I have been into art and drawing since I could pick up a pencil, but I have never considered myself professional level. I have decided to make that change and do the work that it takes to achieve this goal. I am going to put in the work that it takes to get to where I want to be. I set a high standard for myself and always seek improvement.
You all will see that I am serious about this when I update this every day, so if and when someday in the future, I miss a couple of days posting, please someone holler at me! Thanks!
I have been stalking this community for a while and feel like I already know many of you. I am looking forward to working with each and every one of you!
Last edited by BenjaminL; February 20th, 2011 at 09:18 PM.
I am experimenting with form, value, and then color. Here is a little bit of my process. Is this the right way to go about things? I have seen some people start with value and add color later, then I have seen others go straight to color. Any suggestions or critiques wanted and welcome!
This was a study I did in photoshop to attempt to effectively blend a gradient with brush tools. I started out blocking in the different colors, then I used a hard brush with pressure opacity to start to blend, then I moved to a soft brush with pressure opacity. Finally, I used the smear tool to bring it to the point it is now.
Is this the right process for getting those smooth gradients in a digital painting?
I think this is a very pleasing display of a good attitude to work - lots of stydy, lots of practice. But I am concerned about the 60 sec and the non-refence sketches - I think it is too early to do those and they simply look rushed and as if you never did do all of that nice anatomy study you did in fact do. Quick sketches are very useful, but only after you get the hang of shape and proportion, in my opinion, and same goes for non-ref body parts.
Try to spend more time on your drawings - practice and learn shading (pencil) untill you can do very quick, perfectly parallel and close strokes. That will help you to get those shapes you draw out of the lineland and into 3d, which will include easier pictorial muscle and fat production, as it were. Don't forget that objects do not have outlines in real life - it is all tone or colour only. Picasso did great line drawings (the mouse, the doves, etc) but such things are no good to start/practice with.
good to see some brush work in there too - It's good to see some line sketches but a clear sense of progress would be nice, I'm talking about close up renderings or face studies, in depth hand studies etc. As Jansi said, spending time on shading would also further your cause greatly =)
Jansi: Thanks for stopping by! Thank you for the compliments. I wish I could spend more time with a pencil in my hand and not this Wacom. I love pencil, but most of the time I have for drawing is at work and a sketch pad and pencil draws way too much attention. I can sit over here and stealthily work on my Wacom without much notice at all. hehe...
Chrazz: I appreciate your comments. I am working on a more fully rendered image now. I will post it here as a WIP now. Feet are my biggest challenge right now so thats where I started. (no I don't have a foot fetish...) LOL
I don't think your gesture work is all that bad--keep at it. I agree with the other comments---do some hardcore value studies, this will help you to develop form and understand what forms are most evident and important to convey.
Also, in terms of blending/rendering, try to create bigger blocks of color--brush economy is key, and bigger blocks will even out the overall rendering. (with that in mind, brush economy is not the be all to end all, i think small strokes can add texture and style, but it iwll help to learn to efficiently create big shapes that you work into rendered, more detailed shapes.)
hope that's of some help!!
"Be either full-assed or no-assed. There is no half assed."