Brand new to concept art, I plan on posting some various stuff here from sketches to digital art. I'm looking for a LOT of general constructive criticism, as well as perhaps some program tips that might help my artwork (I use Photoshop CS3). If I happen to use another program for a piece, I'll make sure to say so. I look forward to improving here . Anyway here's some stuff I've done to start out:
I've pretty much finished the foundation of this now. I've been trying to give her an exaggerated muscular look since she's a super hero, while trying to maintain a feminine look. I might still consider cutting down on some of it, or at least try finding spots where increased muscularity might look better. I have yet to put in the background/scenery, hence why her arms aren't completed. Input would be much appreciated!
Ok, so I'm a bit of a newcomer to comic style inking, so I apologize if I miss any "industry-obvious" no-no's. My normal style would be to paint in the depth, but I'm giving this a shot. I'm not quite finished with it yet, some sections still look a bit flat.
Hi! Pretty nice stuff you have here, with some practice and study I think you will do tremendous improvement!
I see some errors in feature placements in your faces, this is something I'm struggling alot with too at the moment. I don't know if you've read "Drawing the head and hands" by Andrew Loomis, if not I strongly recommend it.
Something I always think of when I place my guide lines for a face is the general "rules" like the brow line is in ½ of the head, and the bottom of the nose is in ½ between the brow and chin, and the bottom of the lower lip is ½ between the nose and chin. And that the nose is one eye width, and the eyes is one eyes width apart. yada yada.
you probably understand better from this picture
Sorry if I just rambled a bunch of stuff you already knew, but this helps me alot when I'm doing heads.
@alexson - Thx for the tip! Yeah I've been struggling with feature placement a bit. And I actually have the very book by Andrew Loomis that that picture is from, I should probably refer to it more often haha.
I apologize for the thread bump without an update, the image I was trying to put up wasn't transferring right because of my crappy wireless internet connection. Lets see if it'll work this time...
So I painted this in a very simplistic style. Nothing fancy... after some more tweaks I should probably get to work on that background...
Hey man, keep working!
I'd recommend working from Loomis (as well as life and photos) at this point and focusing on really basic figure and head construction and proportion. Just try to understand how to construct a head and figure and their general proportions, and looking at negative space often helps a lot too. I would also recommend trying to lightly gesture in heads and figures, to roughly measure in the proper proportions and shapes before you go in and solidify those lines.
I also wouldn't worry TOO much about Photoshop at this point but I think it would be a good idea to try and do some basic form exercises (shading/rendering spheres and basic shapes) and painting things from life or photo studies to try and get a grasp on form and/or color.
Good luck man. Just remember, the more you draw the faster you get better.
Hope some of that helps.
I think your moving in the right direction by doing studies. I would encourage you to fill page after page of gesture poses, say 15 - 20 per page, not spending more than 30 seconds per pose. Very quick, loose poses. The idea here would be to loosen up your drawing hand, and to start training your eye & brain about how proper anatomy looks. You'll get much more natural, energetic poses this way.