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March 1st, 2004 #1
Spectrum & Expose Illustration & Character Concepts & Sketches/Mech UPDATE 3/5/04
This is my first attempt at a full and finished illustration with more than just the character in photoshop.
I finished this in January. It was pretty fun to do.
It's doubtful that I get into Spectrum, but maybe I'll get into Expose.
Hope you like it. Crits are definitly welcome.
Last edited by Chris J. Anderson!; March 5th, 2004 at 02:56 PM.
Hide this ad by registering as a memberMarch 1st, 2004 #2Registered User
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March 1st, 2004 #3
Man, I feel cold just looking at this picture!
I also want to know what happened to get this girl in her predicament, and who the heck those creepy specteral figures are!
Just a few crits though-
I think you're giving too much attention to everything ,to me everything has the same amount of detail-the figure, trees,and the background.I like the dark hair around the girls face as a framing device for her expression but it seems like there are too many other competing elements. Maybe some atmospheric perspective?
Also the axe seems off- the handle looks to me like a belt with an axehead attached to it.The form of the axe head seems a little off to me too.
And I hate to say it because I DO think its a great piece of work, but dude-those feet are killin me! You definitely have to feminize them more.They also seem very different in size.
Not a crit but maybe you could put some steam coming from her mouth-I think that would give an even colder feeling to the image.
Great job though- I like the concept ,colors, and the female figure is superb-except from the knees down(sorry!)!You are a level 8 ninja and even though you have a lot of weapons sometimes your ninja moves are your most powerful.
March 1st, 2004 #4
March 1st, 2004 #5
hey nice piece, just a couple comments, i have to say a lot of what sivertone did.
when i first looked at it, i had some trouble figuring out what i was supposed to look at. there is a lot of detail and care in the entire piece, not to say that is bad but it gives everything the same visual value. i think the trees in the front could be blurred or toned down to establish the foreground, and then use atmospheric perspective in the back to establish the background. this may in turn bring some focus to the middleground where the chick is. that may solve half of your problem. then try framing the details you want us to see. guide our eye.
lastly, i agree with the axe comment. doesnt look rugged or round enough.
i would also like to see more distortion of the feet since the water doesnt look too calm. other than that i think it is excellent. also take what i say with a grain of salt as i am in no way shape or form an expert.
cheers and good luck
meta"Let it BURN"
March 2nd, 2004 #6
Real nice work. Considering how cold it looks there, I would say she should be standing on ice, not in water. Especially with that shallow of water and being as it's slow moving, it would freeze fairly quickly.Art gives me a life of extreme challenge, frustration, accomplishment and contentment. Nothing less will do!
March 2nd, 2004 #7
I knew you could draw, Chris, but geez! That girl is painted ferociously well! Here's what I think:
• Some depth focus would help. Like everyone else is saying, a little background blurring would be nice, since it's mostly hard edges back there right now.
• For more focus, I'd try lightening the more distant trees and increasing the value contrast on the axe–a little rim lighting from the warm sky that's all the way back there. Using that would really help that figure pop out more. If you do that with the axe, though, make sure the brushstrokes look different from the water on the bottom of the axe.
• Her right leg looks a little funny. It's like it's not quite attached to the hip, or the knee is too twisted. (I like the feet, though–maybe they're subtly masculine, but I don't expect her to be a little princess, so I'm okay with 'em.)
• I don't think you need some of the branches near her face. With a little more space the crow flying at her would be more important, which would simply the piece a little.
Josh has been showing me your stuff for years, but you really knocked this one out of the park. By the way, some really lame stuff gets into Spectrum, so I'd say you got a good shot at it.
So when's the next piece coming?Andrew Murray
Concept Artist, Tencent Boston
March 2nd, 2004 #8Registered User
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wow... this is intense! love the action and colors. very cold indeed.
March 2nd, 2004 #9Registered User
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- May 2003
- animal logic, sydney
- Thanked 12 Times in 7 Posts
wow. first illustration. and it looks like you've been doing them for ages. I can't wait to see more. very moody illustration. I love it
March 2nd, 2004 #10
Tres beau style!
:: giuseppe severino ::
I'm looking for works as a freelance!
March 2nd, 2004 #11
wow this blows me away, except some of the stuff that other people have said already. I remember your stuff from shane's site, did you use reference for this pic?
March 2nd, 2004 #12
Beutiful! I really hope you make it in!www.robertomarchesi.com
March 2nd, 2004 #13
djeezes, first illustration?
This is crazy good. Sucked me right in. Very intense indeed. I agree with de-focusing the background. Not necessarily blurring, but loosening up that little horizon line, for example.
Can't wait for your second one!!
March 2nd, 2004 #14
Hey everyone, thanks for all the compliments!
And thanks for taking the time to give this an in depth crit.
I've learned a lot already from what some of you have said and a lot of what you've mentioned, about her feet, legs, pushing the background back more in space, are all things I didn't realize were problems until I was almost finished with this and too out of gas to do anything about it. I'm definitly applying my new knowledge to the next illustration.
March 2nd, 2004 #15
2kre8 - About reference, yeah I looked for a variety of reference for some of the environment elements to give myself an idea on how to approach certain textures and what brushes I would use to make them. Like the brick wall for example, I looked at a ton of different photos and also real bricks around the city to get an idea of how a brick looks that way and why, what kind of brushs should I use to get the realistic look I need. I did the same with the trees and learned a lot about the different types of pine trees that exist, and tried out some different effects. I had my girlfriend pose her hands for the girl, I wasn't sure how to paint hands in that angel outta my head. I also researched various painters of the past to get an idea about skin coloration, like when a bluish tone or greeninsh tone usually appears on flesh of the girls color. The colors I new where to paint was the pinks and purples, and reds and greys, I have that memorized, but blues and greens and even yellows on flesh I need to learn about more. BTW, i didn't know some of my stuff was on Shane's site!
Silvertone & Metaphysiks - Yeah i agree about not giving too much attention to everything. When I did this I wanted to make everything clear, nothing ambiguous because I was a bit tired of doing those kinds of paintings where everything is dark and hidden with a hint of detail in only a few well lit areas. And I was a bit tired of doing the Craig Mullins atmosphereic effect for backgrounds to cause distance. I was trying to see if I could get everything to all have it's own level of detail but still be very clear to see everything. I went over board. Looking at it now I see I could of relied on some of the old tricks but not too much, and with some other ideas in mind, to do what your saying. I had some trouble with that axe, I was starting to run out of gas by that point. The feet gave me problems, I've drawn feet many times, but rarely get a chance to paint them. I was so caught up in detail, I made em too big for her size. And I tried putting steam from her mouth, but the whole peice was getting too detailed.
Josh - I'm still planning out that second illust.
theincredibleandy - Hey man glad you like this. About the branches you mentioned, yeah I had a feeling I was crowding her head a little too much with them. I agree it would add more breathing room. Heh, that would be cool to get in Spect. I'll have a new illust, with all the problems you guys pointed out in this, taken care of in that. I'm gonna spend a long time on it, try to plan it out more like the old illustrators.
Here's a concept of one of the characters that will be in the next illustration. It's a bit of a failed experiment because the quality of finish on her didn't happen the way I wanted it. But I learned a lot from this drawing so my next ones won't be as crude. For this, I used no reference, I wanted to make sure each design for the armor and weapons were really thought out and explained.
Last edited by Chris J. Anderson!; March 2nd, 2004 at 01:35 PM.
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