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A sketch I'm working on. Another Star Wars based thing, princess Padme. I'm trying to make her head looking up, but I'm not sure if I've done the chin right for that. Still can't figure out why I like drawing Star Wars. Haven't seen any of the movies in forever.
The last few studies and illustrations I've done have been a lot more successful and enjoyable. I think the difference is that I'm actually sitting down, finding plenty of references and then drawing something that I actually want to draw, rather than just mindlessly doing studies of the same nudes over and over. I approach 3D art the same way, and I've never not enjoyed doing 3D.
Pretty much doing what Xeon_OND suggested earlier and doing studies when I need them for a certain pose or expression. Seems to be working better for me.
While you've certainly made lots of improvement, you're still lacking in understanding of basic head anatomy; your heads fall really flat. I'd suggest cracking some Loomis open.
Some recent digital paintings. Didn't use any ref. Probably needed to. Also, a quick painting I did today of some clouds. Only had about an hour to work on it. Clouds are cool to paint. Trying to get more comfortable with an impressionist sort of style in my paintings, as I've discovered that's the style I like best. They only take one session, too, and I prefer wet on wet.
Some recent studies I've been doing. Landscape studies, and then those horse studies that I said I was going to do. I've been tracing a photo first, then hiding the photo and trying to follow the tracing underneath. Also some pencil and marker sketches.
Damn the new image uploader sucks.
Yo Hayden, nice horses and speed paintings! (though 3D guns are even more awesome LOL)
Am starting to learn animal anatomy too and starting with horses myself.
Yo Xeon. Thanks. Are you actually learning animal anatomy? I want to learn how to draw animals, but I'm just kinda breaking them down into shapes rather than going in and trying to learn all the muscles like I would for human anatomy. With so many animals out there, it just seems such a huge task. Humans are hard enough lol.
Currently, my plan of approach to learning animals is to learn briefly (not in detail) how the ribcage, head and pelvis functions together and roughly where they're located, so that I can have a base for constructing them. Because if you just construct shapes without knowing the major bones / masses underneath or where the major landmarks are, it's less efficient in terms of learning.
But as Vilppu says, gesture before everything. If you can feel the animal's gesture flow in your hand, you can easily re-create that gesture from imagination, then use construction / volumes on top of that.
I'm ignoring muscles at this point, just major bones. Not sure if you've Vilppu's animal drawing manual, but it's good. I'm also reading Michael Mattesi's animal drawing book which divides animals (mammals) into 3 classes based on their locomotion, which makes it more manageable, and he also shows how you can use the seal's body (yup, the seal animal) as a base from which to modify into various other animals.
IMO, drawing animals is more forgiving than humans, because for most of us (at least me), we can't really tell that easily if an animal drawing is off, unless it's very atrociously drawn.
Also, this book "The Weatherly Guide to drawing animals" is extremely good. Anyway, the books I mention here are all the construction-approach type of books, not those fine artists' "How to draw this animal, that animal" type of book.
Once you can draw animals in general, you can then branch out to more specific animals.
hi hayden, so you want to learn how to do 2d environment art? i think you should download the pdf of Successful drawing from andrew loomis and learn perspective in and out(its free), if you have extra money you should buy the perspective dvd from gnomon workshop(50$). good figure drawing books are figure invention(amazing)by michael hampton(this really helps you create from imagination),and figure drawing by andrew loomis. learning to design from imagination requires a lot of things, perspective,anatomy,proportions etc, so i suggest you tackle these things first before seriously trying to design things, a good idea is to study these books, (like loomis) and then apply what you learn after a study by drawing from imagination. Right now you want to seriously focus on perspective construction, and see that humans and animals are also just basic structures that you should construct in 3 dimensions. Your doing great, hope my advice helps any! Im not a pro yet so you can take my words with a grain of salt, i just know what helped and continues to help me.
"Art is never finished, only abandoned." Leonardo Da Vinci
Xeon - Sounds like a good approach to learning animals. Going to look into those books you mentioned. I'm definitely more interested in books that deal with construction.
blazing dimensions - Yeah, I really need to sit down and just focus on those books. They seem like a bunch of books I'll always be going back to, even 10 years from now. I have them all. I've also got the Scott Robertson DVDs. They're amazing, it just takes me a while to grasp what he's teaching. I saw the awesome stuff in your sketchbook after you watched those dvds. Thanks for the tips.
Here's this weeks painting. Getting more comfortable with painting in this impressionist style, which i definitely like more. Just need to practice more, and more and more...
Jordy - Thanks for the comment. I'm a big fan of your work and your youtube vids.
Stuff from Life Drawing tonight. The model actually looks like the top right pic. Don't know what I was doing with the others:
Haven't updated in a while. Been busy. Going to get back to regular updates. Got a job working on this game:http://www.youtube.com/watch?v=l0tlX...2X-BKPhhH1a4nw
Been working with the team for a while, but just started full time.
Painted this tonight. Really planning to go hard on the environments.