Wow, scary place to arrive at! There's so much great art on this forum!
I'm starting to take artwork really seriously. It's been a raw talent of mine for a long time but all my recent time was poured into my university course, leaving next to no time spare for artwork. I'm now looking to follow a childhood dream of game design to the ends of the earth, and intend to break in to the Indie Game Development scene by creating a game with hand-painted environments for a strong visual flair.
I spent the better part of the day working on this study of a few different trees (left to right: Silver Birch, Oak, and Willow), since painting trees is one of my main stumbling blocks. I can never seem to get a real feeling of depth, and I'm not too sure how to paint bark effectively.
It's also worth mentioning that photo-realism and immense levels of detail is not what I'm aiming for. Since I will be hand-painting a lot of screens for this game, I need to develop a style for painting trees that provides fast production time with attractive and believable visuals.
Any critique and advice would be greatly appreciated!
Thanks for reading!