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Thread: Book of Sketches
September 12th, 2011 #40
Toffers Ah, thanks for the link. I understand what you mean now, very helpful.
Here is a quick one after some other failed attempts. I think I need to go back to basics again, cubes and such.
Hide this ad by registering as a memberSeptember 16th, 2011 #41
It's usualy a struggle, but I am trying hard to think about the 3d shapes when I am painting, even from photo refeneces.
September 16th, 2011 #42
A frazetta Study.
September 23rd, 2011 #43
About 1 and a half hours in photoshop. This was for DSG 1620.
September 23rd, 2011 #44
September 23rd, 2011 #45
Really excited about your pastely tonal studies on dark background. Would be good to see you putting even more time and effort into structuring them, so that everything is more symmetrical and in its own place. I think you could have a style of your own, doing more of those. However, don't forget to experiment with colour as well (remember the old arty idea that the face, for example, can have nearly every colour imaginable (lime, green, red, whatever) in it, yet still look right).
Great job, keep at it.
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September 25th, 2011 #46
dlincoln83 Thanks for the encoragement!
Jansi Yeah, definately shapes are forming in my brain more, and spending time more constructivly with every piece. And that tip about colour, gold! I know it, but I forget, nice to be reminded. Its an important one.
Here is my entry for DSG 1617: Enviro/Sci-Fntsy • FASCINATING AIRSHIP DRIFTS THROUGH SHROUD OF VALLEY FOG
About 2 hours in PS.
September 27th, 2011 #47
You seem to be getting better and better by each painting. Gotta love that.
Try to go over some of your stuff with a softer brush, and color pick a lot from your own painting perhaps? Try to get as much value-variety in there as possible, and push your rendering skills to the limit! Don't let large areas get only one value, soften it up with some slight changes or something. Maybe I'm being very unclear or something. It's quite late.
But keep up the pace, and good work : )
Edit: have you ever seen one of the "idrawgirls" tutorials on youtube? he explains things much better than me. Also Feng zhu (fzdschool on youtube) has really priceless advice.
Last edited by Toffers; September 27th, 2011 at 08:56 PM. Reason: just remembered something..
September 28th, 2011 #48
Toffers Very good suggestions. I am becoming aware that my values are quite weak, and I do struggle to use them properly and make my paintings have any depth. This is something I will concentraite on more, now that the facial muscles are slowly starting to imprint themselves in my memory, I can focus on some other things. The anatomy of the neck and shoulders will also be a focus now. Thanks for the encouragment, its really nice to hear.
My latest painting. From imagination, but looking at reference for the muscles and keeping the structure in mind. Not sure if I messed up with the hair though.
About 2 hours in PS:
September 29th, 2011 #49
September 29th, 2011 #50
Added those neck muscles, but I think with too much definition, and changed the eyes. I also tried to render the face more.
Last edited by JackAnimated; September 29th, 2011 at 12:20 PM.
September 29th, 2011 #51
Still working on pushing these values.
30 minutes in PS:
September 29th, 2011 #52
My submission for
DSG 1621: Creature • PALE ALIEN HAS ABSOLUTELY REMARKABLE MAHOGANY HORNS (or ANTLERS)
and my most successful dsg yet!
After two failed paintings, I managed this. Should've got some refs in the first place. That'll teach me.