Friend or Foe
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Thread: Friend or Foe

  1. #1
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    Friend or Foe

    Hey everyone, here is my latest project. I'm trying the black and white first then color later method.







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    This painting is so kick-ass! I can't wait to see the final product.

    -I don't get much sense of menace from the reptilian. I think its spindly little girl arm undermines the effect.

    -The human's forehead is turned slightly toward us as in a 3/4 pose, but the rest of the face seems to be in profile.

    -The eyeball is bugging way out of the socket. It should be recessed more.

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  3. #3
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    great work on the painting

    i agree with the points that terry made, the overall picture doesn't feel like they're look at each other face to face, more like the monster is to the side of the woman?
    unless you meant for this, I'd see into fixing somehow
    can't wait to see colour and light composition its going to rock

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    Nice piece, I like the progression over all here are a couple of things that I wanted to suggest,
    the armor looks nice, could use some more shiny areas to make it look more metallic,
    also the reptilian fella could use some work on the jaw, it looks too molded right now, which takes the character out of him,
    and lastly the eyes for the reptilian guy should be looking into the girl's eyes, which they are not.
    I hope that helps !
    thanks

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  5. #5
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    This is really close.

    You definitely need to make his eyes look frontal.
    Front facing eyes are a primary characteristic of predatory animals (like lions and humans).
    Animals which tend to be prey have outward facing eyes (like chickens, fish, deer, etc).
    Thus, your character's outward facing eye takes away from the intimidation factor.
    It also hurts the narrative.

    Make him look her right in the eye,
    make his hand more intimidating, with sharp nails,
    play with texture and make his hair more scraggly.

    Lastly, try not to think too 2D when drawing from your imagination (like the lizard's head).
    Add some variation in the edge, eluding to the thickness of the frontal plane that is turning away from us.
    For instance, you can indicate the back nostril.

    Here's a paintover to help explain.
    Keep up the good job.

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    I thought it would be cool to see the creature breathing onto the human. The first PO shows what I was imagining it to be, just as a fun example

    The second PO is to correct your ovals. When something is a smooth curve, like an oval, and it turns away from you, even if the angle is very extreme, you should never ever sharpen it to a point. It creates flatness and a sharp point where one shouldn't be. Just let it remain smooth. A good example is the top pieces of the human's helmet. The backs of them should curve smoothly around the helmet, as shown in the PO.

    cheers

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  9. #7
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    Thanks Dan and MeDrawUC, Great great tips, I got kidnapped by my girlfriend for about a week and 2 cars broke down on me...which kind of halted my progress, lol. Back to it!

    Check out my website, finally up and running
    http://www.woodsoflore.com/
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    I am wondering whether you are using any non human references for that creature...

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    Dude this is looking sick.
    In a good way.

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    that is sweet, I'm thinking the highlights on the creatures face are a little soft though considering there is a very bright light source less than a meter away, its like when you hold a torch up to some ones face you get those long shadows.
    But then again it may not look so great with harsh shadows, just though I'd point it out.
    Sweet pic though!

    "Simon, believe in yourself. Not in the Simon that you believe in, and not in the Simon that I believe in either. Believe in the Simon who believes in you"
    - Kamina, Gurren Lagann

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  13. #11
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    Here's where its at, thanks again for all the pointers, Gonna try to submit it to Exotique 6, (can't hurt to try right, cutting it kind of close too as the deadline is tonight midnight).

    Gonna rest and look at it with fresh eyes in the morning.



    Check out my website, finally up and running
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  14. #12
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    I don't know what it is exactly, but the colour version took away some of the personality that the black and white version had. The coloured alien looks less bestial, easier to relate to, which I think takes away from the impact the picture had initially. I think it's in the finer details, like the hair being more organised, and the fact that it's wearing long sleeves now. I preferred the last black and white version over this coloured one, anyway.

    Having said that, I have been following this picture's progress since the beginning and it's come along awesomely. I love the concept and it's very well executed. It's just this final nitpick.

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  15. #13
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    I don't want him to look too menacing, just enough so that the explorer is a little nervous.

    Heres the black and white more or less finsihed for comparison



    Check out my website, finally up and running
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  16. #14
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    Adding some sharper details to everything as we speak, some more minor scratches and pock marks to the explorers helmet, etc.

    Check out my website, finally up and running
    http://www.woodsoflore.com/
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  17. #15
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    Nice job! I just think the guy's mask is a little too far from his face, giving the idea he has a huge nose. Other than that, the drawing and painting are very interesting... I would like to see a bit more of attitude on the part of the alien, though... I don't see him as a scary thing. Looks like a guy who found an alien in some part of the outer space, and it looks so weird, he crapped his pants...

    André Meister
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  18. #16
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    Well, I think I'm calling it done (unless of course something really looks off that I'm just not seeing ). I feel like I'm approaching the point of overworking it, which usually a good indicator that is done. Thanks for all the tips and PO's, Greatly appreciated.







    Check out my website, finally up and running
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  19. #17
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    it looks cool, but I think u could work with ur shadows and lighting more. its hard to understand where the light comes from.

    thers also to much black, which creates a lot of dead space, both in the background and in the shadows, put some texture or hue/value shifts in there and this piece whould go from good to great!

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  20. #18
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    epic very nice, second color vesion looks much better

    "Simon, believe in yourself. Not in the Simon that you believe in, and not in the Simon that I believe in either. Believe in the Simon who believes in you"
    - Kamina, Gurren Lagann

    My Sketchbook
    My old Sketchbook
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