Results 1 to 30 of 43
Thread: Learning to draw(updated 3.10.)
July 1st, 2010 #1
Learning to draw(updated 3.10.)
I'm a 15-year old guy who likes to draw - sometimes. I do not study in some of those art schools, so I've learned everything myself.
I like watching other people's art and I'l want to create outstanding pieces of art, but I'm usually too lazy to study drawing. I have drawn pretty much last years, but usually not much in a month.
I have studied a little anatomy by reading Andrew Loomis's figure drawing book, but that's all.
Let's add some stuff now.
Super speed paint, done in ~15 mins.
And last, my latest WIP. I'd really like to have some help with it.
Thanks for reading.
Last edited by Pate5; October 3rd, 2011 at 01:37 PM.
Hide this ad by registering as a memberJuly 1st, 2010 #2Registered User
- Join Date
- Jul 2008
- Thanked 43 Times in 41 Posts
Welcome to the sketchbooks, pate!
I recognize the fight scene drawing from the crit section. To tell you the truth, I feel like you started rendering too soon: the proportions in the main figure are off, I don't feel like the anatomy in the upper body is solid, and I don't understand what his legs are doing.
The guy in the foreground with the horned helmet looks a lot stronger, so I know you can manage it. What's giving you trouble with this one? Is it because you can clearly picture the foreground guy but not the main figure?
The Following User Says Thank You to furiana For This Useful Post:
July 1st, 2010 #3
July 13th, 2010 #4
I've been lazy. But I'll try to do an update a week. Kick me if I do not.
Thanks for the comments. I decided to scrap the last picture and start it again from the beginning. But now, a new picture, a character concept. Tried to practice some anatomy
July 13th, 2010 #5Registered User
- Join Date
- May 2006
- Stockholm, Sweden
- Thanked 0 Times in 0 Posts
I think it looks like you've really got it in you. As someone else said, don't be too quick to start rendering. It's a bit like people working with 3D art that keep saying "don't start doing highpoly until your lowpoly work is solid".
July 14th, 2010 #6
July 14th, 2010 #7
Hello there. Its nice that your read loomis, and I can see you're trying diferent stuff, like enviros and vehicles, which is awsome.
Regarding your last piece, I can clearly see that the head is too small compared to the rest of the body. I made it bigger, see if you agree with me.
July 23rd, 2010 #8
Thanks. Here's some new stuff; another character.
August 12th, 2010 #9
New stuff again.
The knight finished:
And for CHOW:
Feedback is very welcome. I've done much characters, so maybe I'll do something different next.
August 14th, 2010 #10
August 14th, 2010 #11
Nice work - really dig your concepts and themes. Your skin tones seem to be improving significantly from your first post. Your colors are fairly solid, although your values could use some work - try breaking things down into simple shapes when rendering, should make things easier. Keep working hard!
August 14th, 2010 #12
Yeah. I'm trying. Usually too lazy to draw, but comments keep me workin. I'll try to add an update a week. If not, kick me.
August 21st, 2010 #13
New piece, done for CHOW:
September 27th, 2010 #14
Some artwork made for Conflicting Kingdoms fantasy trading card game.
September 27th, 2010 #15
I can tell you will be good. You only seem to be getting better. Keep it up bro.
September 27th, 2010 #16Registered User
- Join Date
- Jul 2010
- Thanked 8 Times in 7 Posts
Don't stop drawing you show a lot of promise
September 27th, 2010 #17
I recognize a lot of what I did around your age in here.
One thing I'll offer as advice, I think right now you're attempting things on too large a scale. A battle scene, a war-torn environment, putting a lot of effort into your characters, their costumes, weapons, the surrounding area, etc.
While I'm not usually one for a whole "look at the basics" type of thing, I think the scale of your paintings is stopping you from improving. While wanting to portray an idea is admirable, I think you should take some time to focus on simpler things. Experiment on a small scale. That camera, as an example, I'd consider easily one of the most worthwhile things you've got in here from the standpoint of moving forward as an artist.
While it may be just a simple camera study, it's a big step forward.
I would encourage you to keep doing what you enjoy - if these large scale ideas of battles and wizardry do that for you, don't stop. But also be sure to take time away from them to improve on the various individual aspects of what makes a good illustration - lest you get ahead of yourself. Maybe do some basic lines for a character, but then only work on rendering say...an arm, or the head - and then post that up for critique and really study it.
The Following User Says Thank You to Two Listen For This Useful Post:
September 27th, 2010 #18
You are really good, I like the "dark angel" very much!
A tip is to check out some anatomy books
But this is great stuff! Keep posting!!
September 29th, 2010 #19
Hey, thanks about the comments. They really helped me. Usually I don't have enough patience to do studies, or I'm just too lazy. But now I'm aiming for a large battle scene again. Please tell me if you spot some major errors or something.
September 29th, 2010 #20
Sorry for double. I threw my phone onto the table and started drawing. Took less than hour.
September 30th, 2010 #21
Not bad, but I'll reiterate what others said...work on your structure, I would take a break from rendering and focus on structure and anatomy, then when you spend hours on a painting they will be far far better if you understand whats going on under the skin. You do show promise, so ask your parents to get you in some life drawing sessions or courses around your area, and buy a good book on anatomy, I suggest Vilppu, Bridgman, and you can probably find Loomis for free online. Keep it up, don't be lazy if you're serious about being a professional artist...the hardest worker will ALWAYS beat out the most talented.
October 14th, 2010 #22
I just started a little more 'serious' studying. I'm trying to study at least an hour every day. But let's see how I get it started, I should be uploading some studies soon.
A monster concept I just finished.
October 16th, 2010 #23
October 16th, 2010 #24
October 16th, 2010 #25
Too good for 15
October 16th, 2010 #26
October 25th, 2010 #27
October 25th, 2010 #28
Your improving fast! Keep it up, I like the last marines one.
December 29th, 2010 #29
December 29th, 2010 #30
I really like your last painting, has some story qualities to it which are nice, you could maybe take the light/shadows a bit farther-those 2 white birch trees look a bit too bright for the time of day imo.
The mecha warriors painting/sketch looks to be coming along nice too-really good color choices!