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  1. #1
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    Hayden's Sketchbook. (Newbie to 2D art)

    Hi everyone.

    I'm pretty much a beginner with drawing and painting. I've done a short intro course on drawing which was cool, and I'm studying Vilppu's DVDs a lot at the moment so I can get better.

    I want to work in the games industry as a 3D Enviornment artist, and I've always found that a lack of traditional 2D skill has let me down.

    So yeah, I started this little sketchbook thingy hoping people will look at what I post and hit me with feedback and criticism. What I need to work on the most would be great.

    And hopefully, I'll get better at it all.

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    Last edited by Hayden Zammit; July 16th, 2012 at 06:03 PM.
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  4. #2
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    first thing

    So, here's what I completed recently, using a Wacom.

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  5. #3
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    Here some more sketches:

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  6. #4
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    A character sketch. As always, feedback is great. I need as much of it as I can get!

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  7. #5
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    Still going through the Vilppu DVDs I have.

    Should I just be focusing on his stuff for the moment? I've seen some of Andrew Loomis's stuff, and was wondering if I should be studying that too? Should I study it now or after I've learnt Vilppu's methods?


    cheers.

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  8. #6
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    Practice makes perfect -- or at least huge amounts of practice...

    I say stick with whatever intrigues you, but try to pick one subject (environments, people, creatures, etc.) and one medium to work on just that subject for a while. There's so many shiny toys and so many interesting subjects that you can easily get lost trying to do everything. That way after a bit you will have at least one medium and subject that you can hang your hat on... from there you can build out.

    Best,
    Jason.

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  10. #7
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    Practice makes perfect -- or at least huge amounts of practice...

    I say stick with whatever intrigues you, but try to pick one subject (environments, people, creatures, etc.) and one medium to work on just that subject for a while. There's so many shiny toys and so many interesting subjects that you can easily get lost trying to do everything. That way after a bit you will have at least one medium and subject that you can hang your hat on... from there you can build out.

    Best,
    Jason.
    Thanks for the tips, Jason.

    I'm so conflicted. I'm really enjoying these Vilpppu DVDs on people drawing, but I do want to learn enviros as well lol. I'll stick with people for the time being, I think. At least with drawing.

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  11. #8
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    Some stuff from today. First one didn't go too good. Going through Glen Vilppu's lesson on ellipses and cylinders. The previous lesson was a lot about using box forms to lay out the pose, and I didn't like it much. Cylinders are a lot easier to use I think.

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  13. #9
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    Pumpkin

    I mentioned I did an intro to pencil drawing class in my first post. Found this sketch from class:

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  15. #10
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    today's sketch.

    Went through some more of Vilppu's teaching today. I'm starting to get the hang of his way of analyzing the figure and looking for gesture at the start.

    I'm glad I learnt this stuff; on my own I probably would've just tried to draw in as best detail as I could manage from the start, and failed miserably no doubt.

    Here's a sketch for today. Gonna try and post up at least a couple each day.

    I know a lot of it - if not all - is wrong, but any tips on where I should be focusing specifically? Any other comments welcome.

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  16. #11
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    A thing I tell people when I talk about drawing the figure is to try to identify what precisely the spine is doing... it is common for beginners to draw the figure too stiff in the spine/torso and all the life goes right out the drawing. All the gravity of the body passes through and is balanced by the spine -- it is a critically important part of how we move. Remember that it tends to move in very complicated twists and bends at the same time, but always with the goal of trying to maintain balance in the body... gravity flowing through the body so to speak.

    Best,
    Jason.

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  18. #12
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    A thing I tell people when I talk about drawing the figure is to try to identify what precisely the spine is doing... it is common for beginners to draw the figure too stiff in the spine/torso and all the life goes right out the drawing. All the gravity of the body passes through and is balanced by the spine -- it is a critically important part of how we move. Remember that it tends to move in very complicated twists and bends at the same time, but always with the goal of trying to maintain balance in the body... gravity flowing through the body so to speak.

    Best,
    Jason.
    Thanks for the advice. I'm starting to notice I'm doing that wrong when I practice too. I really think its because I'm too hesitant to push those curves and twists into it for fear that I'll over do it or mess it up. I'm spoilt by 3D art and the advantages of being able to undo mistakes lol.

    I'll try some more today, focusing on making the spine less stiff.

    My SKETCHBOOK

    Check it out and help me get better.

    My folio website: http://www.hayden-zammit.com/

    My Deviantart
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  20. #13
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    Nice sketchbook, I just wanted to comment because I feel like we're in a very similar situation. I recently started on a series of drawing DVD's and after going through them skipping whatever I found hard I realized that unless you practice the hard stuff over and over, making a ton of mistakes you won't improve.

    I think we're both at about the same level of drawing and what I found helps is slowly going every lesson, then practicing it from memory, then practicing it based on a model. For example now I draw the skull based on the instructions on the DVD, modifying it to fit the proportions of the model I'm looking at. I started doing this because I realized I wasn't drawing the model, I was just drawing what my mind decided to memorize as the symbol for "face." If that makes any sense...

    Hope to see more posts and good luck.

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