Join 500,000+ artists on ConceptArt.Org.
Its' free and it takes less than 10 seconds!
Last edited by Nenad; October 18th, 2010 at 08:05 PM.
Fantastic pics.I appreciate your hard work.
Nenad- First off, good job on doin work. You have alot of it, too bad you can barely see any of it, the scans are pretty weak. As for your work, your weapons, when completed, look pretty good and the few finishe dprops looked alright also. As for the environemts, you definately need to work on perspective. there doesn't seem to be any. Theres no vanishing point, nothing has any depth, same goes for the vehicles.
Your post definately needed to be in the sketchbook section, nothing is finished/ close to being finished. You'll probably get that alot.
You should work more on your perspective, anatomy and proportions in order to make your works better. You need to work a lot on the perspective, try find some training or books, and eventhough it perhaps would be boring and all - start out with the simple basics - I think your better off that way.
When you draw your characters, try not to get caught up in detail. Get the entire pose right. I think your going to soon into details. Don't be sad about that tho, because it is a common thing to do. (And making details is the fun part hehe )
Hope it helps - I'm just a newbie within the world of drawing.
Your ideas are good and all, keep it up, Good luck!
My brain just exploded!
My Sketchbook < < <
Those are very creative concepts you've made. I think maybe you should work a bit more with perspective. Not so much on the environment designs but rather on the industrial ones.
For example, the barrel of toxic waste. Cutting the sides of the container makes it look like it has corners. The top of the barrel is contradicting though, here you've rounded the sides. The top of the barrel also looks as if it's tilted upwards, relative to the angle of the buttom of the barrel, which is tilted further down.
The result is that the barrel seems as if it is shaped like in the image below.
This is only meant as constructive critisism.
Quidquid latine dictum sit, altum viditurwww.carlmannov.dk
"Anything sounds profound, as long as it's spoken in latin"