Is there a system to do perspective without vanishing points

# Thread: Is there a system to do perspective without vanishing points

1. Registered User Level 1 Gladiator: Andabatae
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## Is there a system to do perspective without vanishing points

I was wondering. I don't like using vanishing points.

2. First of all, you have to remember that every object involves the use of perspectives. Think of everything as a series of single shapes. Spheres, rectangles, pyramids, etc,. (i.e. a room is a really big cube). That is an absolute fundamental that you must ALWAYS keep in mind when you are drawing anything. So, perspective is a thing you will always have to contend with.

That being said, our eyes have a way of making us THINK we see something but it actually isn't. You may think the side of a cube slats one way but when you really look at the angle, you could be way off. This is a problem that can only be avoided after a lot of practice, after you have trained your eye to see perspective as it really is. This means that you will have to deal with vanishing points or at least keep them in mind. By doing this, you will avoid having oddly sloped objects that seem to float in space and that sort of thing. It may be more fun to just churn out something awesome. The technical stuff can be redundant but stick with it, you'll thank yourself later.

3. Is there a way to do perspective without using vanishing points and get it mathematically perfect? Nah. Probably not. Unless your brain is a computer and you have an ultra-steady robot arm.

Is there a way to do it at without using vanishing points, and get it as near to right as it needs to be? Yeah, of course. Eyeball it. Unless you're drawing complicated architecture, you can probably guesstimate to your satisfaction. And of course there's nothing wrong with setting up the vanishing points and double checking if it looks off.

Can't eyeball it and make it look right? Study and observe more.

Edit: I was also just thinking, and the idea of "not using" vanishing points is kind of absurd. Vanishing points aren't just an abstract construct we invented, like a program or something, to be able to recreate perspective on paper. Vanishing points are real! They're kinda there, whether you find em or not. Go look down a long set of railroad tracks. See the point in the distance where they vanish?

Last edited by Lamp; September 3rd, 2010 at 01:03 AM.

4. Yes! It's called sticking photographs in a projector and tracing.

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6. Projecting from a plan and elevation doesn't use vanishing points. But if you don't like using vanishing points, you'd probably like that even less.

7. Well, there's the "fake" perspective where you measure off marks on the sides of your image to create a grid. I hate typing it up (even though I teach it). I got it from Loomis -- not sure where he got it from.

Google turned up this okay illustration of it here.

~R

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9. Registered User Level 1 Gladiator: Andabatae
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Well there's parallel projection, but that's probably not the answer you were looking for

I'll probably have to say eyeball it to the extent that you're able and use vp's only where necessary.

Another method is to use a 3d application (I recommend the freeware Blender) and do a quick mock-up of your scene, render and trace/paint over/whatever the resulting image. EDIT: 'Course, that's a pretty poor substitute for actually learning perspective.

10. Originally Posted by Kamber Parrk
Yes! It's called sticking photographs in a projector and tracing.

Or there's Sketchup

Or, just getting good enough with the vanishing points that you can fake it in most circumstances.

11. On another note, when you're starting a perspective-heavy drawing, it can be helpful to just freehand it at first without worrying about perfect perspective. That way you can get down the basic idea and composition without worry. Once you're satisfied, set up the perspective grid and make corrections.

STARTING your drawing with a perspective grid is gonna feel incredibly restrictive and limiting, especially if you only have a limited grasp on the system.

Of course that's assuming you do have some basic grasp on how perspective works. If not then you're kinda stuck. Keep studying and thinking and you'll get it.

12. J D Harding uses a classical approach that depends on relative angles and measuring but no formal perspective. I recommend it to my students and it is a dover book so it is cheap. 127 lessons teach you to draw objects in the landscape including buildings. Right now you can get it from hamilton books for 7 bucks plus shipping
Hardings lessons on drawing

13. Be aware that if you don't know at least the basics of how viewing distance effects perspective, setting up your camera properly in a 3D program is going to be hit-or-miss.

14. Use vps as tools. Practice seeing with them enough so that you don't need to use them. Understanding the idea behind perspective is the real point. Practice like everything else. And it's always nice to know that you have something to check your work with in those really complex visual environments.

Bill'sStudio