71%
  • DefiledVisions

    23 23.71%
  • Ishren

    1 1.03%
  • evolutionseed

    5 5.15%
  • skullbeast

    3 3.09%
  • SailorMooninite

    7 7.22%
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  1. #1
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    C.O.W. #196 DEATHS FAMILIAR. Voting!

    C.O.W. #196 DEATHS FAMILIAR_Voting!

    --------------------------------------------------------------------------------

    ROUND #196 VOTING

    Topic: DEATHS FAMILIAR


    Deadline for the voting: 1 WEEK

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    Last edited by (lark; December 2nd, 2010 at 01:04 AM.
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  3. #2
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    Artist: filram

    Concept: Deaths familiar (Tracker)
    Death has many allies...and this creature is in a rare and special class. It belongs to an ancient race, born and raised in the deepest circles os hell.
    Beyonde the sly and cunning his main skill lies in his sense of smell, he can smel the fear that any living creature feels for his own death.
    This friend is only called to serve in very special situations, occasionally, for several reasons, some enlightened beings can cheat on death, then she knows she can count on his most faithful friend because no one can escape this small hunter

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    Artist: Troyzart

    Concept: scare-crows


    There is basically a flock of these guys that follow death around. Whilst he reaps souls, these little critters (black birds / crows) fly in & eat/devour/absorb the left over bits of soul.
    When people of the utmost evil pass, they may be unlucky enough to become one of these guys. Their tallons being tied together is a sign from death that they are his slaves forever - a symbol fo their lack of freedom (ironically enough, birds being a symbol of freedom eh?). It also symbolizes their ever lasting bond to the realm of death.

    This was fun! needed a more impressive wing demonstration, but.

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    Artist: polawat

    Concept: Death Eye
    Death eyes are spiritual creature working for Death as sensor array and collecting node. They float around the cities like jellyfish, hanging their tentacles and hooks to catch wandering souls. When fully load, they send signal then Death come and take the souls.
    Name:  Death_Familiar_full_cow_upload.jpg
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  9. #5
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    Artist: Ludic

    Concept: The Tracker
    Since death is a busy being, he can't be everywhere at once.
    This familiar of his, is shaped to be fast and get through any obstacle
    in order to find the dieing person and drag the soul for death to collect.

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    Artist: OHI

    Concept: Soul carrier

    The soul carrier helps Death with carrying all the souls. It floats above the ground and uses it´s fins to move.

    I did´nt have any more time to spend on it so here it is.

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  13. #7
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    Artist Penpoint
    Concept Soul Keeper

    After Death brings souls to the afterlife a guardian is required to keep them from wandering into Limbo. The soul keeper watches, guards and protects the souls until they are collected by the supernatural.

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    Artist: porcupine

    Concept: Deaths Familiar


    "To comfort the recently deceased and to keep me company. My realm can be such a lonely place at times"
    -Death

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  17. #9
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    Artist:Matias

    Concept: The 'Clerk'
    Death’s Familiar
    One type of Death’s Familiars is the ‘Clerk’ species, a slug like minor demon dwelling in the entry halls of Purgatory. They catalogue the freshly harvested souls by their sins and virtues, so they can be judged and sent on to either Heaven or Hell.

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  19. #10
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    Red face Death's Ouroboros

    Artist: Jaunay

    Concept: Death's Ouroboros
    Firstly for this concept to makes sense I've taken a few things into account. I presume that
    death is omnipotent and immortal. If he has control over something so important then he's going to
    need a grand helper to help with all of those deaths each day for eternity.

    Death and birth are a part of the same piece of the puzzle, you can't have one without the other,
    Death's Ouroboros takes on the task of bringing life and death into the macrocosm. Not just earth.
    I've taken the concept to a larger scale, on the right is the birth of planets and stars and on the
    left is absolute chaos and destruction, life cannot live with out light and so a black hole.

    And in the centre of it all, death the reaper sits in the centre of the beasts eye.
    Watching over and keeping track of the universe.

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    Last edited by Jaunay; December 1st, 2010 at 01:23 AM.
    -Red



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  21. #11
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    Artist: emerging

    Concept: The Soul Collector aka Blood Clock Dragon

    The Soul Collector of Death is believed to be an ancient species of dragons that came to earth from the night sky. Although nobody knows for sure, there are rumours that this creature is a close relative of Blood Dragons that roamed the skies thousands of years ago and were distinct because of their transparent bellies that glowed with red blood. To this day, this is the only specimen of the Soul Collector and Blood Dragon known to the human kind.

    Some say, that the Soul Collector and the Death have a deal. The Death gave this creature an eternal life in exchange for eternal service as a soul collector and a blood clock

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  23. #12
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    Artist: sourfruitjunkie

    Concept: Waking Death
    The Norse know them as Fenrir and Garm. Some give them the fond name of Barghest. The Greeks mistook the pack as one dog with many heads; Cerberus.

    These black dogs help guide spirits to Death, who occasionally is preoccupied with personal visits. When a soul is freed from it's body, a hound is first to greet them; hence the name Waking Death. Souls bound for heaven see a stern hound with paws of soothing light. Those bound for hell, perceive a plague-wolf with paws traced in hellfire.

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  25. #13
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    Artist: (lark

    Concept: the retrievers of the buried
    death is a busy guy. With the huge task of reaping souls and taking them to the afterlife, he sometimes misses a soul here and there. Those poor souls usually end up connected to their bodies and get buried along with them.

    the reaptheons are a species with the sole purpose of helping out death with this matter. The way they do this is that they have an instinctual hunger for human souls. Because of this they search out these unfortunates who have been buried with their bodies, and suck them out of the ground with their powerful ability to take in, and ingest soul material. Once retrieving a soul, they quickly return to their master at which point they are reaped themselves for the soul they happen to be carrying. The loss of the soul forces the reaptheons to go in search of more souls because of their intense hunger.

    Name:  deaths familiar finald.jpg
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    Last edited by (lark; December 1st, 2010 at 09:09 PM.
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    Artist: zenarion

    Concept: Corpse golem familiar

    One of the many creatures accompanying the embodyment of Death is a Corpse Golem. According to ancient texts the beast was constructed by a magician of great power, as a gift to Death itself. The purpose of the gift was to give the magician more time in the world of the living. Death has kept the corpse golem, taking it along during his travels. It serves sometimes as a carrier of departing souls into the Underworld.

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    Artist: strangedawn
    Concept: Collector of souls


    He is the collector of souls of the sinners, he get and collect some souls of the sinners and resurrects them in a new human form in the right time, and that human will be born to do evil things.
    Done in pscs3,no 3d or any image use.

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    Artist: Ville_S

    Concept: Deaths Familiar: Rot


    Rots are disgusting creatures. They have soapy pale greenish skin reminiscent of rotting corpses. Teeth are showing right trough the thin translucent skin as if in permanent grin. Likewise the eyes are also covered by skin. Rots serve as information gatherers. They're everywhere, following and observing humans and their deeds relaying the information directly to death himself.
    Don't be naughty, because you never know when Rot is watching.

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  33. #17
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    Artist: Paolo13

    Concept: Incubus
    Incubus is the only creature that is allowed to travel between the world of the dead and the living, in order to help its master to capture some of the most relentless souls. Sometimes Incubus lurks our world, sneaking away from its loving master, trying to enjoy some of his long forgotten memories of its past life.

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  35. #18
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    Artist: SCF

    Concept: The eye of death
    Some who have been on the brink of death and survived are said to have seen it: the eye of death, peering at them, awaiting their final breath. Silently and without movement it watches, ready to call its master when the victim's soul is ready to be harvested. And as it watches, it weeps; a quiet display of compassion for those unfortunate souls.

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  37. #19
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    Artist RayTwicket
    Concept Death's Familiar

    My Death's Familiar was inspired by the day of the dead, hence the feathers and painted skulls.
    I see him as a junkyard dog kind of companion who watches over the souls of the dead while death is off doing his thing.
    They don't often get to visit the realm of the living due to their rambunctious "playful" nature and when I say playful it tends to mean "gently" removing your noggin and skinning it which doesn't go over too well with the living, so they get left behind to tend to the souls. Death has enough to deal with without worrying about this big goofball.

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  39. #20
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    Artist: JanJager

    Concept: DEATHS FAMILIAR
    Year 1355 the black death and his familiar came to visit.

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  41. #21
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    Kirsten Nuyts: KirNuyts

    Concept: Flying Monkeys
    Often mistook by Chupacabra, these flying monkeys guide souls into the light or darkness (Heaven or Hell). They never chow themselves and often look like 'shadows with fire eyes'. They don t eat bananas.

    Name:  C.O.W.-#196-DEATHS-FAMILIAR-Final.jpg
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    Last edited by Kir Nuyts; December 1st, 2010 at 09:53 PM. Reason: I forgot to remove the *
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  42. #22
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    Artist: NetherVoid

    Concept: Scillcet


    The Scilicet have been around for centuries, always lurking in the shadows surrounding Death’s comings and goings. Almost entirely unknown to humans, these little creatures get their name from the first to ever become aware of their existence. From sheer awe and fear they were named the Scilicet, meaning nameless ones. Their blue fur fades as they phase in and out of human existence, often only visible for a split second. They exist as helpers to Death, retrieving souls and transporting them to the afterlife. They bear no ill will toward the living, just complete subservience to their master.

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  44. #23
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    Artist: DefiledVisions

    Concept: The Infinite Decay


    As Death is.. so Decay does.


    I understand if it doesn't get to poll, it's quite humanoid. May you mods be merciful, amen.

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    Last edited by DefiledVisions; December 1st, 2010 at 10:47 PM.

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  46. #24
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    Artist: Ishren

    Concept: Skull Cat


    Hides in Death's shadow. Can go where Death cannot. Is able to get through charms people use to protect themselves from Death. Particularly enjoys harvesting the souls of mice and children.

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    Last edited by Ishren; December 1st, 2010 at 11:58 PM.
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    Artist: evolutionseed

    Concept: Death's hounds

    Expert trackers, Death’s hounds seek and search out souls that have drifted between realms, been caught in limbo, or returning those to hell that might have escaped...

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  50. #26
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    Artist: skullbeast

    Concept: eater of souls
    Death must unload his souls so he may continue reaping.

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  51. #27
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    "The Scythe"

    Artist: Sailormooninite

    Concept: The Scythe
    Death uses his Scythe to "reap" the souls of the dead, so when needed, it comes to life in its true form of a vulture-like creature that "cleans up" after death by surrounding the soul in it's blanket-like wings and carrying it off to the afterlife.

    When he is summoned by Death, the Scythe rises up, tilts back his mighty beak and the sound of scraping metal rings through the darkness.

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  53. #28
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    hey guys. just letting you know that this is a multi-vote this time around. trying it out because there a enough entries to warrant it. please keep your votes to around 3 or 4 though. i don't want it getting out of hand.

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  54. #29
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    Voted for Matias, (lark, JanJager and DefiledVisions, I'll be throwing my crits and comments down in an hour or so. Solid round, everyone.

    An hour or so later...

    FilRam - I really like the style you have going on. It strikes me as a unique and well executed rendering style which would fit well into illustration for a children’s book or a book cover or something along those lines. I almost voted for it, but I was trying to limit myself to 4 votes and I felt more drawn to the others I voted for.
    tryzart - You posted this yesterday early in the day, I’m not sure if you had personal time constraints, but I feel like with the extra day-ish you could have really fleshed this piece out a bit more, added hints of background to give the creature some context and cropped the image to better compose the image. I like the spindles of darkness coming off the creature and I feel like those could have been pushed. I’d also take a look at light sources in order to better get a better sense of how those look in still images, to really give that fire a sense of luminosity.
    Polawat - Very cool aberrant design. It has a great sense of the mystical and the deathly about it. I think your rendering style is pretty cool and it reminds me a bit of JFWalls’ style. I’m not sure how I feel about the warped bottom area, it looks a little bit photoshop blur-tool-y.
    Ludic - It’s funny, when I see this image I always see the size comparison as the human in relation to the full rendering we see above, so I get confused and say “Wait, this thing is huge?” only to quickly realize my mistake. I would focus on getting a wider range in values in there to give some parts of it more form. Up your brush size a bit, too, since it’s looking a bit too strokey at the moment.
    OHI - While I can see that your technical abilities in photoshop are improving, the design is lacking in form. From the other creatures I’ve seen you working on, I know you are capable of putting more detail into your designs. Keep pushing yourself and do as much studying from life as you can. Try and clean up your edges and use your line drawings to really get a good design going before you start rendering.
    Penpoint - I wish I could crit your work but I still can’t actually see it...
    porcupine - I like the image overall. The background establishes the scene well, the necklace gives a really good sense of scale. The creature has the right amount of personality, but has some anatomical concerns. The most obvious is the strange way the back leg seems to have too few joints in it. Try and imagine the way the muscles of the creature might interconnect to really get the flow of limb into torso looking natural.
    matias - Your image was so funny, and the concept to clever that I had to vote for it. The creature totally looks like it’s about to type rapidly on some extremely old computer, recording banal information into an old computer. Your rendering style beautifully mixes cartoony style with an excellent sense of form.
    Jaunay - Very high concept creature. An ouroburos is traditionally eating it’s own tail in a representation of infinity, but that is besides the point. You piece feels like it focused too much on it’s presentation and not enough on the creature. There are a lot of effects-y things going on that I’m not sure help the piece overall. The tears in space in particular could have been better exectuted and I’m very distracted my the blue planetoid in the background. I like the concept, I just think the illustration could have been executed in a more naturalistic way which would have achieved the same idea better.
    emerging - It need not be said that your rendering is great. I think the concept of the hourglass incorporated into the design as fantastic, and I think it was done about as well as I could have hoped. I feel like the front of the creature needs a little something extra to make it feel functional on its own. Right now it looks like it must be constantly held up by death, to me. There is some awkwardness in the perspective of the illustration, where death looks much further behind the figure than the creature would suggest. I also liked that supplementary image of just the creature a lot, I was disappoint we didn’t get that image as well.
    sourfruitjunkie - Cool overall design for your lupines here. I particularly like the faceplate of the fore creature. The hind legs of all the creatures are anotomically weaker than the rendering elsewhere. The feet in particular are a bit too flat. The white of the legs is also far too bright, drawing very unneeded attention to them and taking a lot of focus away from other aspects of the drawing. If you got that stuff right you’d have a very solid illustration going on.
    (lark - Really fantastic stuff, got a vote from me, no questions asked. Excellent lighting, dynamic pose and I like the way you’ve made Death nice and ambiguous in form. I’ve been really digging the spark shapes you’ve done in the last couple pieces, I’m interested to know if you do that freehand or have a brush for that. The one thing that always strikes me is that the palette feels a bit muted. I think it works for the most part in this piece, but I think that green could have been pushed further (though I am aware that jpegs wash your greens out).
    zenarion - A cool design with nice, simple execution. I really don’t feel like the detailed city in the back is doing the piece any good. It feels far to stylistically different from the rest of the piece. Some of the lighting effects seem a bit rough and could have used some more attention, but I like your style and I hope to see you in COWs in the future.
    strangedawn - I like the painterly style you’ve used, but as a result, some parts of the creature feel a bit busy and are harder to read as forms. The creature is also striking me as being a tad on the humanoid side. I would be interested to see the creature rendered in a 3/4ths view to really get a sense of it’s forms.
    Ville_s - This piece was really incredible. It’s so simple and yet so effective. The sickly textures, the spindly legs, the membrane over the visible teeth and eye, it’s all very well rendered and very fucking creepy. I would have voted for it instantly were I not trying to limit myself to 4. Seriously, though, I really hope to see you in future rounds.
    Paolo13 - I really like the mummified look you have going on though-out the piece, the design is interesting and I love the touch of the extending neck/head. I wish the legs in the back were a little bit better rendered and I think the palette could have been pushed a little more, but I think it’s a pretty damn solid piece.
    SCF - I think this is a well executed illustration with a nice use of lighting to create a focal point. The creature looks pretty humorous, which doesn’t seem to fit its description all that well. It kind of reminds me of something that might be present in the world of Monster’s Inc. I’m not a huge fan of the photorealistic moon here, and in fact the moon outside the window need not have been there, it was perfectly implied by the lighting. In fact, the lighting suggests that the moon would be somewhere further to the left.
    RayTwicket - Great design, it fits with your description perfectly, too. It feels very voodoo. Anatomically it’s rear leg is very strange-looking, and could use some work, but that’s really the only complaint I have at this point.
    JanJager - When I saw your first two ideas I was thinking “go with the cat! go with the cat!” I’m so glad you did. It was so clever and moody and so well executed. Were we not doing a multivote this would have been a very tough call between you and (lark’s piece.
    KirNuyts - While your illustration is very nice and has a great sense of mood, I don’t really feel like it showcases the creature enough. I mistook them for crows originally, the figure takes the person’s attention immediately which is really a shame. As nice as the figure looks, this is about the creatures, and I just don’t get to see them in enough detail.
    NetherVoid - Very nicely done. There is a real sense of ethereality to them. My one real complaint would be the way the ear on the one of the right is rendered lacks the transparency and flow of the rest of the piece.
    DefiledVisions - One thing that always strikes me about your pieces is that I never care if something looks totally unfinished. You have an excellent way of drawing the eyes to the focal points and rendering the shit out of those, so the rough areas seem appropriately out of focus. I think the hands in could have used a tiny bit more attention and the spikes could have used some more form, but I take it that may have been because you thought you had 3 hours less than you actually did. In the end, the mysticism of your piece combined with my love of your style scored a vote from me.
    Ishren - Nice design, I was thinking of doing a similar type of design, using squirrels as a base, when I was contemplating this topic. I would recommend doing some fur related studies, dial up your brush size quite a bit.
    evolutionseed - It’s unusual, for me, to see such comic-style work in this weekly. Your familiars are pretty damn cool (they remind me of komodo dragons a bit). Nice sense of mood and ferocity in the creatures.
    skullbeast - This is one of my favorites of yours in the last little while. I think the design of the head and body are fantastic, though I’m not such a fan of the design of the legs. I feel like they could have used a bit more rendering attention.
    Sailormoonite - Clever idea. The front one looks pretty damn good, the rear one looks like it could have used a bit more time. The strokes on parts of it feel a bit too straight to look feathered, I would recommend varying your line direction a bit more to really get that sense of feathery texture.
    ryanoir - You were too late, but there is no reason to delete it even so. I liked the concept of it being a beast of burden, I feel like you have the rendering a bit backwards, though. The blue lit areas feel too soft, where those kind of areas should be a lot crisper, where the shadowed areas should be softer. I would recommend doing some lighting studies and I might also dial up your brush size a bit to get rid of the scribbly areas of your piece.

    Last edited by Si_Swe; December 2nd, 2010 at 02:39 AM.
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    It did not reset to vote for more than one for me, maybe I jumped the gun.

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