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  1. #1
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    Eow 145 the Factory

    Eow 145 the Factory

    EOW 145 The Factory


    Industrial revolution , Design a factory, can be interior or exterior. I want to see the power source and the output.
    The Power source must be Non Fossil fuel. ie: wind, water or solar, if it has furnaces they better be clearly wood burning.
    Steampunk anyone?


    DUE June 27thth 2010

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    Eow 145 the Factory
    (you can add CA logo, etc).

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    An outside host means exactly that - an image host that's not Conceptart.org. Instead of adding the thumbnail with the attachment manager you have to host it on another site (your private domain, photobucket, (both recommended) or imageshack for instance).
    The full image gets added with the attachment manager, however.

    After you uploaded the thumbnail somewhere, you simply add the [IMG] [/IMG] around it and you're done
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s


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  3. #2
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    Sounds interesting, though I don't know if I can participate ^^

  4. #3
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    I thought I'd do something with underwater currents, not sure what this is gonna produce tho

    Eow 145 the Factory

    Edit:update
    Attachment 1001796
    Last edited by Incinerated; June 18th, 2010 at 11:26 AM.
    "Take credit for anything embedded in the edit as long as you ment it when you said It"

    |Deviantart

  5. #4
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    Thumbs down Giant watermill

    @ Incinerated; Cool idea! Not to much details to get lost in and still a convincing story. I think it's producing electricity

    Here are my thumbs, i hate them and there is nothing cools coming out of my brains today! :@ I think I'll go for the water-mill in a bit modern and huge scale concept.

    I found an awesome website of urban photography; http://telefunker.wordpress.com/ < very useful and I will definitely use as ref when I'll start again.

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  7. #5
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    I'm already doing a character of the week entry but thought i might have a go at some enviro as well, i got time to burn This one i wanted to design a building that had the feel of a grand pipe organ and an M.C Escher impossible maze drawing and plonk the thing in a beautiful forest, 2 contrasting views on beauty (one man made the other nature) The idea being the left side of the image is showing a pristine forest that is about to be harvested and the right showing decimation, well, we'll see what happens anyway

    Here's what i got so far.

    ~Jase

  8. #6
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    This is perfect I live right across the street from a closed GM factory. Ton of refrences there. I'm in.

  9. #7
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    Few comp studies before I take off to Carson City. I hope that I can finish in time.

    Incinerated- I'll wait to see what you come up with. It's a bit to early for me to crit anything. Not sure if you are going in that direction.

    Absorber- Composition is important, focus on that first. Block in shapes to give illusion of form, lighting, mood, etc. Then tighthen. The process of thumbs is mainly planning. Get inspirational pieces and ref if you have to, to get a better understanding of mood setting, comp, design, etc. again. Hope that helps you a bit to move along into a more polished piece.

    Rusty- I think the comp is too centered. We'll see how this develops, though. I've seen your previous works and you are pretty good. Love your chow entry by the way.

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  11. #8
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    Morphed into a giant bug-like building, i like the idea that it can move location once resources have been depleted, it shoots out waste from chutes arranged along the side. All the green area is dense forest that should give an idea of the gigantic proportions of this thing, should be more clear once i work over it a bit more.

    ~Jase

  12. #9
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    Alright, industrial design is something I am really new at. But I think I'm going to give it a shot. And I still have plenty of time, so thats good. I am the most inexperienced with interiors, so I might as well start with that.

  13. #10
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    Thumbs up Giant watermill wip01

    Here'e my wip. I finally found a good angle for this room.

    Watermill in rectangular room with control room safely above the ground build in the wall. I'm busy setting up the color palette and the mood.

    EDIT: Second update
    EDIT2: Third update, deleted second wip, don't want to spam with minor updates.
    Last edited by Absorber; June 18th, 2010 at 05:54 PM.

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  15. #11
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    rusty--- powersource?.... see brief
    "Industrial revolution , Design a factory, can be interior or exterior. I want to see the power source and the output.
    The Power source must be Non Fossil fuel. ie: wind, water or solar, if it has furnaces they better be clearly wood burning.
    Steampunk anyone?"

    that being said , your buglike thing is scary as hell.......
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s

  16. #12
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    Absorber
    Nice pattern of light. The repeated light sources gives a nice depth in the picture. Perhaps you can have some differences in tone between the nearest objects and the background.
    Rusty
    Good idea with the huge mobile factory.
    Beelow
    Good thumbnails. The one most below is my favourite.
    Absorber
    Nice thumbnails. I like the left below. Looks huge and futuristic.
    Incinerated
    Good idea. Great shapes.

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  18. #13
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    Some thumbnails on power source.

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  20. #14
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    JanJager: You have some really awesome thumbnails. I personally enjoy the middle two images, as I am a sucker for epic expanses and viewpoints, but I could see the bottom left working well too, especially if you add some really menacing smoke and furnace fire.

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  22. #15
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    Sweet topic. I was extremely inspired by a huge storm we had recently, where the sky went green. It was awesome. Mostly, I wanted an excuse to draw a storm. So here's a storm factory! Having a hard time showing the output on such a large scale, but I'll see what I can do to work it in.
    Attachment 1002453

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