Sketchbook: Zen's Sketchbook - Page 2
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Thread: Zen's Sketchbook

  1. #31
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  2. #32
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    Speedypaints

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    Last edited by Zen-Fehr; June 14th, 2012 at 02:30 PM.
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  3. #33
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    Snazzy! I especially like your last forest speedpaint- the colors have a great feel.
    also I get the feeling you pottermore... aw yeah ravenclaw

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  4. #34
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    To be perfectly honest, I was just going along with some peer pressure. (And maybe mildly curious as to my house placement- I've always figured myself a Gryffindor or Hufflepuff.)

    Anyway, thanks for stopping in!

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  5. #35
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    Designs for a friend.

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  6. #36
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    Practicing interiorrss

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  7. #37
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    Cool work dude, your concepts a few posts up look really good. Keep posting.

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  8. #38
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    Wow, your art is cool !
    I think your best strenght is expression, attitude, gesture, while you weakness might be landscapes ! :p
    I'd suggest to practice some more , and do studies like the boats one at the bottom of first page ! I think it would help you telling stories if you can create landscapes with a good atmosphere in them.
    By the way the interior study looks good !
    Hope it will help you !

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  9. #39
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    Hah. Sadly I don't know a lot about creating atmosphere. I'm personally under the impression that's best done with light/texture/color, and I need a lot of work on all three of those.

    Anyway, as suggested, more background sketches/studies here.
    Thanks for looking!

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  10. #40
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    Stuff suggested from tumblr.
    I was more concerned with the designs on these, the painting came out pretty bleh in my opinion.

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  11. #41
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    More backgrounds. Range from like...over an hour to fifteen-twenty minute sketches. Any advice on this stuff would be awesome.

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  12. #42
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    Paintsketches, reff'd.

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  13. #43
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    Outfit designs, annnd a friend's character.

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  14. #44
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    Quick thing. Didn't turn out how I liked.
    Need to start doing something different with my inking.

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  15. #45
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    Did that stupid thing I do where I didn't sketch on top of a blank layer so I can't just scribble the background in under him.
    Not sure what I'm going to do with it.
    Buuut I'm happy with where it's going, I guess.

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  16. #46
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    I wanted Emboar to be ground/fire.
    And scary.

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    Last edited by Zen-Fehr; October 11th, 2012 at 04:11 PM.
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  17. #47
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    Armor studieees

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  18. #48
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    Figurestuffs

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  19. #49
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    More of this character blarrr.

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  20. #50
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    Thanks for the comment

    As you've pointed out yourself on the last page, a lot of your colour work looks very flat and 2d-ish. To me it seems as though there is very little contrast, all your colours/values are very mid-range. Do studies from photo's with very singular, obvious light sources and cast shadows. These kinds of photo's often pinpoint exactly what areas are in light, and what areas are concealed in shadow, it will definitely help you to achieve more depth. Other than that your work is looking very clean and tidy. Hope that helps!

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  21. #51
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    Ref'd from an old poster. Still trying to figure out what kind of text to put on it.

    And thanks, JoeS!
    It is helpful, and I really should do more photo studies.

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    Last edited by Zen-Fehr; November 13th, 2012 at 06:26 PM.
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  22. #52
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    bugssss

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  23. #53
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    Cool sketchbook. You really know how to draw the figure. Your characters are really awesome.

    As for your paintings, are you using black to shade in the darker areas? That's what it looks like to me. It's making the colors look very muddy. I would say posts #53-54 show this the most.

    I think the reason why your work looks flat is because you are only using a couple of values and in fact, there is more of a range in value on objects. Maybe you aren't painting or seeing the half values or the values in between that? Try painting your darkest darks and gradually build up from there. Your last bug painting is starting to capture the form but parts of the leg still look flat. Also, try painting just basic shapes(sphere, square, cylinder, etc.) with one light source. This might help you underneath how to paint different objects. I think I read in a Loomis book that a sphere, triangle, square and pyramid can create almost any form. If you can understand those, you'll be in a good place. I'm still trying to do that myself. You can also look at some painting tutorials and see how other people paint. That might help you.

    Also, even though you draw figures well, I feel like drawing faces is still a weakness for you. Try to do more face studies to understand how the face is constructed.

    Hope this helps.

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  24. #54
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    Thanks a lot for the feedback Istmin.
    I don't use black for painting, but I've been told by other people that my colors come out muddy (I'm still not sure what I'm doing wrong). I'll just keep up the studies and hope something sinks in. The only way I seem to get past it is by either colorpicking things or starting with a selective palette. As for faces, I guess I do still draw them pretty cartoony. I'll work on that, and the shapes. I hardly ever have the patience to just paint shapes. As for the values, it might be because I've been trying to work on contrast lately too.

    In the meantime here's a peacock mantis shrimp I'm tired of looking at.

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  25. #55
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    Aaand a wip of something for a friend.

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  26. #56
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    Faces. Need to practice more.
    I realized I have a hard time breaking them down into basic forms like I've seen a lot of people do.
    My sense of proportion also seems to vary in my art even when I block it out and measure it.

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  27. #57
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    Nice emotion studies! Keep it up!

    sketchbook
    my web Looking for a work

    Помогите c активностью форуму-скетчбуку mentalant.com
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  28. #58
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    hey dude, sorry to say that, but before trying to learn to paint, you should work hard on your drawing skills . you doesn't have enought understanding of perspective, volume for now, so i suggest you to draaaw a lot from observation and imagination, and when you'll be able to not make huge anatomy mistakes and have a good understanding of volume, then photoshop will be a gift send by gods, it'll be very easy, right now it's more a pain in the ass ! Anyway, keep it up and cheers !

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  29. #59
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    Thanks guys!
    And I think I get what you're saying Kikinda. I do draw very frequently, outside of photoshop as well- admittedly, it's more often from imagination than otherwise. If anything though, wouldn't painting be a good way to get a better understanding of things like volume? I imagine in large part it's more my methods and approach that are depriving me of those things, and I admit I don't put much time into them, and I should. I've seen a lot of people who work with photoshop and still successfully study things like perspective and anatomy, even on painterly pieces.

    Anyway, here's more...ssstufff.

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  30. #60
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    I think Kikindaface has a point. Drawing from observation is obviously important and maybe you should spend more time on that. I don't necessarily agree with certain things he said. I feel in general, anatomy and perspective and anything else will always be challenging because every new illustration or drawing is a different challenge. You don't just draw a figure perfectly all the time. Sometimes it takes work regardless from doing observation studies. At times it's a battle and you have to fight through it. You encounter problems you might not normally expect. And just because you can draw really well doesn't mean painting will come to you in two seconds. It takes time to understand the principals of light, form and color.

    I personally think the line quality in this sketchbook is really good and I like the cartoony style, but spending more time doing observational studies and try to understand what you are drawing will help you develop your style more.

    And yes, painting would be good to better understand volume. That's how I've improved anyway.

    It's great to see you are tackling faces. I see some improvement so def keep it up. I think your last character design has a better sense of volume than any other character you've painted before. Definitely interested in seeing more.

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