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made primarily to test toolbags new skin shader(in beta), was also a good opportunity for my to finally do a real character sculpt and texture
Last edited by prolow; September 1st, 2010 at 06:24 PM.
Mah ' Crub
Looks good, I'd say the eyes need more specualrity and the hair everything looks really matte at the moment
thanks for the feedback all, i do indeed need to work on the specular, not sure i have a good understanding of what value ranges i should be looking at for those textures really, any tuts or tips?