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August 31st, 2010 #1
made primarily to test toolbags new skin shader(in beta), was also a good opportunity for my to finally do a real character sculpt and texture
Last edited by prolow; September 1st, 2010 at 07:24 PM.
Hide this ad by registering as a memberAugust 31st, 2010 #2
Mah ' Crub
September 3rd, 2010 #3
Looks good, I'd say the eyes need more specualrity and the hair everything looks really matte at the moment
September 3rd, 2010 #4
thanks for the feedback all, i do indeed need to work on the specular, not sure i have a good understanding of what value ranges i should be looking at for those textures really, any tuts or tips?