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  1. #241
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    i love this one, but i might be biased because the only thing i like more than a black cube is a black pyramid. go figure.



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    Weapons of Mass Creation 2011 ::: Add your favourites!
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  3. #242
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    The map thing is really interesting. I'm trying to figure out how it was created.

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  5. #243
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    Thanks velocity! I always appreciate your feedback as I am a big fan of your artwork.

    Thanks cam! Perhaps I'll do a few breakdown images later tonight. I'm gonna do another one similar to this to so I might get that done afterwards.

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  6. #244
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    Love the latest two robot designs, also enjoy the bigdog influenced leg on the most recent one.
    Now get back to Vancouver and we'll do some cafe drawing again,

    -Travis

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  8. #245
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    Hey, thanks dude. Ill be back in town this week and we'll get the cafe drawing going once again.

    I got a bunch of sketchbook stuff to scan and show too, Ill be posting that once I get back home from vacation.

    For now, Here is something I did just today. A small environment swatch of the crash site. I had to do this on my laptop with my bamboo tablet, so im not sure how the colours will look on a decent screen.

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  9. #246
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    The colours look good here, really like the feel of the flora/vegetation in this one. Feels like a colder rainforest like climate.

    My only question would be how fast was this thing going when it crashed? did it deploy a chute/landing rockets that later failed? depending on how dense the forest canopy is supposed to be, maybe there could be debris in the form of smaller branches/leaves? and if it is somewhat sparse maybe some mid-sized pools of light on the forest floor.

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  11. #247
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    heres a close up on those fungus orbs on the ground.

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  12. #248
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    I really like the way you paint flora and your robot designs. The fungus balls look cool, but I'm wondering why they have so many highlights.

    sketchbook blog tumblr

    The key to getting better at anything is to do it a lot.
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  14. #249
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    Cool, nice to know. But where exactly can I find the vid to post #226?

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  16. #250
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    Hey again.
    Vertical: Hey, thanks for the compliments. I was trying to go for a slimy/glossy/bumpy surface. Im not sure if it comes across very well. I had a feeling it looked really strange when I was painting it.. But by that time I had already spent more time than I had on this particular piece and I had to move on.

    Tamaira2011: Hey, Its listed a few posts after that one, but here it is again. Please make sure you go to the vimeo website by clicking the vimeo word on the bottom of the video player below. There you can watch it in its full HD quality and in fullscreen.



    Cheers! Ill have some more work coming up either later tonight or tomorrow sometime.

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  17. #251
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    Really like this one too, love the grass/moss. Are you going to do this sort of thing for other types of plants/fungus?
    For the orbs' reflective surfaces, maybe paint something like these mirror balls with blurred reflections on a seperate layer, with opacity favouring whatever the glancing angles are to the main light source(s).
    http://www.skepticblog.org/wp-conten...ion-7-huge.jpg
    http://farm3.static.flickr.com/2480/...905c53a3a9.jpg

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  19. #252
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    Sweet! thanks for the ref. I may go back into that piece and see if I can re-touch up the reflection.
    Yeah, I think for some of the more obscure things(like those orbs) ill go in an do some detailed close ups and all that fancy stuff.

    heres a tree. dunno if I like this really..

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  20. #253
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    Sweet, you have nice "hand" to environment, really nice man, keep going!

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  22. #254
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    Wow, the vid is really nice. Hope some day I get also this far
    Want to watch it again and again :3

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  24. #255
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    Looking good man, really like the stroke economy. Do you simplify a rougher version as you go or is it just from practice?
    Right now the main trunk feels very three dimensional. If I had one suggestion it would be for some branches coming towards the viewer, maybe not at 90 degrees but some in the 60 to 80 degree range.

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  26. #256
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    Egg0: Thanks dude! Im gonna keep exploring different things. This robot character is going to be the first. Stay tuned!

    Tamaira2011: Thank you! It was a lot of fun to do. I took a lot of the things I learned while working in the studio doing compositing, and I applied them to my personal artworks at home. I feel they take them to a whole new level. It was really exciting to work on, and I hope to do many more like this.

    Tb0ne: Hey, thanks. I start with a simple concept sketch. For these, they start in colour and then I elaborate on the simple sketch.. adding details to the large broad shapes. This brings the large and unique "simple" shapes to life... if that makes any sense.. haha
    As for the critique, yeah I agree. The branches seem to go very "left and right" and thats it. To be honest Im not really happy with the last two pieces. They were kinda rushed as I lost a lot of interest in them after I started painting. Stay tuned for another, more detailed, environment.

    For now.. here are some sketchbook scans. The drawings were done over my winter vacation. More to come once I scan them and all that fun stuff,


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  28. #257
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    A bit more things. Had to restart my compuuuuuter as my scanner wasnt working!
    :@

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  30. #258
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    Thanks for dropping by dude, really loving the direction you've taken for your story, post 256 and 257 is killer man, I would love to see though those storyboards especially the dark damp marshy looking forest transform into illustrations once you get the time

    Keep focusing on taking your time, and tuning up the perspective and making that 3d dimensional space feeling


    When you have time take one of those wicked spaceships and the space station and put them into a dynamic 3 point, or even fish eye, play with that

    Really looking forward to seeing your work dude, keep us updated

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  32. #259
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    Liking the new robot designs. The robot on the top middle page 257 has a really nice sense of balance. Also, the thumbs variety in camera angles is great to see, would love to see more shots like these.

    When you are drawing these robots do you lay down perspective guides? I would really like to see some of the new robot designs taken to a the final stage with precise perspective/space, linework, etc.

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  34. #260
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    KrispyKream: Thanks dude!

    Tb0ne: Cheers! I dont usually do perspective guides when i draw quick thumbs. Probably a good habit to get into.

    here's a hillside. practicing on polishing stuff...

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  35. #261
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    Really like the the polish on this one, still has great stroke economy that I liked from the previous pieces. Love how you indicated the cross sections of the rocks.

    Suggestions, looking at the appealing shapes for your robot, ship, and creature designs on the earlier pages I would really hope to see some animals (fish/amphibian/reptile analogs) in these environments. Looking forward to seeing the tree those vines are coming from. Keep going man.

    -Travis

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  37. #262
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    Tb0ne: Hello again, I try and keep my stroke economy as efficient as possible. in today's competitive global economy, its becoming harder and harder to compete, stroke wise, with the ever increasing "efficient market" that is cropping up in the far reaches of the globe. We at bartzis enterprises strive to deliver the utmost perfection at the minimal consumption of strokage... LOL.

    Perhaps in later concepts I will go into more detail with the vegetation and wildlife and stuff.

    for now, here are some more sketchbook shits.

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  39. #263
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    and a rover thing.

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    Last edited by Jeff Bartzis; January 11th, 2012 at 03:31 AM.
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  41. #264
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    You've got an absolutely killer sketchbook started in here. Tons of variety which i'm loving, and you're showing signs of improvement which is always encouraging to see.

    If i could crit anything though, in these environment cutaways, or any environment for that matter, i'd recommend always putting something in for scale. The more abstract the environment, the more it's necessary. Like in this one it's hard to tell the scale of everything, i'm assuming pretty large; Maybe a really quick little farmhouse with a windmill or something to that effect would help. But yeah it's amazing how much some random thing thrown in for scale can do to a painting.

    Cheers'

    "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
    --- Frank Herbert, Dune - Bene Gesserit Litany Against Fear

    Check out my Sketchbook! Critique and Criticism welcomed.

    or my Deviantart!

    or check out my: Blog
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  43. #265
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    ArtZealot: Hey, thanks for the valuable feedback! I never think to add a scale reference of some sort. Like you say, for such abstract pieces, it is hard to tell.

    I will definitely keep that in mind for all future pieces.

    here is something else. a bit more graphic.. im experimenting with new stuff again.

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  44. #266
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    Draw more creatures, draw more creatures. Seriously though man draw more creatures (and characters). You have a real good eye for shapes and interesting mechanics for legs/arms etc. Creatures and characters are one thing that would really help round out your portfolio. That and more finals detailing the specifics of these robot and ship designs.

    Really like the new painting.

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  46. #267
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    Tb0ne: Ya, I guess. I probably should. Just not right now im having too much fun fucking around doing nothing. lol?

    EDIT: I did do a character today. its below the painting below... super fun.

    um, heres a crazy environment thing. still trying out different tools in photoshop. and just a new way to approach things. trying to avoid painting everything by hand.

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  47. #268
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    Art Factory

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  48. #269
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    kidult is offline Does this sketch make my ass look fat? Level 12 Gladiator: Laqueatores
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    Nice mood in that last piece

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  50. #270
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    Hey awesome work! Love those thumbs (scenes) couple post back really like them yo.

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