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  1. #1
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    Painter 12 development?

    I was wondering if anyone knew anything about the state of Painter 12?

    Are they working to support multiple cpu cores?

    Windows 64? (Personally I thought this should have been the cornerstone of Painter 11)
    Linux?

    Would like to know what the longer term goals\ambitions are.


    Sigurd


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  3. #2
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    no information on painter 12 features was published or leaked so far.

    Rob from Corel is posting on this board and painterfactory.com sometimes, but afaik, last time he didn't say much prior to release except a vague release date info.

    I wish they added both 64-bit and multithreading (I don't care much for linux support),
    but I'm afraid it's a new set of bugs, single new type of brushes and brand new outdated interface... again.

  4. #3
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    Would like to hear anything

    Truthfully, I love the program but if it doesn't gracefully adapt to 64bit and multiple cores there isn't much point.

    I will buy 12 in a minute with those features but I won't buy 11 without them.

    (That's for any Corel people who might ever read this.)


    I'd appreciate any sign of faith from Corel in this project. Being quiet here is really not reassuring.


    Sigurd

  5. #4
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    I was just talking to someone who beta for Corel and they seen nothing Painter.. They need to really get with it on the 64bit and multi-core systems. I have minor problems with 11 but I know how to deal that because as a computer tech and a artist and know how adjust for the issues 11 has...
    I just started to use Win 7 more and still hate it but well time movies on..
    I been using Painter since Painter 4 and it seem not matter who working with it its had its own little quirks but it never stop many from using it.

    CC

  6. #5
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    First rule of beta is, don't talk about beta Things are on the move, though, that much can be said.

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  8. #6
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    the first thing i'm waiting is 3d videocard acceleration support, the same as in cs4, i hope it will reduce jagging lines without turning on super slow "drawing zoomed out views".
    the second it was said - 64 bit support.
    normal adjust tools with preview button without funny small window.

  9. #7
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    Thad be cool... but as Ikken says it'll be more bugs and brushes. Heck painter 11 is still buggy and forgets a random element of customization when the program is closed....and reopened again. And ze updated patches don't help much for me. I'd still buy corel 12 even if it's buggy.
    Last edited by sanakris; November 8th, 2010 at 12:54 PM. Reason: spelling error
    You can visit me at my new blog Musings & Quips of an Artist

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    and when I do achieve that goal...I'll conquer the moon too


    "When you draw nervously you end up with a nervous drawing, so drawing strongly produces lines filled with vitality"- Nightow Yasuhiro

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  10. #8
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    Bust out the tanks and respirators just in case you're wasting your breath. To this day, I still refuse to buy 11 no matter what sales Corel fanaggles into my inbox. Painter X has become like my 3rd arm though, if 12 comes out and shows considerable advancements as far as memory management and multi-core usage without the bogged down performance of 11s free transform tool, I think we might have a winner. The Corel dudes need to go long for this one man, that 11 was a paper champion as far as I could see. We don't need to waste precious breath to cross our fingers for the team. Get to crossin guys....
    Chipsterology Sketchbook - Open for crits - 24hrs
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  11. #9
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    I dont care about multi cores and 64 things, because i hate when computers get more sophisticated, they do the same with programs, so you cant feel computer speed, like photoshop cs4 and cs5, the videocard runs out like crazy and heats up alot, for me i will like corel 12 more light and easy to use, i dont want multicores and ram that will make the program more slow and bigger. I just wish a painter with no bugs, thats it and of course a rezisable panel of information so you can see the image in small view so you dont had to do to many far views.
    There are no such things as bad art, just tight deadlines.

  12. #10
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    The problem about not worrying about the hardware and all is that you are going to not going to be left out it's that you are going to be limiting your self .. I for year use what ever tech I could to work with and found my self but it really hurt me in doing any good work . Software for graphics like Painter i watch for year change to work with systems that were new and the latest and greatest but I got by with low res video and junk drawing tablets and or just driving with limited devices .. Hardware and the software are something no artist who has the skills to work on computer should ever limit them self .
    64 Systems and multi-core are the norm and we are going to been looking at bigger and more powerful system coming in the next few month . What see right is Photo shop trying turn into Zbrush Painter trying to get more real but is limited by it using tech that was single core and 32bit.. Computer tech and high tech security in which i also work in is demanding the move to 64 big and high memory with no lost of power but the cost is high and well we know what that mean in to days world of jobless and companies going bust.

    I was using Painter 4,5 and 6 and i think 7up till I got my first WACO and got demo for Painter 8 I loved it and saved and got it and as did i get 9 and 10 and yes I got 11 but that was given to me due to some who had got more than one copy at a trade show. I have paid a lot to stay current .. right now it takes me month to get any thing new as I just did a big upgrade in my hardware with new laptop. I found programs I have been sitting on as they would not work well on my desktops as most are not set up for graphics but for tech work like data recovery or network Pen testing.. but many of those systems as soon as i get money will be replaced with newer hardware as it will be need .. Quad cores and more are coming 1 and 2 TB memory is coming . Video cards with multi-core and quad core CPU's are coming with 4 to 6 GB of ram on them and you better bet that the graphics program better work with them .I been working with computer for over 33 yeas and doing are a bit longer , I stated my art work with the Amiga and Dpaint and few other (heck one of my instructors was Joel Hagen him self the master of Dpaint) I been ahead of the curve to some point till i had to stop College and find work in the tech support and security after getting married . I worked as Tech on the factory floor for Apple building systems that I could tell were going out to do graphic works but i could not even afford them ($3000 to $7000 system ) In the last 12 years we gone from 90mhz CPU to near 4 to 5 ghz per core on CPU and memory had just jumped into the hyper range as well. Corel need to wake up and spend the money to put the next gen of functional patches into Painter.. We need a 64 bit version we need better memory management. We need it to be able to use the power of the high end graphic cards and multi-core CPU's or Painter will drop.. it that simple there are too many programs that can and will take Painter's place if it lacks the function to work with new hardware and new OS in a64bit world..

    I not giving up on Painter its always been great program .. it changed hands a few time s but it grown each time .. not sure what Corel has in mind but I hope we see something soon..


    CC

  13. #11
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    Quote Originally Posted by Elsevilla View Post
    I dont care about multi cores and 64 things, because i hate when computers get more sophisticated, they do the same with programs, so you cant feel computer speed, like photoshop cs4 and cs5, the videocard runs out like crazy and heats up alot. (... )
    I'm sorry, but it's year 2010 now, and multithreading has been around at least for five years
    painter has became a more stable package, but an EXTREMELY slow one too - if corel can't do the engine clean-up, they should split stuff between CPU's
    nobody is asking for 4, 6 or 8 core support - but a proper dual-core support and extending the RAM limit are doable, they need to be added there.

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  15. #12
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    Yeah and the stupidest bugs could be removed too.

    For example, you can change how you see the brush strokes similar to Photoshop's. A bug that has been in Painter X is STILL in 11 and it's utterly retarded. If you try to change the thumbnail of the strokes your brush thumbs (the brush selector), it not only garbles them up when you return to them in a lot of cases it causes the program to crash. WHY?

    http://painterfactory.com/forums/t/558.aspx <-- this bug.

    Or how about this? http://www.conceptart.org/forums/sho...d.php?t=168672 Firefox is not new, why can't I chose a default browser. I don't want multiple browsers open. I hate IE. I should have a choice.

  16. #13
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    64-bit, multi-threading, GPU acceleration and a new modern interface from 2010 please.

  17. #14
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    Quote Originally Posted by ikken View Post
    I'm sorry, but it's year 2010 now, and multithreading has been around at least for five years
    Exactly. We all would like for it to be lighter and faster, but we'll be trading off a lot of the innovation they have done over the years. I personally can wait until 2013, I just want them to get it right and tight. I would gladly pay for the next version that fixes what's not too hot right now instead of introducing completely new features. Hobbyists might not think this is serious biz, but a large percentage of us use Painter to get $$$ on a daily basis and really hate it when the lassotooldoubletapontheWacominstantcrash bug destroys any unsaved work in the blink of an eye....make me want to choke a cinderblock barehanded, I hate it.
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  18. #15
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    I notice that Corel, at least in the UK, are selling Painter 11 at half price. I seem to remember Painter X being similarly priced not long before 11 was announced and released.

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