Finishing up a Character Design
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  1. #1
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    Perhaps the body could be a bit more blue to fit with the lighting? Also, if the monitors are the only light source in the room, I'd think the shadow-side of the figure would be darker (increased contrast). Hope this helps. Excellent work!

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  4. #3
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    I agree with Clean about pushing the lighting a bit more, but I like the piece over all. Nice design. ^_^

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  6. #4
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    Natzuur-JK is offline Arrrggghhh im a..... ninja? Level 5 Gladiator: Myrmillo
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    At first it was diffcult for me to come up with something to critique here, but I have a few suggestions for ya:

    Lighting: The lighting is fine, as far as the source goes, but what material is the floor, the paneling above the monitors, the gloves etc... It looks metallic, this is a great oppurtunity to show some bounce light and reflections! maybe even some vague color on the floor to show the girls reflections.

    Shadows: The light source would probably create a bit more hard edged shadows, and maybe even a dual shadow (one in front of girl, one to side or slightly angled)

    Saturation: the foreground focus could be a bit more saturated, the girl, the monitor etc, mergin layers, copying parts of the image, then placing on top/adjusting saturation is one way to do this, or the sponge tool/saturation layers work as well.

    I really like this one, and can't wait to see it finished, hope this was helpful in some way!

    Freelance/general inquiries @: Natzuur@gmail.com
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  8. #5
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    Yeah not much I can think of really.
    The hand on her hip is fine, but I think it could do with a bit more character you know, have it gripping tightly or loosely leaning on that part of the belt.

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  10. #6
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  11. #7
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    IMHO I have a feeling the right leg is a bit off. Judging by the perspective its way too long and the angle of the foot suggests the knee is in an unnatural position...

    Not yet.
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