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  1. #1
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    Portfolio WIP, Need Critiques!

    Hi all,

    I'm kind of new to CA.org and would like to get some feedback and critique on my more recent work I REALLY want to go into making concept art or something similar for games, movies, etc. as a profession.

    I think I have a pretty good start but I still need to do a lot more work and hone my skills more. So any critiques, suggestions, advice on my work or concept art in general would be extremely helpful!!

    A bunch more of my work can be found here as well- http://racheldorrett.com/gallery

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  3. #2
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    Yes, I'd say you are off to a good start as well. But now it's time to take it to the next level. The anatomy on your people is still off, (heads too small, angle of legs, stiff poses.) You will see this advice repeated a lot on these boards and it's one of the best pieces of advice I ever got.

    Draw from life, study human anatomy.

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  4. #3
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    Hey, thanks for the advice! Yeah, the figures are pretty unproportional all around, the heads are small...I'll try some more illustrations with dynamic poses.

    I feel like a lot of my color choices are very primary (red, blue, yellow) and none of the lighting is interesting or realistic. Any advice for painting different lighting or techniques?

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  5. #4
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    Love the concepts, very interesting environments and creatures!

    Definitely work on your humans a bit but you're headed in the right direction . What really helped me get the stiffness out of my poses is gesture drawing; try getting a friend to pose for you or use Posemaniacs and try to get poses down in like 30 seconds. It seriously helps you to quickly sketch a pose and capture it's swooshiness .

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  6. #5
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    A few of those pictures were really good, almost perfect... but I guess id have to say your anatomical proportions (face and body) can always use improvement.

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  7. #6
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    Agreeing with most everyone, work on differentiating your humanoids, loosening up & vary the poses; but I LOVE your line-work/ landscape. That's good juju. Bug alien beasts are neat, although I'd offer to try and make the silhouettes a little more readable. ( thus, when & if they are rendered, you can still tell what they are in the distance>)

    http://bcillustration.net

    I thrive on deadlines, & I am looking for work!

    Sketchbook:
    http://www.conceptart.org/forums/sho...d.php?t=191313

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  8. #7
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    Thanks for the advice again everyone, I really appreciate it! Keep on throwing suggestions my way. Don't be afraid to hold back, someone ripping my artwork apart and giving criticisms is always helpful.

    With my stuff now I'm trying to work on making things more realistic and professional since I want to go pro as a concept artist. Any advice for using textures or rendering things realistically? I feel like a lot of my stuff looks cartoony :/

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