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July 29th, 2010 #121
gr8 stuff so far....another WIP, pose drawn from "Photograph" reference this time, crit plz
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July 29th, 2010 #123
Thanks JJ, dont worry your english is just fine. I don't mind at all that you did a paint over and I see what you mean. I think it does look better with the head tilted down. It does seem like his neck is twisted strangely. Thanks again.
July 29th, 2010 #124Registered User
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here is my piece. Trying to fine tune it atm. gone down a very cartoony road on this one.
July 29th, 2010 #125
nyje I think need some more lighting on that, the character is just a fraction lighter than the background making him really hard to see. Even if itsjusta single beam of light on him, itll bounce the guy out a bit. I think that your viewing him through a camera is pretty cool, nice job.
Dragon4Lunch Pfft, thats awesome. The characters superposed to be a solitary unit, unless shes in disguise running from that solider behind her, than in which case i say bravo!
July 29th, 2010 #126
July 29th, 2010 #127
dragon4lunch - EXCITED! I think this is going to be your best CHOW yet! She has so much movement and life to her, and the brush quality is really painterly and nice.
kingkostas - I really like your WIP gif, it gives me some ideas how I could better do my own wips. Your character's facial expression seems a little dazed by the way, like he might not be paying much attention.
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July 29th, 2010 #128
July 29th, 2010 #129
Nonobot, Astrobiology: Thanks guys, I'm digging this round too. Somebody brought up Darth Vader - Man, I didn't think of that - but I guess once I gave her a helmet with a shield (sort of German helmet/modern US helmet) and then some shiny (because shiny = cool)... it kind of sucks, that black gasmask with shiny helmet automatically makes people think of Darth Vader. You guys think helmet ok?
my homepage: http://www.trickstertoys.com
July 29th, 2010 #130
July 29th, 2010 #131
July 29th, 2010 #132
awesome art people
July 29th, 2010 #133
other sketch sorry about the size
July 29th, 2010 #134
dragon4lunch - I'd at least attempt a different helmet. I think it could be just the slightest different and it would take away the D.V. look. Maybe, instead of a slanted out shield, just try making it a little more straight down?
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July 29th, 2010 #135
July 29th, 2010 #136
Looking good everyone! Not sure if I'll get this in on time but heres my sketch!
Lots of inspiration from Ghost in the Shell on this, I plan on giving her more "props" and probably an almost polygon scale texture to her suit, which has the ability to ghost and blend in to anything.
The arm xtendors have wires that can plug into anything and also articulate for fast typing and a quick ass whooping to anyone who wants to get in close to her.
Any crits would be much appreciated!
my site: www.beaubrokop.com
July 29th, 2010 #137
July 29th, 2010 #138Registered User
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changed the head...
now off to bed
July 29th, 2010 #139
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July 29th, 2010 #140
Kicking things off with the usual pencil sketch. My idea behind this guy is that he is a paraplegic who maneuvers using this 'hover-chair' of sorts. The chair is equipped with all the utilities and defenses he needs. If anyone was thinking of Bently from the Sly Cooper series, then you're on the right track. Looking forward to rendering this devil!
At a glance:
Kamikazuh I'm seeing some really sleek areas of rendering in the armor details, it is reminiscent of that game called Haze which came out not too long ago. The back arm needs more attention tho, not only in the coloration but anatomy. Shoot some quick reference of yourself that should get you going.
Carnifex Your piece so far is really engaging and pops right out. She not only 'is' a character but also 'has' character. I would tighten up your lines though, as they aren't as maturely developed as your coloring. The light is really strong here so your lines should take a back-seat and let the values do the driving.
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July 29th, 2010 #141
Nice thread and awesome entries so far!Heres my wip , i hope ill make it in time xD
It still needs a lot of work and details!
ill comment and crit next time!
July 29th, 2010 #142
Carnifex:: very beautiful colors ser. it tells a great story
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July 29th, 2010 #143
I realized that bright colors weren't very conducive to spy work and switched up her color scheme. I also did a few prop turnarounds. They're still kind of rough, but I may have to stick with quick and dirty for time's sake. Any crit appreciated.
July 29th, 2010 #144
Here's my entry. I may drop in some value to separate out forms, but it's strictly a line-based character drawing this week.
Some cool pieces in here so far! A few that strike me, one way or another:
IVIATT - Nice drawing. Love those fingers.
Carnifex - I'd consider dampening or eliminating the glow on the gun. Right now it's the highest contrast area on the character and the eye snaps there. It's more important to see her working the panel.
Shogo - Make sure we know those are wires and not, say, branches. Maybe put some ports/connectors at the ends?
Kamikazuh - Looking good!
Saleem - Cool sword. Where's the hacker?
LukusMaximus - I like the cartoon proportions, though the hacker part isn't readily apparent. I'd give the white space around the figure a hard rather than a soft edge, and nudge the saturation and value of that red so it doesn't 'vibrate' against the green so much.
maria riaz - Where's his other leg?
nyje - More contrast! Everything blends into the same middle-dark value right now.
RichLyons - Killer design. Strong silhouette, practical gear. What's with the one yellow pocket?
Again, nice work guys!
July 29th, 2010 #145
It's getting close....
July 30th, 2010 #146
can't put my finger on it but something wonky's going on around her ankles and that gun. I think the shading is making them all fall together in 2D, if that makes sense. The gun's placement isn't immediately apparent as being in /front/ of her legs and hanging, not just floating.
Aughhh, I wonder if I still have time to get in one this....
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July 30th, 2010 #147
Creedy: Though the face is very well rendered it seems a bit too big comapred to the shoulder and arm size, or maybe it's just because his left arm is bigger than the right one due to the gauntlet that makes me feel that...need to see your piece at a further step to confirm that.
Carnifex : awesomely warm and nice colors.
Saleem : reminds me a bit too much of Sol Badguy in guilty gear at this step, you may have to change things here and there.
Kingkostas : great design but i think you're missing the "The Hacker is a solitary unit, so he has to be able to defend himself
- Basically the Hacker is intelligent and stealthy, but also has a tough side" part of the brief
here's my take so far.
Edit: wondered about the wip we put on the final thread if i had to remove the dialogue because well this is chow not pow...
Last edited by Feil Magnus; July 30th, 2010 at 05:09 AM.
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July 30th, 2010 #148
Hey kosta really nice and original entry Maybe make him give more attention to the PC and the hand holding the pc needs some attention i think ( what i mean is that i wouldnt for exsample hold the back of the screen like that, the whole palm maybe just the fingers are enough(an de katalaveneis gt ta agglika m einai skata pes to)
Saleem love the thumbnail sketches i think the 2nd one is my fav, its really dynamic
Kamikazuh really nice colors
Rodriguez the perspective on the last piece is nice the chest though seems a lil bit flat
Carnifex really nice style and colors i think its all right like that. Maybe u could draw some more bkground cause it looks a little bit empty with all this blue maybe just forms of some buildings
Well guys looking really good
Heres my piece! i couldnt really work on it much and i think i wont till sunday so maybe this is the finished piece!
Last edited by Cameli; July 30th, 2010 at 04:59 AM.
July 30th, 2010 #149
And here i think is the final piece....dunno what else to do
July 30th, 2010 #150
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