Chow 204 :: Captain of the Sky Pirates - Page 5
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Thread: Chow 204 :: Captain of the Sky Pirates

  1. #121
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    This is turning into a really great round, it's late, so I'll crit on my next update but my god there's some scary good shit going on in here!

    My effort so far, I think this is probably pushing it on the 3/4 rule, I plan on working on the costume and other details tomorrow, also want to play around with the composition a bit, move the bird, add a ship in the back somewhere.



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  3. #122
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    ok, here's a basic mess of a sketch...
    thinking it's a bit fantastical, but got that steampunk vibe with the airship - she's on top, thus the tether line to the shell. I'm thinking the metal skeleton probably has weaponry mounted on it?

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  5. #123
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    awesome stuff so far!!
    Heres what ive been working on.

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  7. #124
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    Howie: Thank you for the comment. While I understand what your saying, I would like to point out that the objective of the activity is to design a character, not a pirate-armor fetish, and adding armor isn't necessarily a character design cure-all.
    Allstar87: It looks like you put the face of your subject in perspective but not its head. I think you will find that his hat needs to sit back in order to align itself perspectivaly with the rest of the figure, and that the tendons of his neck appear to be attached too far up his jaw towards his chin.
    madsamuri2240: Im a fan of the right gorilla's expression.
    Ostrander: Your design is a classical buccaneer that captains an old galleon... with wings? What you've done so far is well executed, i'd like to see you do more designing.
    Beelow: If i'm not being to forward, I feel the same way about your character as i do Ostrander's.

    Work from today... I need to set the environment back again, maybe change the foremost arm, give him a survival kit fanny pack... C + C appreciated.

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  9. #125
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    Cha cha cha changes...

    Thanks to everyone who provided me with some c&c, much appreciated!
    So I fiddled about a bit with this, and made some changes based on some of the crits that were given, hopefully it's a bit more palatable. It's still in the blocking in stage which made it easy enough to change some of the typical piratey stuff going on with it. I wasn't sure about his sword so I gave him a robotic hand tentacle whip thingy, instead of a hook. And I gave him a robotic prosthesis for a leg, even though it's kinda been (being) done. I'm still up for suggestions on anything.
    Name:  SKETCH 4f.jpg
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    Thanks,
    Glen

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  10. #126
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    Haha, it's now Thursday, and I'm still rocking the idea around my head... This is probably the final format for my image. The vast majority of this is placeholders waiting for me to you know, actually paint it...

    There is a lot of win in this thread

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  11. #127
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    Thanks for the crits Howie & Astrobiology

    Wasn't really happy where my image was going (Howie i def picked up on the stiffness thing, was driving me nuts haha)

    Anyway i've started again. Trying to get a little more dynamic imagery going.
    Quick sketch

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  12. #128
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    Here is a paintover I did for you Ostrander, I hope you don't mind. Mainly what I felt with you painting was the illusion of depth and the stiffness of you're character. I pretty much changed the leg to the left to get rid of that straight leg thing you have going with him. Put the boat in a makeshift perspective, it's not accurate, but thought I would point that out. Big to small is important. Remember that things get little as it progresses to background. I did that by painting smaller shapes for ground. Clouds have perspective as well. Big to small. Atmosphere is important. You did it somewhat. Be brave and knock that background to the back, by lessening value, saturation, contrast. Got rid of those blacks shapes in the middle ground. If you have to do another layer and put it on top, do so, and erase out what you did not want to paint. Remember that this is digital. Even though in real life stuff is way dark against the sun almost sillouetted, you can still paint in value to separate stuff to make it apparent that stuff is behind stuff. I did that with the arm to the left. Edges are important to put stuff behind stuff as well. I did in several spots including that left arm by softening edge. A mixture of both really helps. I tend to exaggerate a bit more with my edges so it all depends on you how far you want to exaggerate. Other leg, I rounded the bottom off more on each segment progressively becoming more circle. Remember perspective. You want Illusion of depth. I think that's about it. I really like where you are going with your's, I would like it to be a great painting. I think I did enough to get my point across and hope it helps. Good luck.

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  14. #129
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    Quote Originally Posted by Sentinel. View Post
    Aly:

    Here's the first pass of detail over my thumbnail. I was trying to go for something cinematic and get out of my vertical composition comfort zone. I also opted for the ruggedly handsome roguish look for my captain.

    With any luck I won't get swamped with work at the end of the week and actually finish this in time
    It's actually heartbreaking to see the wips that never reach the finals. It would be too presumptuous of me to ask you to try harder. They're just so good and its sad to seem them go waste. (I mean that as a compliment).

    Last edited by Rhdnor; July 8th, 2010 at 02:42 AM.
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  16. #130
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    Rarebit: I totally agree that armor isn't always the solution and I wasn't suggesting that, I was only using it as an example of something you could do. I just think your character needs something to set him apart from the average joe, he looks like someone I'd pass by on the street. I can't really tell what kind of world he's in, is it post apocalyptic, modern day, or something else?

    Another update... got rid of the glowing hole in his stomach, changed his weapon to a staff type object and started messing with the background


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  17. #131
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    Started to add some colour now, need to choose the sky's colour though, any suggestions would be appreciated

    Here's 3 different ideas I've tried:



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  19. #132
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    here is what i have so far, i ve gone for a more steampunk look for the ship. i need some feedback on this idea i had, instead of a normal pirate flag i came up with this idea of a mechanical orb thingie projecting a kind of hologram of the flag in the clouds. the thing is, composition-wise should i keep it on the upper left side or is it getting too crowded there? also i ll change the sword hand a bit, i am not liking the perspective.
    any other suggestions and critiques are welcomed!

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  20. #133
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    Update. Still not done with it - trying to push myself.

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  22. #134
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    dragon4lunch - it's looking great! As far as a crit goes, I suppose you could add some softer edges in certain spots. I think if I compare this to some of the A-class chow winners stuff, I think that is one thing they have going on that this doesn't. I think the softer edges would look best on a couple of the fabrics she is wearing and the outlines of her face (it seems a little 'shiny' right now, I think softening it would make it more matte). But really, I think you are doing a pretty fantastic job here!

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  24. #135
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    wow - some super-cool entries this week. here's my attempt: (WIP)



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  26. #136
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    a bit late but had to jump on this too, its to fun not too!
    doubt i have any time to finish it tho, going to spain tomorrow ugh...

    ah well here she is, thinking of changing the goggles to more pilotish maybe..but i kinda like em as theye are as well.. inspired by this design x)

    any feedback is welcome, even if i dont manage to finish on chow deadline i intend to try to finish it anyway

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  27. #137
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    CHoW-204 WIP



    this is my first CHoW, I had a little bit of time so I thought I'd give it a whirl. not sure about all the guidelines. I know I need to step back and show the whole character. But I think this shot tells alot about this dude, so I'm runnin with it.

    Mitch

    There was much rejoicing in the realm of the Harvest Gods when man created the beer, light could not penetrate.
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  29. #138
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    Astrobiology: Now that's the kind of crit we need around here! Excellent observation and very much appreciated! I will make sure to work on softening some edges and continue to strive for improvement. I want to make this my best technically executed character piece.

    mcotie: Strong drawing, great style. I dig his expressive face and tattoo. On a personal note - I don't quite like the in your face brutality. Not exactly funny to see a human head with a dagger in it. Also: Other than the tattoo, I can't see any evidence of the flying aspect.

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  30. #139
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    Because vikings are pirates too!

    Mcotie I love this! and i'm actually a huge fan of the in your face brutality. I think really says something strong about your characters personality.

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  31. #140
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    here's where this piece is at for today- thanks for the feedback - it's been helpful!

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  33. #141
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    Don't know that I'll finish on time, but I'm gonna try! Going for "Captain at the helm" thing here, I know the anatomy is off, among other things.

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  34. #142
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    Mcotie: Very cool, but mind the 3/4 rule!

    Tuner people, not Turner.

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  35. #143
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    Some great work out here. I had a lot of fun doing this one. Good excuse to practise women anatomy.
    WIPS:



    Final:


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  36. #144
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    thumbs

    I'm in this one too!

    Hard SF vision of airborne piracy in a future plagued by resource scarcity.

    Here's some thumbs:

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  37. #145
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    Thanks for all the advices, here's a small update, hadn't too much time.


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  38. #146
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    Obliviongrin - looking great, but something about the way the leg goes forward takes something away from the energy. How about bringing it back a bit... gives it a bit more urgency.

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  40. #147
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    Thanks, Aly-That really improves the stance. The gun moved to the side looks much better too.

    Last edited by Obliviongrin; July 8th, 2010 at 09:32 PM.
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  41. #148
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    sky pirate

    Everyone is doing full blown PIRATE! I thought I might do a Napoleonic type of guy. Then I thought it was rubbish. So I decided to concentrate on the SKY aspect of it and do a guy that is more modern/sci-fi sky pilot looking. Which idea do you like best?

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  42. #149
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    the little sky captain

    hey guys. some amazing stuff going on here! it's sufficiently intimidating... but also very motivating! trying to do something different to my usual thing, and that is to create a proper illustration that tells a story and all that. trying out a slightly different angle here... would love to hear people's thoughts!

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  44. #150
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    Zatzing about with line way too much, avoiding the coloring...ha!

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