Sketchbook: This is a god damn roller coaster - Page 7

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  1. #181
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    All that time spent with the figure studies is paying off.

    great stuff.

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  3. #182
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    Wow, cool stuff here. And thanks for putting up that story as well, pretty inspirational to me at least. I dig those drawings in Ron's class as well, I remember doing those before. I've had a class with him for almost every single week for the past two years, absolutely amazing guy!

    I dig those characters you did a lot, they have very nice energies, have you considered taking me to a finish?
    BTW, be careful with drawing from photos, the camera distortion shows through in a lot of these. I mean, it's hard to avoid that, but I just hope that you're aware of it.

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  4. #183
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    Thanks Marian. I just let something get to me that shouldn't have bothered me at all and shouldn't have been my concern. Just got a little discouraged. I have been feeling better lately and getting back on track. Its weird how distracting it was for me from the process that I normally use. Blegh...

    @fireblade:thanks man
    @continue:hey im so jealous you get to meet him in person and work with him. And glad you liked the story. I might paint a couple of them if I really like em and get the time. I think I'm focusing on getting good at drawing and idea generation with these, and using lines so that I can do it in a sketchbook when I'm not at my computer.

    Oh yea, i totally know about the forshortening. Its hard for me to just ignore in the drawings, but i know its there and all distorted. Thanks for the heads up though I appreciate it.

    So after this one I have started using a more refined process. I have been switching brushes and then getting excited and rolling with one thick inky brush for the rest of the sketch. But I cut down my brushes to some pretty simple ones with different effects similar to traditional media that I have used in real life.


    I just need to be comfortable with line and master it. Its the most basic of fundamentals and I need to get it down. Thanks everyone for any crits they help a lot.

    93 thread pages left!!

    Last edited by Philosiflo; March 9th, 2012 at 02:54 PM.
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  5. #184
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    well, i had a moment of inspiration for reality. Rendering rendering...figuring out anatomy and design as I go as well as edges. Probably going to move on so that I can keep producing more stuff. A lot of fun though. Learned more about digital painting.


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  6. #185
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  7. #186
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  8. #187
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  9. #188
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  10. #189
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  11. #190
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    Finished? Awesome!

    I see that each next is more polished than the previous one (shading, etc.), cool.

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  12. #191
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    Wow, this is such an incredibly amazing sketchbook!
    I love the way you do studies with what seems to be... simple broad lines?

    Very enjoyable to look at, I like it very much!

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  13. #192
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    What book did you learn that method of head construction? I'd like to check it out.

    My Sketchbook: Warning, it's image heavy. Twiggers "Learning to Draw" Sketchbook
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  14. #193
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    Its the reilly method MusicMetalHead. I think you can also look up Ron Lemen drawings on youtube and imaginefx and google images to see if you can find the thing. Imagine FX has an entire special edition that you can buy digitally and order a print of a touchstone of his method.

    Thanks guys.
    another: Where am I going wrong here in the process. What am I losing? I feel like there is something missing in the finals that I am not proud of. Do I just need a day of rest and then fix it? I really wanted to keep these down to two hours, so I think im going to stop shading them.



    process









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  15. #194
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  16. #195
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  17. #196
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    excelent studies

    in need of help please comment and constructive CRITIQUE
    my sketchbook
    Yarosh on DA
    SORRY FOR MY BAD ENGLISH
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  18. #197
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    hi there phil very nice thread here.
    you asked about your process, and what could be improved? very good way to look at it like this, with all the steps in between.
    2 things I notic:
    first, your initial sketch is not rooted on the in a devinite manner. what I mean is, where the stick and the feet meet the ground doesnt make much sense. you change these positions around quite a bit as you continue, but I never feel you nail this part. it might be an idea to start a version from the ground upward.

    second, the initial sketch had a nice and strong 'swung' from the hips to the back. that casual stance was kind of the point of the picture I think. anyway, when you start clothing the figure, the picture looses strength. Im not sure if the costume design mattered in this piece, but try to get the clothes accentuate those lines, not break them.

    hmm hope you can do something with this. g'luck!

    >>SKETCHBOOK. you'll visit me. I'll visit you, we'll have a tea party. with arts and shit. it'll be dreamy. stop by.
    >>mah tumbr
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  20. #198
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    Wow, awesome progress. Inspiring characters, my favorite is the crocodile knight, SO FUNNY Definitely inspires me to pump some out. Thanks for putting up the process, I can see that the construction method definitely sticks.

    Nice job on the Riley heads and the tube people as well, very nice sense of perspective. Some of them are almost perfect!

    Be careful with the ear actually, the checkbone's form should actually flow into the outer ring of ear (At least that's the version I'm told). If you try to feel it, it would make sense as well!

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  22. #199
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    Guys you are awesome for pointing that stuff out. It seriously speeds things along. Here's a rework of the one I just did.


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  24. #200
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    wow beautiful work your art is amazing

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  25. #201
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    Thanks Alisn.




    On this one I was looking for interesting shapes and patterns probably got distracted by facebook and lost track of my process. Spending over two hours on it. I refuse to go any further because that is plenty of time to finish a sketch or drawing, and its just no longer fun at that point and I just want to move on.

    Being tired and working = frustration, besides that the piece suffers as well.



    So I focused on process and left design on the back burner. I've learned its a real important balance of creativity vs. medium...or abstract mark making and play, within the confines of what step you are in during your process, i.e. what your focus is at the time, balance, pose, clothing shape divisions, form...etc.
    So after 17 of these character sketches, I have kind of narrowed down a process that works for me. This one I bombed the design because I was really really focusing on not getting lost in the process and wasn't thinking about anything else.


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  26. #202
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  27. #203
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    Poses and perspective in your latest pieces are awesome!

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  28. #204
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  29. #205
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    Last edited by Philosiflo; March 20th, 2012 at 10:46 AM.
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  30. #206
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  31. #207
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  32. #208
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    Those dudes from yesterday are totally crazy : D
    Keep going, you're great !

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  33. #209
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    I really love those character designs you're working with especially the variety in pose and shape. Watch the head on that last one, something about the size and perspective make it seem very diminutive.

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  34. #210
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    thanks CKLamb. Crit helps a lot. Lookin' out for that.

    character sketches #24 and #25.




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