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October 4th, 2010 #14
I love the timed challenges (and really need to participate in more of them). They make you get off your butt and work on them without sweating the details. You are more interested in making something than making sure it's "nice." And this helps to reinforce that you CAN create something. I missed this year's 24-hour comic day because I didn't know it was happening until a couple days before and I had other things to do, but I did participate in Dragon*Con's Comic Quick Sketch Contest, where you have an hour to come up with either a sequential page or a finished illustration. And it wasn't all that bad.
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October 4th, 2010 #16
October 4th, 2010 #17
Sorry, but pretty much all of the "comics" I've seen from the blog look like child-drawing shit.
There are better ways of getting off of your ass, like getting off your ass.
October 4th, 2010 #18
I hear bashing obviously hard-working artists on the internet and demeaning their effort just because their work doesn't meet some personal standard is a good way to get off of your ass.
Oh, wait... that would be incredibly pointless. Nevermind.
On a more serious note: Challenges ARE a great way to get up and going. Not only here on CA, but also on the Art Order blog (artorder.blogspot.com). Not only do they have fun, creative challenges, but many of them are judged by a panel of professionals. There's a pretty serious community of hard-working challenge participants who give each other frequent critiques over there as well. They are usually a few weeks long, too, so even working folk and students should be able to squeeze an entry in. So if you're really looking for something to dive into, I definitely recommend that.
October 5th, 2010 #19
It's not supposed to look pretty at the end (if it does, bonus points). You basically aim for coherence (if it makes sense, more bonus points). The product of the process is the point.
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October 6th, 2010 #20
I'm not saying that all timed challenges are bad. I've participated in my share. I won Nanowrimo 2009. That was sensible because you had 30 days to write 50,000 words (approx. at least 100 pages depending on print/font size). That's relatively 1-2 pages a day if you write at a standard pace. Sometimes you can do 12, maybe 50 if you're pumped up enough. That's more sensible because you can spend an hour or two thinking about what to write before you write those 1-2 pages a day. You can breathe.
The thing that bugged me about this 24 comics in 24 hours is there's no time to breathe. You're cranking out a page an hour, maybe more, like Reutte said, if you were drawing stick figures, or at best wobbly, heavily-stylized linework. There's not really much time to expand on it, which comics really need right now, and it just seems like a speed-contest, at least at first glance.
I'm not asking anyone to stop doing what they were doing, I was just saying my 2 cents.
October 6th, 2010 #21
October 6th, 2010 #22
October 6th, 2010 #23
Beanworld, which was notable for incredibly simple but incredibly appealing characters, and deceptively simple writing. It's hard to do well, but if you can pull it off there's incredible potential for good stories with the simplest of visuals. Other notables are Matt Feazel's Cynicalman or Patrick Shaughnessy's Triangle and Robert, both of which grew way past what you'd expect from the art alone. And yet, none of them would be worth reading without the art, simple as it is.
The Nezumi Works Sketchbook - Now in progress
My online portfolio
"Skill is the result of trying again and again, applying our ability and proving our knowledge as we gain it. Let us get used to throwing away the unsuccessful effort and doing the job over. Let us consider obstacles as something to be expected in any endeavor; then they won't seem quite so insurmountable or so defeating." - Andrew Loomis
October 6th, 2010 #24
The whole point of timed challenges is to try to push yourself, It's not about ending up with the most brilliant and super-polished piece you've ever done. Challenges are also a great way to learn to plan and pace yourself so you can deal with pressure and short deadlines. It's quite possible to produce a decent short comic in 24 hours if you plan it right and don't bite off more than you can chew. And if you don't end up with something good, or can't even finish - well, hopefully you've learned where your shortcomings are, at least. Which is the first step to fixing them.
In the challenges I've done, (both CA challenges and OCTs on DA,) I've learned a LOT about planning and pacing myself, and forced myself to learn new techniques in an effort to finish faster, and learned more efficient ways of doing things - so even when the results were dodgy, I'd say it was worth it. Heck, before I started doing challenges, I'd been working on a 100-page backlog for a long-running webcomic which kept stalling and getting delayed as I puttered around with it at my own pace... After doing a few grueling challenges, I was able to finish the last 50 pages of my backlog in a few months where it would previously have taken me a few years just to "get around to it."
And if you think the CA challenges are unreasonable, let me tell you, in the real world a week to do one picture is an ENORMOUS amount of time! In my paying gigs I'm usually given 2 - 4 weeks to produce whole Flash games, soup-to-nuts, including all the art, animation, design, code, etc. One week for one picture would be a piece of cake compared to that.
Last edited by QueenGwenevere; October 6th, 2010 at 10:48 AM. Reason: Added more blather as usual
October 6th, 2010 #25
Any challenge is what you make of it.
One of these years I'm planning to do 24-hour comic day in sidewalk chalk. I bet that'll be fun too.
October 6th, 2010 #26
Heh, I did a 24-hour comic one year. That...was amazing! O_O I think it was called Raynn and Lost Boy. Best buddy noted that my characters looked similar to some anime characters we were role-playing at the time, but I didn't care! >_< (This was after the fact...I actually cared after awhile)
Anyway, I happened to be sitting down, but what the challenge did was test my...is it stamina? Whatever it was to keep me awake and alert enough to do the comic. I didn't even take 24 hours because I needed to sleep in-between, but I did 100 online panels in less than 24 hours. I think I put that I failed though, because the time seemed a little longer. Even so, I did that, and then I went crazy the next morning when someone abruptly woke me up.
THAT was hard, and I spent some of the 24 hours making a short outline. No, the pics weren't grand beautiful pics, but I thought of 100 and that made me proud! XD The story probably didn't make sense, but someone looked at it from then on. XD
I think it's still online somewhere, I might have left it there.
PS: Velderia, I hope you stick around. Even with people disagreeing with you, it doesn't mean anyone wants you to leave.
PPS: I didn't really get up. I sat there and listened to seven songs repeatedly throughout. That shows committment! And seven songs that I didn't want to hear again for a long time. >_<