Sketchbook: A_Knight's_Art, the sketchbook.
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    Post A_Knight's_Art, the sketchbook.

    Hi everyone, I'm new here and it's nice to see so many great artists and to see such a great place to grow as an artist. I've always been interested in art in almost all of it's forms but I feel the motivation and the commitment I used to have to art has almost faded away, specially over the past 2 years. But now I feel like I want to take up the pencil again, now that I have some time to actually begin or to pick up where I left of. It's almost like riding a bike for the first time AGAIN! I want to improve my skills and I'll post my progress here and hope for the best. Meanwhile I'll have to post some old stuff...

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    Some old stuff as I promised!

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    first welcome and your stuffs looks cool
    the best advice i can give you is to draw everyday and download those books
    http://www.alexhays.com/loomis/Loomis.rar
    they will help you alot
    i wish you luck

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    Quote Originally Posted by inspectorsokar View Post
    first welcome and your stuffs looks cool
    the best advice i can give you is to draw everyday and download those books
    http://www.alexhays.com/loomis/Loomis.rar
    they will help you alot
    i wish you luck
    Thanks for the welcome and Andrew Loomis great books. I already have his books but thanks anyway Thanks for the advice, I'll try my best!

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    Here are some studies that I did a while ago(probably last year). I'll hopefuly upload some newer studies soon.

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    Thanks for stopping by my sketchbook, your studies look amazing, keep up the good work.

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    Quote Originally Posted by Leo_7 View Post
    Thanks for stopping by my sketchbook, your studies look amazing, keep up the good work.
    Thanks man, that means alot! And thanks for dropping by my sketchbook^^

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    iven is offline Animator/ Eco-artist/ Caricaturist Level 6 Gladiator: Provocator
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    Nice bone studies,......

    Sketchbook - . Showreal - . Commission me - .

    *critique* advice* help full links, is appreciated*



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    very good keep up

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    That last 3d building is looking really tasty. Those studies are a little flat but look ultra detailed styles. I can't help but feel like your overcomplicating things for yourself. It's cool to know all of the tendons and muscle groups and stuff, but it's better to just know how to draw an arm if you know what I'm saying? Anyways keep it up and keep that post count rising broda.

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    iven: Thanks!

    inspectorsokar: Thank you, I will

    batcustard: Thanks, I totally know what you mean, but these studies were meant to be focused on detail. But also a way for me to both be practicing rendering and anatomy if you know that I mean. I'll post some newer studies soon. Thanks for the encouragement, I'll keep the post count rising.

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    Are these cinematic models or game assets?

    If they are cinematic models then you should bevel your edges. Nothing in real life has infinitely hard edges like the ones you would find in a basic 3D cube. Even a razor's edge has a vey small bevel to it. And keep in mind that the size and softness of your bevel gives you the "feel" of the material. A tight and sharp bevel gives a sense of metal, while a broad and soft one feels more like plastic.

    left to right: Unbeveled (wrong), Metal, Plastic.



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    r u using vray ? coz i think the render final will be even better with it i guess..

    i love to do everything and learn everything... i hate to be cornered in one place.. i believe u can be anything u want... Your mind is limitless... check out my sketchbook ... u will find a bit of everything

    http://www.conceptart.org/forums/sho...d.php?t=203429
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    Fingus: These are cinematic models, and yeah you're right about the edges. It's something I know and I'm not going for realism or anyhting but I think I'll apply that anyway to see the result and ultimately compare it to the model without any bevel. But I guess it doesn't matter which style I'm going for, beveling can definitely bring forth the attributes of a real material. Beveling materials was actually one of the thumb rules when I was going to school a while ago, I just didn't apply that rule LOL. Anyways Thanks for the reminder and the good example!

    Rain Walker: I'm using mental ray, I've updated the rendered scene a lot and I think it looks much better now than it did a while ago. Thanks for the tip.

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    Here's an update on the last building, beveled and with a doorknob ^^
    The difference is very subtle but noticeable, or at least I hope...

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    Really enjoying the 3D work man, looks awesome!

    Keep em' studies up tho, the anatomy studies will help even your most cartoony of characters come to life and ground them here. So keep at it!

    Thanks for the kind words in my thread too, appereciate it
    Matt

    Quote Originally Posted by gutss View Post
    yesterday, God came to me in a dream and told me that if I don't become a comic book artist, he has decreed that I shall instead be a burlesque dancer.
    And I said, "But God, nice panties are so expensive!"
    And he said, "Welp, I suppose you better shut up and draw."


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    Hey, Matt! Thanks a lot for your kind words aswell. Thanks for the suggestion, I will try my best to keep the anatomy studies up at a steady pace. And your most welcome!

    The Knight

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    Here's a speedpaint, nothing fancy though. It's been a very long time since I made anything in PS...Must keep the studies up!! MOAAAAAR STUDIES...

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    Here's an update of the little town scape I'm working on now and then...It still needs some minor tweaking but I'm almost there(at least I hope) ^_^ Rendered from two different angles...

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    Last edited by A_Knight's_Art; March 20th, 2011 at 06:46 PM.
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    Smile Hi there

    Cool sketchbook, great pencil renders, great studies and some cool looking CG models. Thanks for your kind words dude keep doing what you're doing and keep posting

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    hey that town looks really great and I love your anatomy studies they look like you got a steady hand

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    Quote Originally Posted by spiralpen View Post
    hey that town looks really great and I love your anatomy studies they look like you got a steady hand
    Thank you so much, I just went by your sketchbook and it looks like you're off to a good start! And welcome to Conceptart.

    //The Knight

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    Here's an old model which I'm gonna bevel and layout UV's on, but also texture soon. It's a small leprechaun house. ^_^

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    Last edited by A_Knight's_Art; March 22nd, 2011 at 10:56 AM.
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    I want to see more of the house please modeling is not for me but it looks good with you doing it ! What are you up to?? dont give up on posting

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    spiralpen: I'll post an update soon on the house amongst other things, thanks for the comment and as of now I work on a project for a client. It takes up most of the time but I won't give up on posting, and that's for sure

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    that study of spongebob is halarious.

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    haha i can only agree with above poster, never know what your gonna post

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    Dazzamataz, wunts and spiralpen: Thanks guys, I appreciate it! LoL yeah, that spongebob study is indeed hilarious ^_^ I want to post an update but I haven't scanned in the studies and drrawings I've been making so I'll post another 3d WIP. This is a character I'm working on right now and I just wanted to share a bit of the progress, specially since I don't model characters that often. It's a leprechaun, in the middle of the process so to speak. I'm working on re-routing some of the topology to get a better edge flow around the mouth and the chin, I'm almost there. I'll therefore post screens with wireframe on the topology so that you can see the flow of the geometry.

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    Hi there, just wanted to post an update. I've had trouble finding enough time to post stuff lately but I want to change that. Here's that 3d model again with a little progress, but I kinda messed up when I accidently deleted history on the face mesh which used to contain a smooth node d'oh! So now it's kinda high poly...Anyhow I'm in the middle of completing the textures. Sorry for the bad lighting in the scene, just wanted to show the progress.

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    Here's an update, the character has been textured and rigged/skinned Although there is some minor tweaking to be done.

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    Last edited by A_Knight's_Art; May 12th, 2011 at 04:07 PM.
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