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I wanted to give the effect of burning tires to the Zonda, and I decided to draw a driver to step on the gas... I filtered motion blur to the back end of the car, by selecting part of it... before the smoke drawing and all...
What do you think ?
the smoke doesn't fit the image of the car. The car render is near hyperrealistic so i would try to make the smoke near realistic. Look at tire burnout references and you'll see that tire smoke tends to be pretty thick around the wheels and they have direction (usually spewing out the back and swirling around the tires)
So either composite some smoke from several images or try rendering some smoke simulation with some photoshop manipulation. Cause right now the smoke looks very thin with no direction as if something was on fire under the car.