View Poll Results: Vote for your favorite Gnixxian Assassin!

47. You may not vote on this poll
  • Si Swe

    0 0%
  • retter

    0 0%
  • arri-att

    0 0%
  • Vaejoun

    18 38.30%
  • shockowaffel

    4 8.51%
  • lkjhgfdsa

    0 0%
  • skullbeast

    4 8.51%
  • Matt B

    2 4.26%
  • Baron Impossible

    16 34.04%
  • acb

    1 2.13%
  • (lark

    2 4.26%
  • porcupine

    0 0%
  • justonecog

    0 0%
  • Ragnj

    0 0%
Results 1 to 17 of 17

Thread: C.O.W. #187_Murderous Intent-Gnixxian Assassin_Voting!

  1. #1
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    C.O.W. #187_Murderous Intent-Gnixxian Assassin_Voting!

    C.O.W. #187 Murderous Intent-Gnixxian Assassin- VOTING!!



    Topic: Gnixxian Assassin

    Deadline for the voting: Thursday September 23rd 2010

    Posting thread (closed):
    Last edited by scorge; September 16th, 2010 at 11:06 PM.
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  3. #2
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    Artist: Si_Swe

    Concept: Hollowpoint Burrower Mite

    In a series of homicide shootings, police were unable to uncover evidence of where the gunner had been in relation to the victim or even where the bullets had gone afterwards. Only several years later were the cases re-opened when a series of eggs hatched out the bodies of the victims, giving birth to dozens of iridescent burrower mites.

    Gnixx, as a planet, wasn't known to the greater population of Earth for quite a while following its discovery. Researchers wanted to know a good deal about the planet before going public. The burrower mite was discovered fairly early in the research cycle, killing several people after the frequencies from their Bluetooth headsets triggered the Mites into attacking. It was generally agreed upon that douchebags with Bluetooth headsets were expendable, especially for the discovery that if planted in a room with a person carrying a cellular device, the frequency from that device receiving a call would cause the small, but deadly mite to attack; burrowing deep with in the victim, laying it's eggs to incubate as the corpse decomposed and then crawling out the way it came. The Hollowpoint Burrower Mite is one such breed that became particularly popular in political and electronic industry assassinations. The creature's particular size allowed it to mimic, with fair accuracy, a bullet wound from a mid-high caliber handgun. It was partially due to the high profile Burrower Mite assassinations that Researchers were forced to release information to the public about planet Gnixx.
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  4. #3
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    Artist: retter

    Concept: The Venomlash

    The Venomlash is a natural assassin; in the wild it would crouch behind it's forearm plates and blend in to the lush, vibrant vegetation of the planet Gnixxian and wait until it's prey within rage before whipping its incredibly powerful barbed-limb at the poor creature and stabbing it with it's poison-filled tip, killing it instantly.

    The Venomlash were initially only hunted and bred by the citizens of Gnixxian for their poison which coated every blade and tipped every arrow but recently, factions have begun warring against one another on Gnixxian and Venomlash are being trained to kill the opposing factions. Camouflaged with paint, the Venomlash are stationed in select areas and are instructed by their trainers to kill on sight. A single Venomlash is capable of taking out an entire platoon of Gnixxian soldiers.
    Last edited by retter; September 15th, 2010 at 02:50 AM.

  5. #4
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    Artist: Arri-att

    Concept: LBoAT

    Recently discovered on the planet Gnixxian a creature so deadly, it whiped the whole existence of other spicies on it's homeplanet, surviving through cannibalism for eras. It is considered to be the first intellegent creature found by men in outer galaxy, since individual can effectively use the whole arsenal of means of death, judging on situation. It reacts to surroundings, devides prey, and fights to death spitting poison and throwing attacks in all directions. It sleeps no more then 3 hours.
    The arsenal of the creature includes a set of razorsharp hook-shaped fangs, a pair of poison-filled needle fangs, claws which allow assassin to attach himself to prey, hypnotic gaze, burning and blinding tail. Because of this, it got the nickname of "Living Box of Assassin Tools".

    The best way to kill an assassin is to behead it while in sleep.

  6. #5
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    Artist: Vaejoun

    Concept: Gorebat
    The newest in biological warfare NOW available ! The Gorebat is a small but effective distance killer that can even fly through forests.
    Just load the target into the Brain-CPU using the NERF connection at the tail, and then throw and forget ! If it cant find the target it will hover up and search a bigger area for aroun 1 hour until its internal power supplies are used up.

    Your enemies will envy you for it!
    Available at your local galactic Gnixxian-Store.

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  8. #6
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    Artist: Shockowaffel

    Concept: Blood-Tree-Jellyfish

    The so called Blood Tree Jellyfish lives in big groups in symbiosis with the Gnixxian Oak (Blood Tree). This Tree does not live from rain and minerals in the earth, but from blood, body liquids and dead bodies.
    The plant absorbs all dead biological mass in it's range and transforms them into energy and a kind of salty honey.
    The blood Tree Jellyfish lives from this honey and to support the tree they attack and kill everything that comes close enough to the tree, by jumping or falling onto the prey and killing it very quickly with their poisonous tentacles.
    They are very light and can even float a little.
    The jellyfish is very efficient for assasination tasks, because even without a tree they still attack and kill.
    If a direct attak isnt possible, the poison can be extracted by industry and used as gas or liquid.

  9. #7
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    Artist: lkjhgfdsa

    Concept: Chemicat IX

    Muderous Intent-Gnixxian Assassin.
    FutureTechnologies TM had been a part of the larger Confederate Naval outsourcing of biological warfare for 125 years by the time they genetically engineered the Chemicat from an amphibian-analogue living in the Jungles of Gnixxian.
    The amphibian hunts through stealth, dropping on its prey from above, squirting neurotoxic fluid from muscular dispensation sacks upon its shoulders, much like the system used by toads back on earth but with a level of predatory adaptation enhanced by years of genetically provocative laboratory experimentation.
    This fluid is ejected towards the wounds that the creatures claws rend open upon the flesh of its target and quickly causes paralysis within the musculature of the area.
    During clinical testing it was often noted that the Chemicat would paralise prey and then take great sadistic pleasure in eating the internal organs while the target was still conscious; something the scientists never fully removed from the creatures pathological habits...
    The word ‘anarchy’ comes from the ancient Greek αναρχία in which αν meant ‘without’ and αρχία meant first a military ‘leader’ and then ‘ruler’. Anarchist society is one ‘without rulers’: a classless, non-hierarchical society.
    “You need people like me.
    You need people like me so you can point your grubby fingers and say, "That's the bad guy.""

    SKETCHY Book

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  11. #8
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    Artist: skullbeast

    Concept: Xzillizn
    Xzillizn assassins are of the worst breed. They feverishly live for the hunt. If you are in such a bad spot that one of these fellas has been sent after you. I would suggest a race to the finnish. Be warned you wont even see them coming!
    Last edited by skullbeast; September 12th, 2010 at 06:42 PM.

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  13. #9
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    Artist: Matt B.

    Concept: Muderous Intent-Gnixxian Assassin

    I conceptualized an agile, deadly animal capable of small bursts of high speed. Movements might reflect that of a lion or cheetah, with a powerful bite
    Last edited by Matt_B; September 12th, 2010 at 03:46 PM. Reason: fixed image formatting

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  15. #10
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    Artist: Baron Impossible

    Concept: Vegetator

    * Primary jungle-form / plant analog organism * Accomplished mimic of over 700 types of off-world vegetation * Patience legendary * No job too small * Special deals available

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  17. #11
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    Artist: acb

    Concept: the G(gnixian) B(Bio) E(enginered) blood sucker

    C.O.W. #187_Murderous Intent-Gnixxian Assassin_Voting!

    for years the military tried to bio engineer an eficient assasin but with no use,all of the tested species were non responsive to the treatments or died due to the dns manipulation. the Gnixian Blood Sucker was the only species that responded and was quite easy to manipulate dues to its fondemental structure:
    *he sucks the blood out of its victim
    *he generates the venom from particles in the blood that he sucks thus every victim refills its venom sacks
    *paralizes the place of the sucking so the victim wont know its being sucked using its blue tentacles....

    that ,was befor they manipulated it in:
    *aggression and obedience to be to attack a specific victim
    *enlarged its size from a what known to us as an "ant size "to a hight of aprox 140 cm.

  18. #12
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    Artist: (lark

    Concept: the gradius threaver, or gnixxian ghost

    Attachment 1062041



    dear colleagues of the gnixxian biological research facility.

    we would like to thank you for your work on the gradius threaver you have supplied us with. it has been a shining success in helping with our efforts to hunt down the especially difficult criminal element that has arisen on our prime world. you were quite right in your assumptions that it would be able to use its unique phasing abilities on industrial materials, and not just the biological material of gnixx. that ability, along with its powerful tracking senses, have made the elimination of previously very hard targets almost laughably easy.

    we were also quite pleasantly surprised with the combat abilities you were able to train it. one instance the threaver phased through a target at a very extreme speed, the target dropped dead immediately, and upon inspection the threaver was somehow able to slice very clean slashes through the targets body on the way through. the assumption is that it was able to maintain its claws in a material form while the rest of its body was able to phase.

    as a final note, we need to warn you that the training techniques you have applied to such a powerful creature must be kept secret at all costs. if any criminal element were to learn of the **.*ghx sonic frequency that disrupts its phasing abilities, such an element could feasibly acquire and train a threaver of their own and i don't need to tell you the trouble the colonies would be in with that situation.

    again, thank you for your fantastic work. everyone on prime can't wait to see what you come up with next.

    sincerely, John Brasso head security officer of prime.


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  20. #13
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    Concept: Gnixxian Flutterer

    The Gnixxian Flutterer hunts by emitting poisonous spores from its tentacles. With fast wing beats it then proceeds to spread the spores towards its target. When the spores are inhaled the prey suffers from wild hallucinations and their body slowly starts to paralyze. When the prey is completely paralyzed the Gnixxian Flutterer then proceeds to consume the victim alive. Only a few tribes still use the Gnixxian Flutterers as weapons because the collateral damage is always devastating.
    Last edited by porcupine; September 14th, 2010 at 04:22 AM.

  21. #14
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    Artist: justonecog

    Concept: Flying Gnixxian Sarcophagus Ant

    The Flying Gnixxian Sarcophagus Ant is the winged cousin of the Gnixxian tomb ant. Like their earth-bound cousins, sarcophagus ants can weave their bodies together to create a tight nest-like structure. Unlike tomb ants, however, the flying variety use these nests to surround their prey in a net-like fashion, trapping them, immobilizing them, and then slowly consuming them.

    Sarcophagus ants are an aggressive breed, generally attacking anything within their immediate vicinity that could be a potential food source. Because of this, some humanoids have taken to swiping the nests of sarcophagus ants and then inserting them into various container, which they then gift to unsuspecting targets.

  22. #15
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    Artist: Ragnj

    Concept: Gnzazin
    The Gnzazin, named after its homeplanet Gnixxian and its extreme hunting/assassinating skills is a feared creature. Today its no longer hunting its homeplanets pray but instead being used as lethal assassins in the Dark royal army of Haxen.

    The two gigantic upper arms are there mostly for mobility, with them it can climb walls and ceilings in high speed since the hands are equipped with a sticky substance. The creature usually kills in silence by hitting its victim with its poisonous stingers thats situated under the upper arms, but can also engage in combat using both the upper arms and the rest of its deadly attributes.

    Even tho its pretty big (the main body is a little bit bigger then an average human) its still rather stealthy thanks to its habit of moving on walls and ceilings and using dark areas. Also being able of lowering itself down from ceilings with a rope made of web to hit and then back up within seconds. Its also known for kiddnappings since it can paralyze its victims and then carry it with its normal arms and tail while moving out by using upper arms and legs.
    Last edited by Ragnj; September 14th, 2010 at 05:56 PM.

  23. #16
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    First off, I want to say thanks guys for your support with my Dad. He seemed to be doin' okay when I visited him in Toronto this past weekend, and we should hear back from his CATscans and bone scans pretty soon to see how aggressive it is. Things look pretty positive on that front.

    Here are my comments for this weeks round of entries, I thought this was a really terrific round with a lot of great designs.

    retter - Very unique design, and well executed. I’d like to see some more detail in the featured barbed limb to really get an impression of it whipping and stabbing a target. I’m also curious about things like it’s eating, perceiving and breathing since it has seemingly no mouth or perceptive organs.
    arri-att - I like the design a lot and the multi-purpose killing methods are conveyed to a degree. The problem is business caused by the sketchiness of your strokes. In the future, fewer brush strokes, using mostly large-sized brushes, will really help make forms clearer and will prevent the business that you have here. It’s unfortunate because the business of the background and the skin texture really take away from a great design. One more suggestion for this would be to crop about an inch off the left side so that the image begins with the dark plane you have there, or extend the dark plane to the edge. It would help make the piece feel more resolved overall.
    Vaejoun - Absolutely gorgeous piece. There’s so much movement and personality. The minimalist background does wonders to establish scale and motion. I couldn’t really find any particular dislikes about the piece and the description and helpful instructional diagrams really brought the piece together for me. You got my vote pretty easily.
    shockowaffel - The design of your creature is very nice, and the textures you’ve implemented are really beautiful. They give it a great alien quality. The unrendered crown really bothers me, though. Rendering it fully and applying motion blur could’ve been really effective, I think.
    lkjhgfdsa - You continue to display your unique and stellar rendering style, with a lot of movement and ferocity. The problem I have with the piece is that it doesn’t feel like an entire creature. The pose and the musculature on it’s underside and back shoulders lead me to believe that I’m looking at the upper torso of a creature rather than the entirety of one. The tail helps get rid of this, but the lack of rendering and movement present in the tail aren’t enough to really establish it as being complete.
    skullbeast - Really unique and cool design that’s loaded with your particular style. I absolutely love elements of it, particularly the legs and tail I think are excellent. The creature feels really top-heavy, though, like it would have a hard time standing upright. The other thing I’d love to see is more luminosity from the eyes. You have all this black space and that feels like a missed opportunity to create some eerie secondary lighting from the creature’s own glowing eyes. Hope to see you keep rocking your style in the upcoming rounds.
    Matt_B - You’ve really turned out quite the design and there’s some great forms and textures present in here. You’ve even managed to get rid of a lot of the awkwardness I first saw in the leg positioning (there’s still a bit but a lot less). I’d like to know a bit more about it, though. Particularly because we have no reference to environment, scale etc. I’m interested in how it is used as an assassin, in particular.
    Baron Impossible - It was funny, for a while your design confused me and I didn’t quite “get it”. Not in the sense of being able to read it, but in the “where’s he going with this”. It wasn’t until I saw the final, with the description that your design really won me over. Needless to say I think you have fantastic style and produced a really interesting design for this round. I checked out some of your other work and was totally blown away. I really hope to see you in future rounds producing awesome stuff like this. If I have any cirts it’s simply that I feel like the tree leaves (leaf?) lack texture. It feels a bit too matte, like it should have some kind of suggestion of fibre.
    acb - Another really fantastic entry. Really unique design and you sold me on the concept well enough. This is one of the first pieces (for COW) I’ve seen from you where every form is really solid, with no particle/gaseous effects. There are a lot of awesome textures and I can hear the creature shrieking/croaking/making some kind of gross Zerg noise in my head very easily.
    (lark - I think, in the end, you really did a good job getting across that phasing through the fence aspect. Its not by favorite design I’ve seen you do, but I really admire your execution. I feel the fence looks a bit flat and some suggestion of metallic surface could really help that out. Other than that, I’ve noticed you use a very particular palette in your work. Most of your designs use these deep, earthy colours and I’d be really interested in seeing you bust out something of this level of quality with intense reds and greens. (I also just realized the little camera feed date on the side. Cool touch!)
    porcupine - Wow, different style than I’ve seen from you in the last couple of rounds. I love the almost organ-like tendrils coming off the back, the twisting of them is really well done too (I can never get that right). I would try and establish some kind of movement to the wings, since they’re pretty static right now, though, it would also give me a better sense of the creature (does it flutter and flit about? Does it soar? Does it simply flap like a bird? Or have the smooth but erratic flight pattern of a butterfly?)
    justonecog - What I really like about this design as that it’s convincing. This looks like a real creature that I would find, in the park where I grew up, under a log and then I would shit my pants and run screaming (I’m a wuss when it comes to large bugs and fish). Getting some more texture on that shiny shiny exoskeleton would really help bring the design together. A little more time spent on the background will also help resolve the piece. Also, watch out for those little white lines you have around the outside, they can function as rim lighting in some parts, but they separate it from the background in other parts.
    Ragnj - Glad to see you submit a design, again, after all these rounds. I have a very easy time imagining a scenario involving this thing sneaking in some grimy, futuristic slums or in an industrial complex. I would do some studies on musculature though, since the problem areas for me are really where the deltoids meet at the shoulders. It looks unnatural, there should be more flow to the muscles than there is presently. I would also love to see you apply some light suggestion of colour too. It could be really desaturated uses of the a Darken layer to apply washes just to give us a suggestion of colour. Hope to see more of your crazy demons in the near future.
    Last edited by Si_Swe; September 17th, 2010 at 03:20 PM. Reason: Added comments!
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    Creature of the Week; Creature Spot

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  25. #17
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    Si Swe - I like the concept with a bullet-like creature and the colours for it are beautiful. The green and purple makes it look solid and metallic and fits the description very well.

    retter - I love the creature design, it looks unique, beautiful and beliavble. Perhaps a tiny hint of different color on its skin here and there would make it look more alive and honestly, I don't think grass-pencil does any good for any image.

    arri-att - The colors in this one looks really nice and the nickname is great. However it looks pretty unfinished and sketchy and I also think deeper shadows in the face would have made it look better.

    Vaejoun - Awesome! Where can I buy it? (Looks like it comes from a twisted and evil Apple-store.)

    - The textures are amazing and I like the colors aswell. For some reason it doesnt strike me as "Murderous Intent" tho, perhaps its the round shapes of head and eyes, looks more like a seal-cub than a murderer.

    - As usual one doesnt have to read the text to know who made this piece and its great to really have something to set yourself apart from the rest. I like the creature and it looks very dangerous and frightening. It would be interesting to see it without the man tho, they kinda looks misplaced in the image, like their on different planes. The tattoo/brand on the creature is a great and intriguing detail.

    - Love the rendering and its a great move to make the victim look very alien aswell. I would not want to meet that creature, its easily the one that gives me most nightmares and I could easily see it come to live in some sci-fi/horror-movie!

    Matt B - Its beautifully rendered and textured and it does look very agile! Perhaps theres a slight lack of depth in the creatures body and personally I'm not that fond of putting a creature floating in the air like that. I think it would look better with shadow under its paws or similar to give it a ground to stand on.

    Baron Impossible
    - Its beautiful and the description is so clever! It looks like a very finished image and I could easily see it on a book cover or poster or something.

    acb - Cool creature. I especially like the way its skin looks. The tail looks somewhat sketchy and out of place tho.

    (lark - Another great image. As usual your texturing is very good and I really like how you created such an evil expression on it. The phasing part looks good aswell and its easy to imagine how useful it would be as a stealthy weapon. If I can find anything to critique its that the tail looks less solid than the rest of the creature, I think it has to do with the part where it meets the body.

    justonecog - Your description is frightening. I would not want to find one of those in a gift. The creature looks beliavable, especially the wings looks great. I think it would benefit alot from more texture on its skin and perhaps deeper shadows where its weight is resting on the floor.

    - Interesting and different creature. I like the part with extra arms to carry its victim and still be able to climb. It looks like it could have been the source of some medieval monsters but I think its maybe slightly too humanoid.

    Was hard (again) to decide who to vote for. My top 3 was Baron Impossible, skullbeast and Vaejoun and it was veeery close. In the end what won me over was the 'user manual' so my vote goes to Vaejoun!
    Last edited by porcupine; September 18th, 2010 at 09:18 AM. Reason: typos again

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