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  1. #61
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    Think Im finished with this one.

    EOW 146 Into the woods


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  3. #62
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    Thanks for the crits guys.
    this is where I am so far

    EOW 146 Into the woods

  4. #63
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    matoohan: Looking good! Nice light and composition. Small crit: I'm not sure where the beginning of the forest is, as it looks like the path leads down into an open plain and far in the distance is the actual forest. But since you put those two big trees in the foreground - you probably meant this to be the beginning of the forest.

  5. #64
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    Felt like taking a break from CHOW, here's some rough as guts thumbnails. Some kickass stuff formulating in here!

    ~J

  6. #65
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    word to the E, O, double "V"

    Nice open subject matter. Here is what I got so far. struggling with the palette a lot right now. I want it to feel like a warm patch of shade on a hot day. The back story will be a race track, with some future rally cars zipping over and under the fallen tree. I want to keep it loose but not sketchy.

    love the round so far.
    "the Hispanic mechanic?"




  7. #66
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    Quote Originally Posted by RichLyons View Post
    Ok, kind of silly question, but since I spend a lot of my time with Photoshop: Do you keep your atmosphere on a separate layer? If so, do you then turn it off during most of the painting process, so you can quickly Alt-Select colors from within the painting, without getting the altered value (if you had the atmo. on)? I find it tricky to paint underneath an active atmosphere layer, as I can't predict the end look.

    Ahoy Dragon4Lunch,

    I normally slap down the colour on a normal layer.
    In this case I was using a grey blue on a multiply layer for shadows and a screen layer to pick out the highlights.
    The atmosphere was a normal layer with a light grey blue colour, I then cut the opacity right back and mask out the elements I want to pop into the foreground. When I’m ok with the result I just flatten and start colour picking on a new normal layer.

    I find if I leave to many options for myself eg. Fog layer, light layer, light pillars layer etc I just get bogged down in tweaking. So I flatten and push on. It might not be the best approach if you need to make alts for clients but it speeds things up in my case.
    You can either keep it on a seperate layer or drop the layer, whatever works for you. I Use Painter and tend to drop layers down, because I don't like to fiddle with a lot of layers. I end up adjusting things anyways. You can always save in steps, saving a new file after dropping the layer. You can always bring your old undropped layer back into photoshop if your results start to look crappy. You can always cut and paste what you had in previously or start from where you were at. That's the beauty of working digitally. Looking nice though.

  8. #67
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    Spent today pushing values and working the atmosphere, still quite a ways to go.
    The Perfect Is the Enemy of the Good - Voltaire

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  9. #68
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    dragon4lunch-Hey there. Thought I would share my thoughts with your environment. Color choices I like. Things that you could fix, trees seem to be consistently the same size in the foreground. I sized them up; increased the road size a bit to give better illusion of depth. I also pushed the values in the background to be close together. Painted a person to help with scale. Painted a rock in the grass to give it some variation. You could, also, throw in some grass blades here and there in the road to give it more interest. Added some tree branches in as well. I think every bit of detail is important scalewise. Main thing is to get the basic crap in first before going into detail. It is important to get the illusion of depth with not only atmosphere, but also with a mixture of big to small shapes in foreground and in background. Giving the image some kind of rhythm helps as well. Think of electric power poles going into the distance. Even though this a forest with a bunch of organic forms, you still can go big to small with things that are the same size going into the background. You can do it with the trees, rock and the dirt path. Hope this helps. Good luck with finishing.

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  11. #69
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    Quote Originally Posted by jkeener View Post
    Spent today pushing values and working the atmosphere, still quite a ways to go.
    I think you should spend more time getting the composition and design down first. Use a mixture of hard edged brushes with the soft. You're going soft, and it looks like you are going into rendering. You don't want to have a bad base drawing or painting to start from. I usually go hard brushes adjusting the values by moving my picker thingy in my pallete, going darker or lighter that way. Then I throw in some soft edge brushes to with lighter values to give atmosphere. You can either do it on another layer or go straight on painting or both. Throw in some perspective lines to help. I also like to think of things in terms of shape, but shapes with volume. Cubes, Prisms, Spheres, Cylinders, etc., really help not to overcomplicate things. Also, there is a top and bottom to everything. Anything above the Horizon Line we should see under. Anything below, we should see the top. As objects approach horizon line, water, rocks etc., should get smaller and thinner. Clouds as well. Good luck though. I hope that this helpful for you.

  12. #70
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    hey guys, can i come play?

    dragon4lunch great piece ive enjoyed watching it develop, your direct approach is strong and energetic. My one critique is more of a taste thing, your flowers look like they were made with a brush? Personally, I think that works for mechanical things like chains, but flowers really need more sensitivity.

    RichLyons im a big fan of your work, I have a folder full of your process images from your blog (hope you dont mind) , cant wait to see the finish, are your refs of Mt. Washington?

    Rusty also been lovin your characters, glad to see you branching out.


    heres my thang. still getting messy with it.
    Last edited by vertebra; July 20th, 2010 at 03:13 AM.

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  14. #71
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    vertebra-That's just a paintover for Dragon4lunch. LOL. His painting. Give him the credit. XD

  15. #72
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    oh, hah, okay i edited the post.

  16. #73
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    thanks again for the feedback everyone. Really great work in this round. I changed mine quite a bit. I tried to enforce the feeling of going into the woods. Not sure though...

  17. #74
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    Beelow: I wish there was an "ultra-thanks" button, for special occasion. You deserve one! I'm reworking the piece right now - Ironically I get most compliments for the colors, which is the part I'm most afraid of - that I guess I didn't even spot some of the most obvious things: Scale up the trees in the foreground and enhance perspective by scaling up the path in the foreground! Good stuff! Thank you!

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  19. #75
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    Awesome entries so far!

    @RichLyons
    Stunning piece of art! Values are great

    @goldilockz
    Your painting looks too grey. Push the highlights and darks more to give it some contrast.
    Also the tree bark shouldn´t be total grey, there is always some different colored light reflecting from somewhere, like the blue from the sky or the green from the foliage.

    @Mephistoau
    Waiting for an update to crit.

    @Rusty
    Great thumbnails. Keep in mind the forest should be the main interest in your image (regarding the fourth panel).

    @no name brand
    Awesome colors!

    @jkeener
    Like already said, think again about the brief. I think you should focus more on the woods. Also the composition needs some refinement.

    @vertebra
    Looks really interesting. I´m looking forward to see a colored version.

    @android411
    That´s the best version yet, keep at it. A small tip when it comes to basic coloring: There is an adjustment layer in photoshop called “gradient map”, you can use it to give the dark parts of you image a different color than the bright parts. Make sure to use “overlay” as layer mode.
    This method will give you better results than your painted approach.



    Here´s a small update on my piece.
    Some critics would be great!


    Attachment 1023093

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  21. #76
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    Arne Mayer - thanks so much. I tried your method out. Never really tried this version and when used correctly it could save lots of time, cool...

    Regarding your image I think that you have a cool lighting going on. Maybe you could try to use some deep dark saturated reds in your dark shadows to make your colors more vibrant. Maybe you could also try to make more clear if the forest is going down or receding in space...

    @incinarated - I think you also could use some complements of green in your shadow other than more contrast like obilex mentioned, overall I think it´s a wonderful image, especially like the sense of scale

    @thescala - Looking good, maybe you could try to make your path going through the forest to emphasize this for the brief, thanks for your help also

    @dragon4lunch - really nice colors. I think Below made some great points with your composition. Overall great image

    @matoohan wonderful style, colors and lighting


    @Zilrion - great image, maybe some more work on your lighting would be cool

    RichLyons awesome style, love it

    no_name_brand - looks great so far, looking forward for some update

    Jon Gibbons - looking cool, as it´s centred it looks quite stable and meditative to me

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  23. #77
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    EOW 146 Into the woods
    I've basically repainted the whole thing, the tones were really bad, and still need to tweak! I need to correct alot of the lighting now, and add foliage and grass and leaves and flowers! I've been studying foliage like crazy, this has been a real test for me!

    Q. So is it right to layer the shapes and tones from the back to the foreground or does it really matter? How do you guys do it? :p

    Beelow - wow yours is coming along beautifully i love the sense of magic!

  24. #78
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    Thanks for all the comments..!

    This is where it stands now...my first real watercolor BTW

    I brought back the figure as Arne suggested, and made a some touch-ups. Really enjoying the experience!

    Many an age after the ruinous wars with Lord Bane, the mighty Agarian forest is alive again. But the Agarian Elves are not who they used to be...

  25. #79
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    @ Arne Mayer - I couldn't help but think, is there some mismatch with the perspective? You might need to consider the viewing angle and how the road curves into the woods. Keep up the good work!

    @ android 411 - Now its looking good! I feel if you can bring out the person and the ledge as foreground it will give an awesome feel of distance and depth

    @ thescala - Cool use of colour, and the cartoonish effect makes it interesting. Like to see it kept in that style

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  27. #80
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    Threw in a tiny bit of color because I was bored and I fixed the right side which was popping out too much. I've made the forest too light which is one of the main problems, since it has gone the same same value range as the mountain in the background.

    @Beelow I'm not sure I understand what you mean about the brushes, could you elaborate? The whole thing is with hard edge brushes so maybe I'm just blending too much?
    The Perfect Is the Enemy of the Good - Voltaire

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  28. #81
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    Threw down some quick colour. Bazinga.

  29. #82
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    I did that last post before bed last night and I looked at it with fresh eyes this morning and took a few minutes (after looking at a ton of paintings) to change around the composition a bit. This was done in about 5 minutes, I'll fix it up more after work.
    The Perfect Is the Enemy of the Good - Voltaire

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  30. #83
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    VishvaTKH: Watercolors are one of the toughest media to work in - but you will have a permanent piece this way. When I see a piece like yours I can't help myself but think how quickly one could through in some precise highlights and areas of detail when going digital.

    I like your forest a lot! If it weren't for the skulls hanging in the tree, I would prefer wandering in that forest to wandering in mine! Great trees of personality!

    Is that red riding hood?

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  32. #84
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    Another update. ConceptArt was linking me to a 'myspace-error'-page, more of you guys had the same trouble a few hours ago?

    Well, I added colors and detail. All entries are lovely, hopefully I can manage some crits next time. I will replace the humans for some trees to give the foreground more variation.

    cheers!

  33. #85
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    xLouisax- It's dragon4lunch's Illustration. Just did a paintover for him. Push that tree to the left more to the left. Give you painting some breathing room.

    jkeener- Here is a paintover. Certain brushes work well with edges. Softer edge brushes helps a little more with the blending than the hard edge brushes. But, technically you could use both to do the same thing. It's just a longer process. I am pretty sure you want to cut that time down. Couple of things I've mentioned in my crit I demostrated in my paintover. Simple shapes for winding road, bottom to clouds, big to little with tree (well kinda) and edges which I pointed out. Hope this clears up some things for you. Good luck.

    Had plenty of crits but lost it, damn... I'll have some more crits later.

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  35. #86
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    My first EOW, didn't really know where I was headed, doesn't seem as magical to me, please critic!!!

    My SB come and see!!!!
    http://conceptart.org/forums/showthr...70#post2801470
    Last edited by ArghosRo; July 20th, 2010 at 05:27 PM.

  36. #87
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    @ dragon4lunch - Thanks! It was hard since i hadn't done so before, but think it was worth the while in the end. And I do agree upon your comment regrading digital.

    BTW that figure does look like Red Riding Hood lol!...i did not intend it to be her, but some rather weary character, probably human...maybe a pilgrim looking for a way through the Agarian forest...but the road's fallen into ruin.

    @ Absorber - Like the sinister feel and the menacing scale of it.

    @ ArghosRho - Interesting start. Better that you correct the perspective, the angle of the road and how it adds up with the trees doesn't seem to add up. Add a bit of depth and you can demarcate well between the hedge-like wall and the woods beyond.

  37. #88
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    @Beelow thanks! that cleared up a few things for me. I'm still really struggling with the technical aspects of using photoshop to paint. The colors aren't coming across on the web as well as they do here...I'll try to fix that later.

    I'm still messing with it..who knows
    The Perfect Is the Enemy of the Good - Voltaire

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  38. #89
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    More work in Progress

    Nice update guys, thanks for the comments here's more of mine in develpoment. I'm getting close to the end here so I'm gonna start with the rally cars.

    android411 Just a small Crit, watch your saturated colours there very vibrant right now. Especially in the background. Try this out and see how it looks to you. desaturate the background colour of the yellow Orange and change the green on the right to the orange that you have in the middle section. you can desaturate it by making a colour layer with a soft brus (at 30-40 opacity perhaps lower) glaze over top of the background. Then add another value to the trees next animal drinking water. Also watch your contrast in the areas that are not the focal point.
    Last edited by no_name_brand; July 20th, 2010 at 11:32 PM.
    "the Hispanic mechanic?"




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  40. #90
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    no_name_brand
    That's looking feckin awesome man, beautiful work. Love the colour palette too

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