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Thread: A_Knight's_Art, the sketchbook.
March 21st, 2011 #31
hey that town looks really great and I love your anatomy studies they look like you got a steady hand
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March 21st, 2011 #32
March 22nd, 2011 #33
Here's an old model which I'm gonna bevel and layout UV's on, but also texture soon. It's a small leprechaun house. ^_^
Last edited by A_Knight's_Art; March 22nd, 2011 at 10:56 AM.
March 25th, 2011 #34
I want to see more of the house please modeling is not for me but it looks good with you doing it ! What are you up to?? dont give up on posting
March 28th, 2011 #35
spiralpen: I'll post an update soon on the house amongst other things, thanks for the comment and as of now I work on a project for a client. It takes up most of the time but I won't give up on posting, and that's for sure
March 28th, 2011 #36
A small study I did of Spongebob Squarepants, I had a blast doing this one! ^^
March 30th, 2011 #37Dazzamataz
- Join Date
- Sep 2008
- Britain (Wales)
- Thanked 14 Times in 14 Posts
Cool sketchbook, great pencil renders, great studies and some cool looking CG models. Thanks for your kind words dude keep doing what you're doing and keep posting
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March 31st, 2011 #38
that study of spongebob is halarious.
my sketchbook! http://www.conceptart.org/forums/sho...97#post3332697
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April 1st, 2011 #39
haha i can only agree with above poster, never know what your gonna post
Check out my sketchbook
April 1st, 2011 #40
Dazzamataz, wunts and spiralpen: Thanks guys, I appreciate it! LoL yeah, that spongebob study is indeed hilarious ^_^ I want to post an update but I haven't scanned in the studies and drrawings I've been making so I'll post another 3d WIP. This is a character I'm working on right now and I just wanted to share a bit of the progress, specially since I don't model characters that often. It's a leprechaun, in the middle of the process so to speak. I'm working on re-routing some of the topology to get a better edge flow around the mouth and the chin, I'm almost there. I'll therefore post screens with wireframe on the topology so that you can see the flow of the geometry.
May 8th, 2011 #41
Hi there, just wanted to post an update. I've had trouble finding enough time to post stuff lately but I want to change that. Here's that 3d model again with a little progress, but I kinda messed up when I accidently deleted history on the face mesh which used to contain a smooth node d'oh! So now it's kinda high poly...Anyhow I'm in the middle of completing the textures. Sorry for the bad lighting in the scene, just wanted to show the progress.
May 12th, 2011 #42
Here's an update, the character has been textured and rigged/skinned Although there is some minor tweaking to be done.
Last edited by A_Knight's_Art; May 12th, 2011 at 04:07 PM.
August 8th, 2011 #43
It's been a long time since last time I visited Conceptart. I blame it on being busy and laziness to some degree hehe. I just want to post a small update, unfortunately my scanner isn't available since a friend of mine borrowed it but I'll post some 3d/digital stuff. Here's a cartoony character that I've taken from being just a simple concept to a 3d character which I'm about to rig and skin. At the moment I'm using the advanced skeleton atuorig tool which I must say is extremely powerful and makes certain things a lot easier. It does also save some time considering the skinning process. I still have some minor tweaking to take care of, I'm almost there...
September 21st, 2011 #44
Long time no post eyyh? Indeed. And therefore I shall break that trend by posting a concept of a dark and mysterious tower belonging to the baron cartoon character(which btw can be seen in my previous posts in this sketchbook).
January 16th, 2012 #45
Here's a small update, it's been way to long since last time. Anyhow here's a "living" cactus done in Maya. The cactus is a spy^_^ It's still wip but I'm almost done.
January 16th, 2012 #46
Here are some props I've just modeled in Maya. Wireframe.
January 19th, 2012 #47
Here's an update on that little leprechaun house i modeled awhile ago. Not much of an update sorry. Anyhow, here it is.
January 19th, 2012 #48
It's easy to delete a smooth node, right click on the node in the channel box deselect the mesh and hit delete. For future reference.
"Now punch that laziness in the face!" -Bobby Chiu
January 20th, 2012 #49
March 28th, 2012 #50
I know I've not been active here for a long long time, I have some health issues that I've dealt with for the past 6 months or so I will probably post something new in the near future, hopefully not to far from now. Here's a small 3d building that I've modeled in Maya. It's supposed to be a small abandoned antiquity store. It's not finished but I'm off to a good start as it really resembles my initial concept sketch. This is a wireframe from the viewport.
April 10th, 2012 #51
August 16th, 2014 #52
Last edited by A_Knight's_Art; August 16th, 2014 at 04:56 PM.
September 7th, 2014 #53
New speedpainting: http://riddleman.deviantart.com/art/...nt-2-480989774
September 9th, 2014 #54
Here's a new speedpainting I just finished. What do you think?
September 13th, 2014 #55
Oops! I totally forgot to post the "almost" finished cactus, anyway here it is. What do you think?
Last edited by A_Knight's_Art; September 13th, 2014 at 04:44 PM.
4 Weeks Ago #56
Her'e an update on the cactusman in an environment. Any thoughts?
Better quality here: http://riddleman.deviantart.com/art/Cactusman-484590796
4 Weeks Ago #57Registered User
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- Sep 2013
- Sheffield uk
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I like the last environment, I think the contrast between the sea horizon and the sky could be a little stronger as at the moment but that is only something small.
2 Weeks Ago #58
@hurman Thanks buddy. Yeah I agree a bit higher contrast would do it.
Here's a new speedpainting.