these are some nice perspectives you got here, same for head/neck-studies and own character designs. and i like how you reworked the silhouttes into more detail like here (will there be a full version of this ?)
Level 16 Gladiator: Spartacus' Retiarii
Thanked 2,687 Times in 2,424 Posts
Drawing and painting is a big passion, you are definitely right about that, and I just cannot
take my eyes off the dude fishing the big shark painting. It has its unique hidden meaning, and
keeps the viewer in absolute suspense mode. I expect the big fish to brutally mangle the little
innocent looking fellow.
The tattooed female face with a piercing on her lips is looking adorable. I think I know this
character, she was He-Manís ex girlfriend, am I right? He-Man had some high psychological
romance with her. Her nasty lips and eyes, makes a dolphin to cry.
More powerful silhouette paintings in #923, your reign of success keeps on growing.
I can see that you have evolved one of your silhouettes and you made it into an Angry
Jrasille. He is looking angry and mean indeed. His battle worn face and scar tissues are
scaring the little children all away. With his wings, he can hover over large surfaces of
water and he can go into stealth mode, anytime he wants to. Sparklingly exquisite moves.
3D skills keep on evolving, as that water pole is standing stoic on that abandoned small isle.
Those are some outstanding female figures with bigger breasts in #927, I feel that you
evolved big with your poses here. Do more referenced ones and you will grow even more.
Youíve also solved pretty great the leg muscles, the hands and sword grips. Outstanding.
Now letís talk about the evolution of perspective understanding and the beauty of those cars
that youíve created. Itís too obvious that with each and every post you are hitting another level,
new skills being implemented in your subconscious virtual reality. Ok there are still some minor
mismatches here and there, but itís going in the right way. You are hitting the correct spot over
again. As I said some of those cars came out surprisingly good. But we didnít expected anything
less from you of course.
The building done with blue pen in #932 is gorgeous, you just need to be a bit more patient
when drawings such structures, and the outcome will be even greater and stronger.
Buildings just demand and require straight lines, its a big must. The human eye
is detecting all those shaky lines, and the piece loose some of its originality and reality.
Same goes for the next pen environments. You have to try doing straighter lines for
the buildings and for the garage poles. I think that there is a simple exercise for doing
straight lines, just take a blank paper and fill it up with lines, connecting dots with dots.
Do fill one paper with lines each day, and in only a week from now, the results will be
amazing and wonderful at the same time.
The head outlines/studies are great, you just keep on doing more of them.
More naked females laying and hopping around, now this is what I like to see. I
could never get tired from drawing and looking at naked girl drawings. I think
that Iíve already said in my previous post, but you are definitely getting the hang
of shapes and general structure, your drawings are becoming more and more believable.
Itís amazing what hard work can provide.
Big jelly belly blue yellow-ish creature is looking interesting, I think that he jumped
out directly from one of the Doom series. A mixture of a coco-demon and that large
bumpty-boom Mancubus creature.
World of Stone Character concepts Ė now this is very interesting, I like each one of them,
they all have some story behind and inbetween. The old couple vs the young couple. Who will win?
And I can imagine the sexual interaction between them. Oiled up nasty grinding all around
the house. A winner composition and combination for sure, you did a fantastic job around
and on them.
Finally, I want to thank you for sharing all this artwork with us, and for being positive
all the time. The new version of yourself is already on the horizon, shining loudly and proudly.
A true example you are for the newcomers, and a mirror image of a real hard worker.
First your shack was small, made out of mud, now your castle is big and its being
built out of hard rock and stone with golden brims.
Lots of improvements since i been here the last time. The environments are looking good. I like the last creature. I feel it could use some variety of colors on the tummy as bounce lights, may be some reds and pinks around the sides. Usually in nature, there is always more than one color on the same surface, even though it appears like a single tone. The world of stone is looking good. I like the characters. Keep the coming man. And happy holidays!
Plissken: My friend I tried to correct my method in drawing to move it
forward to advance by using some of the Industry technique that
should be require in the drawing, in character design, Landscape and mechanical
I like to understand more the way that people who actually in the Game Industry
and the Entertainment Industry. There are the real teachers for me and other
artists who like to share their knowledge with them and be part of their team.
I like the way that you work in it to produce the nice successful artworks.
All the best for plissken.
Sin eater: Thanks my friend for the nice comment, Yeah I also saw some improvement
in my art skills , but I still need more to be part of Game Industry.
All the best for you my friend.
Mechanical study require from me to search for Images to have a good Library
in my brain to improve this side of art study
Level 16 Gladiator: Spartacus' Retiarii
Thanked 2,687 Times in 2,424 Posts
Ho-ho-ho, happy new year and merry Christmas, lots of love, happiness and many fresh fruits.
Perspective just turned serious. As I said earlier the ending quarter of the previous year was a big
breaktrhough period for you. Some new skills and solid approaches has been hitting the surface
around your artistic arctic ice blocks. Youíve implemented the gridding system, youíve started
the real professional approach toward the muddy half burnt wooden shack. Those perspective
grids will help you big time, to solve and understand some things that you was struggling with before.
Good that you decided the way you are wishing to go, the gaming industry and conceptual design
in general. Cause if you donít know where have you been, you will never know where you want
to be next. That one, right there the half helicopter half airplane in #948 is a full house, itís at true
homerun. You made some nasty good moves on the perspective, even if the tail is a bit wrongly
twisted, but itís looking hot, considering your earlier constructions. With small steps you are
heading in a right direction, and you are getting nearer to your all time wanted goals. I should also
mention the car designs and the iron construction. Man, you surely did improved. Can you see it?
Can you feel it? Very good job. Now the downsides are that some of your environments still looks
rushed and some fundamental things are being neglected. I will be a bit boring with this one, but
I will repeat that you should go back to black and whites and ignore a bit colors for now.
Bottom line, you have done a terrifically good round of drawings and painting, once again.
Keep your head up high, think positive, and till the end of this year, you will be a master doctor.
It's been a long time really before I come here and post any recent artwork. My friend, I have a curve in my life pathway.
Time when I felt my days as an artist appear and being able to share and participate in those industry, I went out of this
pathway because of the life. I have been under force of been in age that's require to start my life and build my family
" get married" true and require a lots of money to achieve this point.
I'll not stop posting and refresh my sketchbook, but my activity will reduce for a while.
Thanks my friend for the nice comments, which you provide it to me, It's make me happy.
Some artworks That I have done it through the week.