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Thread: new batch

  1. #1
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    new batch

    hello everyone,
    here's some more stuff, your feedback is really helping me, please: more!

    thank you,


    new batch
    new batch
    new batch
    new batch
    new batch
    new batch
    new batch
    new batch
    new batch

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  3. #2
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    wholey crap

    :eek:

    your sets and environments are KILLER! such great setting and attention to detail!
    you give me something to strive for!

    btw, do you have a website?

    you get ***** from me!!! (thats 5 stars..not a cuss word..lol)

    -------
    I wont fail now
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  4. #3
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    sorry, no web as yet, working on it.
    thank you for the feedback! too kind.

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    dude ur line work is insane, what type of blue pencil is that? col erase or?

    Nathan Campbells 3 steps to drawing like a pro, 1. Sketch 2. shade. 3. highlights and ur done
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  6. #5
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    thanks, yep, sanford col-erase dark blue, but prefer tuscan red these days,

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    Wht...th..gh...z..kh..HUH? OMFG dude that's some crazy ass detail. I notice you get tired of rulers quickly, same here. Anywho I'm just absolutely amazed! I really just don't know what to say, except for GJ GJ GJ GJ GJ!!! :clapping2

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  8. #7
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    Jesus. :eek:

    Simply amazing. Nice one mate

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    Higher Resolutions of the last two, please!

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  10. #9
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    :eek: hey
    need to show us some color-pieces!!!
    looks all good!!!

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  11. #10
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    GREAT WORK!

    Your environment pieces remind me of howard lyon's work ( www.howardlyon.com ).

    i gotta wonder how you start such vivid pieces... do you just jump into the drawing and see where it flows or do you have a rough idea of what you want the pieces to end up as before hand?

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  12. #11
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    :eek: Thats nuts! Man, you're good. How long did the last two take? Looks like they would've taken ages.

    Eagles fly high, but weasels don't get sucked into jet engines.
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  13. #12
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    i scream, you scream, we all scream for games.
    your drawings are badass - i totally want to try my hand at some of that detailed perspective stuff.

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    Thumbs up

    I think this is a great example of what we all need when applying for concept positions. Good solid and thorough environments.

    -Joshua

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    I keep saying: MORE, PLEASE MOOOOOOORRREEEE!!!!

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    http://tayete.blogspot.com
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  16. #15
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    i agree with all others that your linework is super solid

    your painting skills could probably use some more attention. You wanted feedback and advice

    my advice would be to do a couple finished looking paintings and post them here for crits--that would help you grow i think

    tyler

    MY SITE
    available for freelance
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  17. #16
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    INSANE!!! OMFG HOLY SHITE THAT IS SO AWESOME!!!

    The only negative feedback I could ever give would be to clean up a bit more, some of the perspective drawings are a bit hard to read due to excess of lines.

    eh, where were we?
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    dude im new in here....but what i saw,,,,is mind blowing,,,so much detail......very good dude,,,,,very good

    I may be fat, but your ugly, and i can diet!
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    that is awesome, absolutly insane!:eek:

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  20. #19
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    your environments are wonderfully dense and tangible. I'd also like to know what your concept development process is. Lots of photo reference or do you draw city scapes from life? what are the original dimensions? If I were to guess, I'd say you were working on multiple sheets of 18 x 24 vellum.

    I have to agree with tyboogie on your paintings, but that's ok, at least we know you're human

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  21. #20
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    davi: your comparison to howardlyon is humbling. thx.
    i'm much messier, his stuff is detailed AND clean, something to strive for on my behalf.
    the pieces usually start with some perspective idea, and then the research when working for client, in case those to 30's looking streets, the direaction was as such- reenactment with a twist. i used photo references to get the flavor of the builddings and the "cooked" it together to create an essence.

    i will try to render them in painter or photoshop, will post the wip for the scrutiny.

    thanks for your comments, always "bull's eye"

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  22. #21
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    bkweough: your guess is right: i forgot the exact lenght but it was at least 120cm long, i explained in my tread to davi the process but forgot to add that i cleaned up the whole composition once.
    yes lots of photo references but no really straight forward copying- i had to keep witht the 30's but that was the only constrain (Vander, thanks for your clear directions!!!!).

    thank you for your encouragement, i have a few painted pieces by now but since the project is not as yet released, i'm barred from posting it, for now...

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    Wow, thats insane. i dont' know how you can make something like that and keep it all in seemlingly perfect perspective.

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  24. #23
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    UNbelievably awesome....

    i don't know or try to understand how i could've missed such a thread...

    YOur environments are something i definately would like to strive for...so beautiful, it's physically painful...

    Keep it comin...

    BTW are you at liberty to discuss what project you are workin on for Ubisoft?

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  25. #24
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    I agree with everybody,
    awesome work!
    Congrats!

    Sjajno!
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  26. #25
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    Wow! fantastic work, i especially like the last 2,
    huge environment!!!
    I think you prefer traditional technique, I'm right?


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    Danka, i'm trying to move into painting, already use extensively ps and painter... but yes, it still starts off as a drawing.

    thanks for the feedback...

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    bRyan,

    i just finished working on Myst sequel, and am currently involved in various projects simulteneously...

    thanks for your interest

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    Originally posted by meDrawUC
    Wht...th..gh...z..kh..HUH? OMFG dude that's some crazy ass detail. I notice you get tired of rulers quickly, same here. Anywho I'm just absolutely amazed! I really just don't know what to say, except for GJ GJ GJ GJ GJ!!! :clapping2
    rulers is necassary evil, yes but i need a few major guidelines, once the bulk of the comp is laid out, the rest is freehand, thanks for you comment.

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  30. #29
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    DaveTheOriginal, thanks, you're humbling me.
    the truth is, i'm trying to move away from the drawing, to loosen up, digitally, long way to go...

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    Loga4: thanks, still need to work on not relying forever on linework, to work more with volumes, color, light.
    wish me luck and i'm counting on your future comments

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