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Thread: Concepts for Afghanistan
July 1st, 2010 #1
Concepts for Afghanistan
Let's see if I can remember how to upload.........
All this work was for a project that got canned back in 2008.
If anybody's interested there's more to upload
Cheer's for looking.
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July 2nd, 2010 #2Swordmaster
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- May 2007
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Damn dude, these are really nice. Was this for a game, show, movie? Did you take photo ref for these personally, or do you just have a nack for anatomy?
July 5th, 2010 #3
Cheers for looking thescala. These were for a game but the company got closed by the publishers so it never got past the vertical slice stage, it looked a promising game.
Pose wise it's a mixture- the first one I definately used ref for the pose because I needed to know how someone would correctly hold a 'bullpup' configured gun. I think all the 'Taliban' characters are just non referenced poses, I could be wrong though. All the faces are made up , bar the pilot running from the downed apache which was based on a turnaround photo ref for the 3d model.
Last edited by village idiot; July 5th, 2010 at 04:43 AM. Reason: Spelling
July 6th, 2010 #4
July 6th, 2010 #5
Cheers and thankyou's for looking Emikochan.
July 8th, 2010 #6
Here's some more stuff
With these 4 you have to play 'guess the actor' they are based on without looking exactly like them.
I will put some environment stuff next
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July 11th, 2010 #7Registered User
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Bruce Willis is in the game?? Sweet.
Anyways, that's some nice stuff, I'm seriously envious of those first three. You really nailed the "action" aspect of them.
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July 13th, 2010 #8
Concepts for Afghanistan -Now with Environments-13 July
These are in the order they would have appeared in the game, starting at an arena, going through a warehouse district then finishing at a disused hotel.
This is a village
October 23rd, 2010 #9
I've spent the last two years of life practically living in that country, working.. no prizes if you guess what my job is, and no confirmation.
Love your work, it's brilliant, nicely detailed! brilliant anatomy and poses action packed, really good to look at, if you'd like I can take some phots of standard issued equipment issued to regular forces like 16 air assault brig, and some spec ops equipment if you like.
Brilliant work again, sub'd
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October 25th, 2010 #10
Thanks so much for your post. I can't you tell how much I appreciate what you have to say about this work and especially chuffed that I got it generally right.
I would love to have some photos of the equipment definately although at the minute I'm not working on anything military workwise, but personally I am always interested in military kit.
Now your job, I'm guessing you work as a tour rep for club 18-30? I know Afghanistan is always a popular place to party. ; )
October 25th, 2010 #11
Oh yeah, we get the odd English 'Tourist' pop up, we have to go to their hotel and 'DRAG' them out for a night on the town, then stick them on the 'Appropriate' flight back home, It's all fun and games!
I'll see what I can do for you, I have some phot's of Afghanistan if you'd like to brows a thread I'll make, I'll update this post with the link to it, and you can trawl through them, for security reasons some specific kit and personnel will be altered including me.
October 25th, 2010 #12
That's brill , Cheers
October 25th, 2010 #13
There you go mate. --The war book--
Last edited by JRStagg; October 25th, 2010 at 08:44 AM.
October 25th, 2010 #14
Actually, if I may make a suggestion? You may want to vary the values a little bit with the characters' clothing. Some of the pouches look like they're growing out of the rest of the figure's clothing...
Amateur Artist. Professional Asshole.
Lookit the Pretty!
Rule #1 of depicting soldiers: KEEP THE DAMN FINGER OFF THE DAMN TRIGGER.
October 25th, 2010 #15
Cheers for posting Falchion and I agree wholeheartedly. I did these a couple of years ago and all I see is lots of glaring errors when I look at them now, but they were a good experience to do and I like to think if I did them now I would do them in half the time and a lot crisper and balanced.
October 29th, 2010 #16
One of the soldiers' face looks a lot like Bruce Willis haha. Bw I think some or rather most of the environment concepts are flabbergasting. Keep it up.
October 29th, 2010 #17
I think you will find it's actually Bryce Wallis! Amazingly similiar but a totally different bloke....ahem. ; )
October 31st, 2010 #18
Nice work, I like the rendering on the characters in action. Just to add to Falchion's comment about clothing, they feel heavy, thick, and coarse (almost like a towel) instead of flowing cloth, unless of course that is the type of material that is worn in the area?
November 1st, 2010 #19Registered User
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Man those stuff are really awesome works
November 1st, 2010 #20
Not to mention the rocks, from the smoothest pebble to rocks so sharp they can cut through a knee pad like a knife through butter.
November 1st, 2010 #21
Thanks JRStagg I couldn't have answered that better if I tried.
Here's a few more odds and sods ( I think this is just about it for work on this project- it was a couple of years ago so there might be some stuff I've forgot about but probably not worth showing anyway )
November 1st, 2010 #22
I was about to go to bed before a stint away, but lucky I saw the E-mail pop up, Awesome! outstanding work! I'm away for a few months but I have a request if you find your self doing some thing military related, Could you do a sort of guide to the techniques you use to build your digital paintings, for the moment I'm even lesser a Photo shop mong, I need to see guides to construct these pieces with no babble, I was told a while ago to 'Wire, Block, Build, Blend'
Wire frame your character or scene,
Block the lighting,
Refind or smooth the lighting,
Little... er... lack luster,..
you don't have to do it, no idea how long I'm away for, Keep going amazing work!
November 1st, 2010 #23
I certainly will have a go JRStagg , although I'm not exactly consistant in how I work, but I am probably a bit more disciplined than when I did this lot at the very least. I will have a go at summat and see how it turns out.
November 13th, 2010 #24
I really enjoyed looking at all the design sketches, paintings, call sheets, and environments. A good look at the game design process. I'm very impressed with your sketching style on the faces, really good line quality there. Thanks for sharing your work with us!
November 14th, 2010 #25
great work....love the detail on the characters....must b an interesting game.
i m glad i looked in to it....so much to learn from ur work....nice job...cheers
November 15th, 2010 #26
Cheers for looking LaurenWilsonArt and Maria Riaz.
I think the linework stands up a lot better than some of the shoddy photoshop work that's for sure.
January 3rd, 2011 #27
these ar all ace
January 4th, 2011 #28Registered User
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January 4th, 2011 #29
Beautiful work, i like it. is this for a video game or something?
January 5th, 2011 #30
Deepinonespersona - yes it was a game that never got published, the company went under before anything got under way