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  1. #14
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    I love the timed challenges (and really need to participate in more of them). They make you get off your butt and work on them without sweating the details. You are more interested in making something than making sure it's "nice." And this helps to reinforce that you CAN create something. I missed this year's 24-hour comic day because I didn't know it was happening until a couple days before and I had other things to do, but I did participate in Dragon*Con's Comic Quick Sketch Contest, where you have an hour to come up with either a sequential page or a finished illustration. And it wasn't all that bad.

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  3. #15
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    24h Comics are awesom. My former university made one last year and I attended along with a students a a few other former students like me. It was really challenging and fun. I think I was the only one that finished though.

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  4. #16
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    Quote Originally Posted by Falchion View Post
    I'd do this if there weren't a limiting factor called "I really want to pass my classes so I can graduate."
    Werd - I salivated every year when the challenge season rolled around, but I was just too busy until I finished school.

    And lo, now that I've finished school, I can do ANYTHING I WANT

    (which, apparently, appears to be "go back to school")

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  5. #17
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    Sorry, but pretty much all of the "comics" I've seen from the blog look like child-drawing shit.

    There are better ways of getting off of your ass, like getting off your ass.

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  6. #18
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    I hear bashing obviously hard-working artists on the internet and demeaning their effort just because their work doesn't meet some personal standard is a good way to get off of your ass.

    Oh, wait... that would be incredibly pointless. Nevermind.

    On a more serious note: Challenges ARE a great way to get up and going. Not only here on CA, but also on the Art Order blog (artorder.blogspot.com). Not only do they have fun, creative challenges, but many of them are judged by a panel of professionals. There's a pretty serious community of hard-working challenge participants who give each other frequent critiques over there as well. They are usually a few weeks long, too, so even working folk and students should be able to squeeze an entry in. So if you're really looking for something to dive into, I definitely recommend that.

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  8. #19
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    Quote Originally Posted by velderia View Post
    Sorry, but pretty much all of the "comics" I've seen from the blog look like child-drawing shit.

    There are better ways of getting off of your ass, like getting off your ass.
    The point of the 24 hour comic challenge is not to create beautiful works of art - merely to create. To challenge your usual workflow, work ethic, your physical stamina, mental stamina, etc etc.

    It's not supposed to look pretty at the end (if it does, bonus points). You basically aim for coherence (if it makes sense, more bonus points). The product of the process is the point.

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  10. #20
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    Quote Originally Posted by Mock View Post
    I hear bashing obviously hard-working artists on the internet and demeaning their effort just because their work doesn't meet some personal standard is a good way to get off of your ass.

    Oh, wait... that would be incredibly pointless. Nevermind.
    Okay. I have a feeling this is probably the last post I'll make on ConceptArt.org.

    I'm not saying that all timed challenges are bad. I've participated in my share. I won Nanowrimo 2009. That was sensible because you had 30 days to write 50,000 words (approx. at least 100 pages depending on print/font size). That's relatively 1-2 pages a day if you write at a standard pace. Sometimes you can do 12, maybe 50 if you're pumped up enough. That's more sensible because you can spend an hour or two thinking about what to write before you write those 1-2 pages a day. You can breathe.

    The thing that bugged me about this 24 comics in 24 hours is there's no time to breathe. You're cranking out a page an hour, maybe more, like Reutte said, if you were drawing stick figures, or at best wobbly, heavily-stylized linework. There's not really much time to expand on it, which comics really need right now, and it just seems like a speed-contest, at least at first glance.

    I'm not asking anyone to stop doing what they were doing, I was just saying my 2 cents.

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  11. #21
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    Quote Originally Posted by velderia View Post
    Okay. I have a feeling this is probably the last post I'll make on ConceptArt.org.

    I'm not saying that all timed challenges are bad. I've participated in my share. I won Nanowrimo 2009. That was sensible because you had 30 days to write 50,000 words (approx. at least 100 pages depending on print/font size). That's relatively 1-2 pages a day if you write at a standard pace. Sometimes you can do 12, maybe 50 if you're pumped up enough. That's more sensible because you can spend an hour or two thinking about what to write before you write those 1-2 pages a day. You can breathe.

    The thing that bugged me about this 24 comics in 24 hours is there's no time to breathe. You're cranking out a page an hour, maybe more, like Reutte said, if you were drawing stick figures, or at best wobbly, heavily-stylized linework. There's not really much time to expand on it, which comics really need right now, and it just seems like a speed-contest, at least at first glance.

    I'm not asking anyone to stop doing what they were doing, I was just saying my 2 cents.
    You do know that there is more to drawing comics than just drawing the figures, right? More importantly, you have to be able to do a sequential story that conveys what's happening across even without word balloons. Sure, anyone can draw stick /highly-stylized figures, but to make a coherent, interesting 24-page comic in 24 hours is no simple task, quality of the artwork be damned.

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  13. #22
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    Indeed, comics are a full package.

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  14. #23
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    Quote Originally Posted by Jie Kageshinzo View Post
    You do know that there is more to drawing comics than just drawing the figures, right? More importantly, you have to be able to do a sequential story that conveys what's happening across even without word balloons. Sure, anyone can draw stick /highly-stylized figures, but to make a coherent, interesting 24-page comic in 24 hours is no simple task, quality of the artwork be damned.
    I'm reminded of Larry Marder's Beanworld, which was notable for incredibly simple but incredibly appealing characters, and deceptively simple writing. It's hard to do well, but if you can pull it off there's incredible potential for good stories with the simplest of visuals. Other notables are Matt Feazel's Cynicalman or Patrick Shaughnessy's Triangle and Robert, both of which grew way past what you'd expect from the art alone. And yet, none of them would be worth reading without the art, simple as it is.

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  16. #24
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    The whole point of timed challenges is to try to push yourself, It's not about ending up with the most brilliant and super-polished piece you've ever done. Challenges are also a great way to learn to plan and pace yourself so you can deal with pressure and short deadlines. It's quite possible to produce a decent short comic in 24 hours if you plan it right and don't bite off more than you can chew. And if you don't end up with something good, or can't even finish - well, hopefully you've learned where your shortcomings are, at least. Which is the first step to fixing them.

    In the challenges I've done, (both CA challenges and OCTs on DA,) I've learned a LOT about planning and pacing myself, and forced myself to learn new techniques in an effort to finish faster, and learned more efficient ways of doing things - so even when the results were dodgy, I'd say it was worth it. Heck, before I started doing challenges, I'd been working on a 100-page backlog for a long-running webcomic which kept stalling and getting delayed as I puttered around with it at my own pace... After doing a few grueling challenges, I was able to finish the last 50 pages of my backlog in a few months where it would previously have taken me a few years just to "get around to it."

    And if you think the CA challenges are unreasonable, let me tell you, in the real world a week to do one picture is an ENORMOUS amount of time! In my paying gigs I'm usually given 2 - 4 weeks to produce whole Flash games, soup-to-nuts, including all the art, animation, design, code, etc. One week for one picture would be a piece of cake compared to that.

    Last edited by QueenGwenevere; October 6th, 2010 at 10:48 AM. Reason: Added more blather as usual
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  18. #25
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    Quote Originally Posted by velderia View Post
    The thing that bugged me about this 24 comics in 24 hours is there's no time to breathe. You're cranking out a page an hour, maybe more, like Reutte said, if you were drawing stick figures, or at best wobbly, heavily-stylized linework. There's not really much time to expand on it, which comics really need right now, and it just seems like a speed-contest, at least at first glance.
    There's no rules about page size. Like I said, I did a 24-page finished comic on index cards. It took me maybe 8-9 hours. I wrote up the script, sewed up the pages, sketched it out, had dinner, played videogames, went to sleep, woke up, inked it, scanned it and posted it online.

    Any challenge is what you make of it.

    One of these years I'm planning to do 24-hour comic day in sidewalk chalk. I bet that'll be fun too.

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  19. #26
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    Heh, I did a 24-hour comic one year. That...was amazing! O_O I think it was called Raynn and Lost Boy. Best buddy noted that my characters looked similar to some anime characters we were role-playing at the time, but I didn't care! >_< (This was after the fact...I actually cared after awhile)

    Anyway, I happened to be sitting down, but what the challenge did was test my...is it stamina? Whatever it was to keep me awake and alert enough to do the comic. I didn't even take 24 hours because I needed to sleep in-between, but I did 100 online panels in less than 24 hours. I think I put that I failed though, because the time seemed a little longer. Even so, I did that, and then I went crazy the next morning when someone abruptly woke me up.

    THAT was hard, and I spent some of the 24 hours making a short outline. No, the pics weren't grand beautiful pics, but I thought of 100 and that made me proud! XD The story probably didn't make sense, but someone looked at it from then on. XD

    I think it's still online somewhere, I might have left it there.

    PS: Velderia, I hope you stick around. Even with people disagreeing with you, it doesn't mean anyone wants you to leave.

    PPS: I didn't really get up. I sat there and listened to seven songs repeatedly throughout. That shows committment! And seven songs that I didn't want to hear again for a long time. >_<

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