I absoloutely love the progression in your drawings.
just browse from page 1 through 11 youve come a long way!keep it up girl.
"Many of life's failures are the people who did not realize how close they were to success when they gave up."
Concept Art Sketchbook - http://www.conceptart.org/forums/sho...d.php?t=219673
Liking your characters - Although I feel that the top 3 are better than the bottom two. Love your studies and I adore #302 - very well done.
good stuff! I am seeing much improvement just in one page! Watch those faces and necks though. they aren't your strongest point right now. But keep on truckin!
click and crit
Looks like it is coming along! I would like to see some studies - they can help tremedously. Also, if you are getting into digital painting I would recommend looking up some techniques on YouTube. I know I am hooked on the FZD School of Design stuff, but there is a TON of helpful videos on there. Also the Jason Chan stuff on MB's store was awesome and a good insight on working in PS (there is one in Painter too). Keep it up!
Hey, said I'd check back eventually.
A character artist at codemasters told my class in a lecture once "You may be at level 5 and this other guys at level 10, but youre both going to get to level 99 at the end.", probably one of the best quotes relating art to games. Like everyone, youre going to find it hard at times, dont compair your work to others, instead find out what theyre doing right and try to imitate the method or process. Ask yourself, why is she using a soft brush, why is he using pelt mapping instead of cylinder unwrap? And most of all, dont give up.
Also dont delete your work, each peice is good even if its bad. You should use these " bad " pictures to find out why you think its bad, and use them as ways to find out how to correct them. Give them to someone else, see what they'd to to it, you know. Its better to have 5 bad paintings and learn something than do 1 good painting and learn nothing.
As for that Banana, I'm guessing thats a 3d render. When texturing, try to place the seams in places that you will not see and try to use as little seams as possable. It looks like you mapped out each peal of the banana (long section of faces). You could have got away with just one with a cylinder unwrap, or a pelt map. down one side. Or perferably the back. You can tell how you unwrapped it because the lines dont match up at the stem of the banana, or the end. As for rendering, when doing a nice render, use a skylight (dont forget to enable shadows), at least two lights, add a ground plane and dont go for a blue background, change it to an off white or grey. Blue just looks out of place. :b Big pile there sorry, but the way you rendered that banana, the seam is imposable to miss. Oh and for texturing, why not just scan a banana peal and paint ontop of it?
Thanks so much man that means a lot Yeah I know what you mean about the UV's on the banana, it's honestly the first time I've done it on an object that's not square! My course focuses on modelling in the second year so we really haven't done a lot this year. Plus all the tutorials they gave us are terrible!
Got a new anatomy book and sketchbook today to try be more positive, will post more later!
You are really good at characters. I loved the pictures in post 262 and 279! The picture of that unicorn was really great.
My Sketchbook http://www.conceptart.org/forums/sho....php?&t=307367
Hey (: Cheers for the digital advice stuff .
You have a cool looking sketchbook, love the anatomy studies (something I should do more often).
All I can say is remember to practice gesture and fluidity of poses as well as just the hardcore muscles and stuff. It's both important. (: keep at it
cool stuff here, keep up the good work
Hi ... I've been browsing your sketchbook and I can see a real progression in your work. Well done - all the practice over the last 10 months or so is really paying off.
There is a real great amount of improvement throughout your work, it's really nice to see!
One thing I'd think really help you in perhaps a study or little try at guiding the viewers eye using light. So, high contrast colour and value in the focal, with everything else having less saturated colours, that are colder, etc. Once you start playing around with light and colour, things get real interesting.
Thanks for stopping by!
Facebook Page: http://www.facebook.com/connoradamsart
@who Thanks a lot man Yeah I need to do fluid poses more, but the main problem is finding images good enough to draw! I need some more anatomy books..
@darxx Yup, 3D banana! Thanks
@DomdeM Wow man thanks for the encouragement, it's much appreciated and needed!
@Chips Yup light is definitely what I need to address now...I think I've been avoiding it for way too long but it's what I'm going to think about from now on.
And here's a WIP of a Bouguereau study I've been having a go at. Trying to look at how this badass of an artist handled light and its helping!
wow very nice sketchbook! I like your anatomy studies!
At some point I would suggest you to take more very close looks to your references to notice more small details of shape and color and transfer them into your pictures - like you did in the gif in the last two steps! I am sure this will improve your artworks even more!
Thanks Mat04art! Yes I definately need to start doing that...I get so into the picture that I can't see the mistakes...really holds me back!
Thought I'd post one last WIP for tonight with the actual picture, since I never actually posted it!
I seem to like my painting less the longer I spend on them.
Also I bought this book last night, woopty doop!
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