Yeah! animals are cool to draw, i wonder why i haven't tried before...
As for the shading, i think its called the riley's method. theres some tutorials out there. It needs a really good understanding of core shadows if you're drawing from mind so guess i wont be using it that much then XD
so, havent had much chance for drawing these days. Just a couple of sketches on the move while waiting around for stuff.
Finally started learning maya! the interface is quite well organised and i like it a lot! modeled that mausoleum thing in the end of this post, still textured and rendered in max though since i dont know how to set up fallout isometric view there.
starting to wrap up the webdesign for a Restoration business http://ainoait.com/ got the design and most of the coding done, just need the content.
cleaned up a lot and slacked off a lot... guess thats this half a week or though
His bottom leg seem to be disconnected. That or it bends far to much. His upper body looks kinda small compared to the lower body, that left upper leg seem to be huge, and he has no butt it seem to go from his back straight to his leg. Also his right fore arm doesn't look right, the biggest part of his for arm is like in the middle, and it as a weird dip. Same with his other form arm doesn't look right. I am not sure but shouldn't there be a least a little bit of folding between his left top arm and fore arm since its bent like that? His chest is far to small compare to the huge length of the abs.
Thanks a lot diarum! started to see several mistakes once you pointed them out!
made the left leg curve less (still a bit overdone but i like curves ^^) bulked/widened him up in photoshop (downside of working with on an A3, hard to evaluate proportions that well...)
left leg's huge since the reference was like that, the ass could be bumped up a tiny bit where the hand is but overall thats how it looked (still fixed/curved the line a bit to hint it a bit) right forearm was completely fuxored, fiddled with it a bit, the dip "was" there but removed it for aesthetic purposes, the other hand received a tiny fold and some shadow, think it improved a bit, will give it another look with fresh eyes tomorrow...
@mary freakishly long indeed ^^ eh, better luck next time.
il keep in mind to use my trusty 6b next time to bump up contrast... it's just a bit messy to play around with :/
So, starting to draw things from my mind... cityscapes are freakin hard to come up with!! :/
I will try to color it tomorrow but meantime you can point out if theres any major bugs or general constructive criticism to be shared!
blergh, spent soo many hours on this. Rreally not my style of coloring, especially with so small and detailed drawing, i think il crank out the watercolors instead, perhaps il be more lucky... Attachment 1055799
Last edited by equilerex; September 3rd, 2010 at 10:41 AM.
really like those animals. guy at the top of his page, his foot looks like a little stump. you should get your mind in there and figure out how that foot is actually shaped and work on it!
i really love the city with the scootergirl. is that cg watercolours, or real? you managed to get her weight/balance/pose all seem convincing, ontop of the funny perspective so good job with that! keep it up
@aks9 Nice point with the "stump" thingie, hadnt noticed it myself!
And yeah, scooter's color was done in cg. The pose came out pretty neat too considering that its one of the first finished pieces without a reference since i started these studies some months ago! guess it has paid off ^^