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This is my first attempt at posting in the forums so I hope it works correctly...
Abandoned catacomb environment study for class project.
Will be modeling it later in Maya but did this to get corner the "feel" I wanted.
2 Hours in Photoshop Cs2
I'm happy with it and learned allot while painting it, though I'm sure there are a few things Ive overlooked.
Video Progression> http://youtu.be/1hZ4BJKX3wM (a few minor changes were made after the screen cap ended)
Environments will be my focus for the next couple of weeks both interior and exterior, so critique will be greatly appreciated!
It looks good overall and a nice believable space.
The only thing I don't quite get is why you used such an extreme vertical perspective/close vanishing point. It makes the walls seem like they're actually sloped, or at the least, it's ambiguous whether they are or not. Is that some established technique for making a concept drawing look more dynamic?
I used that perspective angle to give the otherwise small space more room, while creating an almost fish-eyed claustrophobic feel.
That was the goal anyway...
Was fun watching it happen, you taught me a great deal. thanks.