Sketchbook: The Persist Stance - TAD Student - Page 10
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  1. #271
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    MetalFingers - Thanks for the feedback man. Maybe it has to do with the mechanical device being an outdated design but I'm just analyzing and copying everything that I see on that device. Maybe there's something I'm not seeing. Appreciate the insight nonetheless. Cheers mate!

    kingkostas - Thanks mate! Always a pleasure hearing from you!

    M.Calza - Thank you and thanks for dropping by dude!

    Joe777k7 - You're most welcome man, anytime! Loving the positivity!!!

    Here's something I was working on in between semesters; the Nostromo Crew from "Aliens". Unfortunately I am too busy with school at the moment to take it to finish but I will return to it as soon as I find the time.

    With this one I mainly wanted to focus on my line work, values and composing multiple figures in a single frame. It's basically a highly developed thumbnail for an illustration.

    Final Line Drawing
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    First value pass...
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    ...Almost there...
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    Done!
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    First color pass (WIP)
    Name:  AlienCrew_WIP_color_01.jpg
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  3. #272
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    Wow man! Awesome work!!! Lot of those facial features and proportions are dead on man, really like what you did! Thanks for the comment in my sketchbook again! I think that might be as far as i take challeneges though that i did for IDW. I cant really paint and add too much light to objects yet so cant really do like a final rendering of anything i draw hahahah I really wanna be able to draw form well right now. Like stuff like scott robertson does. Or like all the work you see coming from the first term at FDZ school hahahahah perspective perspective perspective!!! hahah Keep up the awesome work man!! Cant wait to see more!

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  5. #273
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  7. #274
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    Thanks for the comments, man, and I totally agree - I'll be doing reference studies from now on before I start a design. Your SB is great. I have no crits, as you're much ahead of me at the moment, so I'll just keep checking out your page for inspiration and advice from you. Also your figures have such good construction/style/gesture to them. I try and get that same quality but it's quite difficult to do. Great stuff.

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  9. #275
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    Yeh, I love that Nostromo Crew linework too.

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  11. #276
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    wow man great updates, i really love those perspectival works and Nostromo Crew so inspiring.

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  13. #277
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    Joe777k7 - Thanks dude! FDZ kids and Scott Robertson are crazy good. Busy watching a tutorial by SR right now. Sick. Love your enthusiasm man! And I'll definitely be dropping more useful feedback in your SB in the future!

    karta tajba - Thank you!

    Mr. Frenik - Dude, anytime. Whatever I can do to help other artists out! Thanks for dropping by!

    Krilce - Thank you!

    Yemi775 - Hey dude! Thank you!

    Here's some more practice work from last week.

    Figure Drawing 1-2 mins each.
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    Figure Painting These didn't turn so well. Live and learn.
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    Head Studies First one is alright. Second one, much better (20 mins).
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    Mechanical WIP update - 1 hour
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    Painting WIP - 2 hours
    Name:  02_016_12-OnionCup.jpg
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  15. #278
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    Here's some old crap from a few months ago that I just stumbled upon. Thought I'd post it.

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  17. #279
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    Wow man loving the updates! Those creatures look awesome!! Thanks for the comment as well. And for the advice, im going to start preparing more from some other IDW's. For now im just going to do the research stage and drawing and designing stage. I cant really do finsihed work yet, like painted renderings but i like doing just the other stuff for now and ill keep tyring to push them to finish. Keep going!!

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  19. #280
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    Fuck yes my friend. You're working your ass off over there and its showing in your progress as an artist! Inspiring as hell man.

    Can't wait to see the next batch!

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  21. #281
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    Joe777k7 - Thanks dude! Yeah man, just keep pushing yourself!!!

    MBK - Dude! Great to see you commenting on here again! Thank you!


    Here are some more studies from the past week

    Still life - 3hours
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    Head Painting - 20mins
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    Head Painting - 10mins each
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    Hands/Feet/Skeleton
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    Comp Studies - 1hour
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    Fashion/Clothing Study - 1hour
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    Mechanical Study - WIP - 3hours
    Name:  mechanical_01_wip_02.jpg
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  23. #282
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    nice updates! your line work is looking pretty clean in the last post!

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  25. #283
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    kevin - Thanks man!

    Here's some older studies I cam across. Thought I'd post them.

    Name:  fashion-drapery_02.jpg
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    Name:  elephants.jpg
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    Last edited by Mr.Pryminista; February 27th, 2013 at 05:57 PM.


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  26. #284
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    Hi matey

    Thanks for the SB visit! I really appreciate it and the comments, I like the still life up there a ways thats rather nine and has a good feel to it especially the light.

    I rather like the anatomy studies too, but I had a long hard look at the soldier types up there and the clothing, and I can see what you are on about with the folds etc.
    But I will say they wont pass parade with kit in that state!! LOL wait till the seargant Major gets hold of them with creases like that!

    hee hee thanks again mateyy and all the very best to you.

    A great kind hearted lumbering bullock



    http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
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  28. #285
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    Lightship69 - Thanks man! Thanks for dropping by.

    Here's another still life I just finished. This one did not go so well. It was a new challenge with the bottles but I always learn something.

    Name:  03_03_13-GlassBottle.jpg
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  29. #286
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    Hey man, studies are looking great. I really like how elegantly you are able to note
    poses in your figure/composition studies. Values and colors are looking good...maybe
    try being a bit more aggressive with darks and saturation.

    On your creative pieces I just wanted to mention a couple issues that I think I'm
    seeing repeated throughout:

    One thing is that I would try to trust your roughs a bit more. In a couple pieces
    your strongest versions were a couple steps before the final. You are kind of
    over-polishing. Polish is good but you want to do it selectively and purposefully.

    In general I think the main thing missing in a lot of cases is a dynamic balance of
    the artistic elements
    . There is too much similarity and uniformity.

    Aesthetic and composition both are going to be driven by dynamic balance and variety.
    Repetition is good, unity is good, but uniformity gives the viewer's attention no way to
    digest the image. In the same way, equal balance kills the sense of motion or priority.

    This same applies to all the elements: line, shape character, scale, edges, texture, value,
    saturation etc. You want variety and dynamic balance, or as Kostas put it, dominant and
    sub-dominant.

    Treat each of the elements like you would a value study for a painting like
    Loomis talks about in Creative Illustration

    Name:  Abstract+Squares.jpg
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    http://gurneyjourney.blogspot.com/20...anization.html

    Or it doesn't even have to be that complex...think yin-yang or big-medium-small details.

    The other thing is don't kill yourself rendering and detailing every inch of the image
    to the same level. Compress your effort in the same way you compress the viewer's
    attention: toward the focal points. one object in a series to full detail, then just allude
    to the others...knock them into the background and just keep the pattern going.

    Your doing tons of work man, keep it up!

    Oh, almost forgot:

    Kostas posted a link on his SB to a really good article on the subject of dynamic balance
    as it applies to details and scale.

    Last edited by BludHund; March 5th, 2013 at 06:02 PM.
    sketchbook...a kitten dies every time you don't comment

    “When forced to work within a strict framework,
    the imagination is taxed to its utmost – and will
    produce its richest ideas. Given total freedom,
    the work is likely to sprawl.”

    - TS Eliot


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  31. #287
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  33. #288
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    Great studies!!!!Well the most important thing is that you are working hard , the sure way to success ehhehe. Blud is da man [all your posts should be compiled sometime], very good feedback as usual. I took a creature of your earlier works, to show what i wanted to mention.
    Keep up the good work!!!!

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  35. #289
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    Your anatomy studies in the first few pages of your sketchbook are sick.

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  37. #290
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    Man those still lifes,They are incredible. i need to stop being lazy and get back to doing some more like you mentioned hahahaha thanks for the support over on Facebook and here man! Cant wait to see more from you!!

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  39. #291
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    Bludhund: Thank you!!! You're spot on about my tendency to over-polish, making everything even and not pushing my darks and saturations are far as they can/should be. Excellent feedback and thanks for posting the Gurney link on Loomis! I need to be reminded of the bare essentials constantly.

    Lupre - Thanks! Come again.

    KingKostas - Epic dude! Thanks a lot for the paintover. I see your point. Adding those textures in there makes an important difference.

    Lanotdesign - Thanks dude!

    Joe777k7 - Thank you, I'm glad you like em. You'll get addicted to still life studies once you get into them...SO DOOOO IT!!! Hahaha

    Found some studies from ages ago, thought I'd post em. Plenty of new updates coming soon, probably tomorrow

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  40. #292
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    great stuff in here! love the nostromo crew, and cool looking wesburt studies, i´ve done a few of those myself!

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  41. #293
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    Flaskpost: Thanks dude!

    Some practice work. Will be focusing primarily on my painting skills for the rest of the year.

    Comp Studies
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    Clothed Figure
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    Still Life
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    Enviros
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  42. #294
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    Some of my latest work.


    'Richter' Redesign - Production Sheets
    Name:  pieterwessels_richter_charfinal.jpg
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    Mech
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    War Chief
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  44. #295
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    Just wanted to say you are growing and improving really fast man.

    I can see those gesture/pose studies have really paid off in #291. These character sketches look really good,
    elegantly laid out, have a real sense of stance, and a nice balance of variety in the textures. The line quality
    in that Total Recall development is excellent, very engaging to the eye. Really like those painting studies, the
    simple color and value breakdowns, great stuff. If anything at this point I would say keep in mind elements of
    functionality; things like range of motion, scale, thickness of materials. That and definitely pick apart those
    painting studies for ideas on how to unify color schemes and use them to create mood.

    Keep it up dude, you've been working really hard for a long time, now its turning into momentum.

    sketchbook...a kitten dies every time you don't comment

    “When forced to work within a strict framework,
    the imagination is taxed to its utmost – and will
    produce its richest ideas. Given total freedom,
    the work is likely to sprawl.”

    - TS Eliot


    Bloooooooog
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  46. #296
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    I like this latest character design, especially the facepaint and the feathers coming out from behind his head Keep up the effort man!

    art is never finished, only abandoned~Leonardo da Vinci
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  48. #297
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    Bludhund - Hey man, thanks a lot! Always a good feeling when I get that kind of response from someone whose critiques I greatly respect. Having the momentum I have now is an amazing experience!

    exekrialase - Thanks dude!

    Some recent work.

    These weapons were designed for char classes from the same universe that the War Chief char (#294) exists in. That universe will be furthered fleshed out throughout the remainder of the semester, maybe even longer than that.

    Weapon Thumbs

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    Space Explorer

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  50. #298
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    Really great stuff. I love your designs and it'll be interesting to see more stuff from that universe. Also that still life, looks really good. Keep it up

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  52. #299
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    Hey, thank you so much! Will be posting loads of new updates shortly!



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  53. #300
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    Your stuff is looking great! Keep up the hard work!

    I'm a peacock, you gotta let me fly!

    Sketchbook
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