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  1. #1
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    Latest Gnomon Entry

    ]Thought id make a new thread for the my recent works the theme for the month was family crypt and the other pic is just one from my really really short animation








    Any comments and crits are very much welcomed would love to know what the peeps think bout it

    Last edited by MAKS-23; November 1st, 2010 at 12:11 PM.
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  3. #2
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    good stuff, keep it going! i like the camera angle in the second shot

    Sketchbook

    my subconscious does not stop begging my conscious to draw.
    hmm does that mean im a slave to my subconscious?
    at least it doesnt beg for crack. ha.
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  5. #3
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    Sweet looking crypts. Nice atmosphere to them, however your lighting needs to be tweaked a bit: the torches, in particular, are super bright, and the glows on the walls behind them don't line up correctly or fade properly.

    The third shot is great. I love the effect of the dust and the sparks, and the whole composition of the shot is well done.

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  6. #4
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    Thanks alot for the feedback yea it was kind of hard i was cheating with the torches course im using the glow effect with maya not actually fire havent had a chance to play with fluids yet . The last one was from my really short animation i did for an assigment

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  7. #5
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    Just finished some concepts for my final year their all side view profiles at the moment finishing up last set of vehicle before i move into doing them in perspectives













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  8. #6
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    Just been busy working on my final year animation stuff trying to get as much done as possible









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  9. #7
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    Hey thanks alot nice to see when someone enjoys and tells me that , haha and yes i'll keep working like this my whole holidays has been working on this personal final year project

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  10. #8
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    The latest one I finished today



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  11. #9
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    Last bunch of vehicles

    This is the last bunch of vehicles













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  12. #10
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    solid 3d work

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  13. #11
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    i like! very geometric models with a distinct styling, they all look like they belong in the same army so thats a plus.

    did u use box mapping on these models? there are some stretching happening around. perhaps use an edge finding script and introduce some wear n tear, they dont look very 'metal' atm.

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  14. #12
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    yea pretty much used plannar mapping course i was having such a pain unwrapping back when i did em but i think im lot more ready to tackle these things now

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  15. #13
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    Here are some of the more current stuff that ive been working on











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  16. #14
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    holy crap u need to stop churning out so much Win!

    some points, even tho you probably wont re-render this out, unless u did it in layers =p
    -reflected light from floor into the rims, a more specular look
    -added white text around the rubber
    -cars reflection into the floor (wel at least a little orange on the floor)

    did u use Vray?

    keep up the good work ill be askin for some tips when i comp my sniper rifle into a scene =p

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  17. #15
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    ha thx man

    yea i didnt really use layers beside the master and AO layer i wanted lil more reflection on the ground for the pagani , naw havent used vray before im using MR , the pagani doesnt have the tirewall though it has texture but since at the moment im going to be using it in a realtime project for my uni assignment and my showreel at the end of the year got to make all the black part carbon fibre

    sure thing man i'll see if i can give u any good pointers course im still learning too at the moment :p

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