Concept: Balenor On the frozen world of Brassmoneki, seventy leagues to the north of the almost pleasant yet slightly frozen equator, two tribes of pseudo-humans vai for territory. While it has taken several years, one tribe has managed to train a large carnivore of the tundra - the Balenor- to work with them in driving their more civilized neighbours from the habitable region that they have claimed as their own.
Thankfully, the Balenor are a mostly solitary creature, their training would be near impossible otherwise...
The word ‘anarchy’ comes from the ancient Greek αναρχία in which αν meant ‘without’ and αρχία meant first a military ‘leader’ and then ‘ruler’. Anarchist society is one ‘without rulers’: a classless, non-hierarchical society.
“You need people like me.
You need people like me so you can point your grubby fingers and say, "That's the bad guy."" SKETCHY Book
Concept: Ashgarr Ashgarr, so they are called, a vicious breed that has both speed and strenght to devour any beast they encounter. some even say their claws are strong enough to rip mountains. raised and trained by the askhainu clan they are used for gruesome wars, endless wars against the viskhnu clan. cold blooded as ice, strong as blizzard, together they are feared as the ashgarr riders.
Last edited by SaintLConcept; October 19th, 2010 at 10:06 PM.
Reason: just a minor tweak
Ladies and gentlemen,
let me introduce to you the creature that will help us conquer the arctic lands of this earth.
This new species can resist incredible pain, endure freezing temperatures and once their set loose, nothing can stop them.
we will drop them into areas populated by the enemy and they will clear the whole area.
After that we just have to find a way to dispose od these ''arctic apes''.
Ladies and Gentlemen I give you
the Simius Mortuum or SiMo.
We have lost contact with the ZK-410 Planet since many centuries. The settlers must living in a hard situation without the energy they have lost for a long time. Searching some rare ressources, they entered in many conflicts what are separate the colony in some tribe. With the rare livestock, the best ressource, Beliants became a strategic ressource. females are large and with a driving, these beast become some war machines. Males will be some local specialties : Big Beliant menu with or without potatoes.
Ledokol's name origins in the russian language- it means "the ice breaker".
Usually a peaceful creature that prefers to hide in snow than fight, however when it becomes infected with the "ice virus" as it called by the natives it becomes more and more insane.
It grows huge spike like horns and weird shapes and slowly begins to cover with an ice like armor, that is proven to be as hard as a diamond.
Some native tribes use these huge diseased beasts as tanks to attack their enemies- there is nothing that can stop an outraged Ledokol in battle.
Only two tribes survived in the world living in Arctic after the 2012 doom day. They didn’t get along each other as kept fighting war. Darozo tribe, found a frozen egg in somewhere in Arctic and made it warm enough that later hatched the strongest beast of all time. As they used the beast, to crack and crash the Jungora tribe’s home and bases, it used its horn like things on top and bottom of his head to charge whatever it was ordered. Its iron like thick skin made it able to live in Arctic. Nothing could beat this war beast yet.
Last edited by tmyohlaing; October 20th, 2010 at 08:02 AM.
The Clans Belias and Kutlaan have been at war for decades. A trade dispute gone bad, turned into a territory dispute when Clan Belias discovered the other's rich natural resources in the form of a Thermite deposit in the Aluathan mountains. When small skirmishes of scouting parties turned to full scale war, both sides began to use the fauna of their harsh cold environment. Most impressive of which were the crested behemoths known as the Umalo. Being the largest breed of crested wuyg, they were fearsome in full frontal charges, their heavy bone crests tearing through the snowstorms and their large bone horns tearing through fleshier substances. It is said that the long, mournful moan of an Umalo will bring fear into the hearts of the brave and pee into the pants the less brave.
To identify their own beasts in the often blinding snowstorms, Clans Belias and Kutlaan painted their beasts with designs. Belias' can often be idenified for using large cresting and swirling patterns in deep blue colours. Kutlaan's can often be identified for gold and orange phallic symbols along their beasts' sides and crests.
Concept: Gromut The Gromut was bred for war. It's a ferocious creature whose only intent is to kill and strike fear into its enemies' hearts. They are very loyal to the Whitachi tribe, who is the only tribe that knows the secrets to training them, going so far as to continue fighting to the death even after a rider has died.
Last edited by sozo; October 20th, 2010 at 12:31 PM.
In the frigid battle grounds of Freznoria two militant clans battle one another for territorial claims over the ice covered land. There are two clans; the Rumborians, in the East, and the Heatoras to the West. Typically the Heatoras pull off fire orientated attacks on the more peaceful Rumborians sporting red war uniforms and various weaponary. After years of the Rumborians trying to negotiate a peace treaty with the Heatoras under propositions of dividing the land equally, the Rumborians have grown fed up with the Heatoras and have decided to unleash their best kept secret..........the Meltalacor.
The Meltalacor is a highly intelligent serpentine like beast that can breath fire and with stand the frigid temperatures of Freznoria with its leather like skin and its internal temperate adapting system. The Meltalacor also has bone like plates and protrusions from the top of its head and side of its neck that absorb sunlight which stores as energy and keeps the creature warm. Meltalacor has fin-like arms that can be used for swimming and like ice picks to climb with. The Meltalacor is rider friendly and can be verbally commanded only by the Rumborians.
Last edited by Lege1; October 20th, 2010 at 03:50 AM.
Concept: Tar'val On a frozen planet far away, two feuding clans train the native animals into weapons of war.
The animals commonly known as Tar'val are about as aggressive as they are dumb but they do react to colors and so the clans use war paint so that the beasts know who is friend or foe.
When the arctic war beast is unleashed it will not stop until it is dead or there is no enemy blood and flesh left to spill and crush.
These massive creatures are the pride of the 3 arctic tribes in the northern region of blakkshryk.
One beast weighs 100 men and so the tribe who has the most talented tamers and therefor the most beasts will rule the region.
But only the tribe´s elders know that there is one instant of time where it will be wise not to wage war
- when the artic war beast is searching for a mate during its rutting season - none of the tamers will have control over the creature and if it is no longer bound in its chains
that bind it throughout the everlasting winter it will not make out enemy and master
but will crush an stamp whatever stands in its way into freedom.
Concept: Grantian Annihilator For eons, the Ka tribes of the north and the Nua tribes of the east have battled for territory, there epic clashes each more elaborate than the last. Each tribe prides themselves on their living weapons, their beasts of burden used to tip the balance in their ongoing war on this icy planet.
Here we see a Ka beast trainer out hunting his Freenok wolves, his black furs blowing in the wind. Freenoks are a vicious and aggressive beast used to seek out and hunt both game and enemy alike. But unfortunately for this proud warrior, he has let down his guard and a troop of Grantian Annihilators, ridden only by the most courageous and daring of the Nua tribesmen has managed to ambush him and his still young pets. Grantian Annihilators are considered to be the most prized of the warbeasts on this vast arctic tundra, and the Nua tribes proudly mark their monstrous mounts, sending fear through the veins of their enemies.
These large mammals are sightless and hunt the icy wastes using infrared and smell. This means they are excellent at finding settlements and people hidden in caves in the ice, as well as being good guards at night. They dont like getting their thick fur messed up, especially not with sticky war paint, much to their riders dismay. Their riders have however been able to coax them to walk through a shallow pit of paint before patrols, which is a lot easier than trying to placate a pissed off one. Their teeth, horns and claws are often augmented with metal casing to increase the damage they do and protect them in battle.
Nothing beats mother's love. Not even entire tribes. Arctic pummelers are naturally docile creatures that are used as war beasts with the help of their cubs, which are catapulted into the enemy camp. Seeing their offspring in danger drives the mothers into a mindless rage and makes them attack.
Last edited by Arbinn; October 21st, 2010 at 12:56 AM.
Concept: Arctic Raiding Hounds, "Rarghour" ( i suck at names )
so my idea was that the villagers would have modified and bred raiding dogs for quick attacks on the enemy and for supporting the main force and causing terrror! they travel in large packs of 30- 40. The metal casing protects there brains and makes them harder to kill.
The Grug started out as a simple carnivorous beast of the planet Mur. When the natives of the planet began feuding over the scarce resources, they looked for animals that they could give them the upper hand in battle. The Grug if raised from birth with a particular clan will view only those people as part of it's pack, honing in on the opposite clan in battle. They are very effective in battle but males will often get distracted battling other males instead of trying to wipe out the other clan. New comers to a clan should keep their distance from these beasts... or risk being killed.
The Glakh are a deadly and unpredictable predator species that lives in the frozen tundras of Ghoren. The Arak tribes train them as weapons for war, using them for combat and scouting; the Begh tribes, on the other side, fear and admire this creatures with incredible respect. The Arak use the blood of their rivals to mark their beasts, but only when the Glakh allows them.
Concept: Breaker Whale The Breaker Whale is commanded only by a single rider. This arctic sea mammal has been trained for two main uses. The first is to use it's horned head to break through ice. This allows water passage for other war beasts, ships and transports. It's other main function is to ram and destroy other creatures and enemy ships. This ability is similar in function and purpose as the ancient Greek trireme.
Last edited by Chapter24; October 20th, 2010 at 10:13 PM.
The great beast dominates the battlefield by sheer resilience of conventional weaponry and tactics. Its main uses are battlefield command and as a platform for ranged units bearing high-powered muskets, impractical to be carried on foot. It can also be modified with various siege weaponry, including cannons and trebuchets.
The main threat facing the occupants of the carriage is not the enemy but the beast itself. Unintelligent and at times unpredictable the beast is known to occasionally rear and swipe at the enemy causing chaos for its crew.
nb: Only just became aware of the rules about equipment etc. If the piece doesn't make it to poll, I won't be overly upset as I've had a great time creating it. Attachment 1085966
Living on the icy planet of Thesia 3, The king Ferros is a species that has evolved from smaller ferret-like rodents into large highly dangerous beasts capable of dealing immense damage in battle.
The 2 main human tribes of Thesia 3, have resorted to taming these creatures for use in warfare against each other. they've done this in an effort to control the limited resources of the planet by eliminating each other. over the years these battles have turned from a need for resources, into a bitter blood feud.
The king Ferros will only trust one rider their entire lives,and the rider must have very close contact with it from the moment its born to gain this trust. Before battle, the riders paint individualized war paint on their beast to intimidate their opponents. You will notice the painted rings around the tail. These are to signify how many king Ferros' that particular beast has slain in battle. The king Ferros understands this, and will brandish their tail to taunt the hated enemy before a fight.
Concept: Arctic War Beast The clans of our snow planet worked hard to tame and domesticate these beasts,
not only for their heavy build, large tusks, and value for transport as well as a weapon
in a collective charge toward the enemy, but for its loyalty to the warrior it chooses to
obey, which mirrors the warrior's loyalty to his clan he serves.
The color of the war paint helps identify the clan, while the markings identify the tamer.
Those near a beast that is not their own are advised to avoid making eye contact or
standing directly in front of them. Doing so would upset it, or worse, excite any others
nearby and cause a stampede. Attachment 1086004
Last edited by a la bapsi; October 20th, 2010 at 11:46 PM.
Concept: Greater K'ahlou On the frozen planet of Hyrion IV, the only civilization consists of several relatively primitive warring tribes fighting over the scarce resources that exist on the global ice shelves. The Hyrions have domesticated a few of the planet's lifeforms as pack animals and for use in battle. But the most fearsome of these creatures is the Greater K'ahlou. With some of the larger males exceeding heights of twenty-one feet when standing, the Greater K'ahlou is the largest land predator on Hyrion IV. It is naturally equipped with three-inch claws on all six of its paws as well as two pairs of horns on its head. Those combined with its uncanny swiftness for its size and its excellent sight from its dual pairs of eyes make the Greater K'ahlou one of the most frightening things one will ever witness.
It is rare that these creatures are captured, and even rarer still to see them tamed. Attempts to do so often result in deaths and damage to villages, but once tamed, the Greater K'ahlou makes for an unrivaled asset in battle. If you happen to come across one, run.
ArtistPotbelly Concept:Clan of the "Three Fire Moon", "Arcion".This Beast called an "Arcion" is the Mount used by the "Clan of Three Fire Moon".
Being that ice is thicker on this planet this clan use at as armor on many of there mounts causing alot of dammage to ground troops,
there four eyes help in snow blizzards, they will alternate getting best vision possible.