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  1. #1
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    TommyP

    TommyP
    made primarily to test toolbags new skin shader(in beta), was also a good opportunity for my to finally do a real character sculpt and texture

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    Last edited by prolow; September 1st, 2010 at 07:24 PM.
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  3. #2
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    Great start!

    Mah ' Crub

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    Looks good, I'd say the eyes need more specualrity and the hair everything looks really matte at the moment

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    thanks for the feedback all, i do indeed need to work on the specular, not sure i have a good understanding of what value ranges i should be looking at for those textures really, any tuts or tips?
    TommyP

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