I'm Dana, I'm 20 (just turned AGH) and I'm currently a sophomore at SVA majoring in animation.
This isn't my first time to CA - I had a different screen name and another sketchbook thread but I stopped posting soon after I started. I was always so embarrassed to show my work next to that of professionals and general badasses.
But I'm learning to get past that - I'm here to learn, to improve, and to gain confidence in my artwork. I want to be a badass, too, someday! So thanks to anyone who stops by! I would greatly appreciate any comments or critiques you have for me. I'm hungry for knowledge!
Sorry I keep changing the icon. I'll stick with something someday.
GO TO LAST PAGE FOR A LITTLE BIT LESS FAIL ;D YOU KNOW YOU WANNA
Last edited by Dana_T; March 3rd, 2011 at 03:32 AM.
Okay so here's something I'm a little reluctant to post. Below is a concept bg piece I've been working on but I'm having a lot of trouble establishing shapes and giving things "texture". Arrghh. My struggle continues.
(note: those lines are temporary - just to show me to shape of the object)
also in terms of applying texture, a few simple strokes with slight varying tones will give the illusion of texture but you can always apply that last anyways, more important to get the main elements in perspective because no matter how much texture you throw on it, won't improve the overall composition. but when i think of texture and where it's most scene or visible it's in the midtones or neutrals, because when an object is hit with hard light, surfaces tend to get washed out from the bright light and vice versa with dark areas (cast shadows) of the image but the neutral areas will have a good balance for where texture is most apparent
also as for the lighting, atmospheric perspective exists in any environment whether it's an indoor or outdoor enviro, since this is indoor there can be dust particles in the air, micro bugs/organisms floating around, threads/wisps of hair, etc. that will distort the light slightly and give that feel of atmosphere within an enviro. It sometimes helps to apply some of that with diffusely scatter brush with the background value/hue on top of that ray of light to portray the little things that exist within the atmosphere.
hope this helps, sorry if i'm sounding pretentious by writing this wordy crit because by no means could i even render a beautiful comp the way you do just a few things i see that could help to push ur enviro's a bit further!
yea what she said, hehe! i agree the far eye is facing a bit towards the viewer but i still luv that last portrait, especially dig that texture u caught in the chin, also really dig the subtle cool and warm hues, keep up the goodness!!
waddup dana, and no prob, i actually added that brush to my set from DJahaLand's website, i think it was the basic brush set but his brushes are pretty fun to mess around with
also i'm actually learning a new thing in photoshop, it's under the filter's tab 'vanishing point' not really sure how to use it yet but going to incoporate this tool a bit in the paint process as well, here's a link to a mini-tut i found on youtube if your interested, vanishing point tutorial
looking forward to see what crazy guhood composition ur gonna hit us wif!