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Haven't made a sketchbook thread at all, even though I joined Feb 08. Time to take this shit seriously. I want to improve, by a lot, and this way I could look at my progress. Hopefully a sketchbook motivates me to draw more. Goal: Get good at 2D and 3D.
First things first, Dump.
'08 and earlier:
Last edited by hippl5; April 24th, 2011 at 08:31 PM.
nice 3d stuff man, are you going for like video game design? thats what im in college for, well at least starting this fall, cant wait! your 2d work could use some work, i would work on your values before doing color stuff. its a good base to work from, because color always adds alot more difficulties to any image. but keep up the good work!!!
Currently working on a spider.
Will do some value studies after wards.
Last edited by hippl5; May 29th, 2010 at 08:49 PM.
Damn... I know what I did wrong, I jumped straight into color. I've been looking at people's processes, and some of them jump into color and make it look so easy. I took a step back and I'm trying to do a value.
Great start my man! You have any traditional drawings or paintings you can upload? My only advice for now is to be consistent in updating your sketchbook. I just started myself and I'm all ready drawing a lot more because I know that people are actually looking at what I'm doing, even if they don't comment at all. Plus, when you update regularly, it seems people start to take you a little more seriously. Just keep at it! I'll be coming back
I do have some traditional stuff, mainly life drawings gathering dust somewhere, but I can't really take a quality picture of it. I kind of want to try some oil painting, because one class is my whole experience with it.
3D feels a little like cheating, since I didn't have to worry about light or perspective. At least in the black and white ones, light is a problem in my textured one.
Last edited by hippl5; May 29th, 2010 at 11:03 PM.
Color is giving me some problems. Embarrassingly bad sketch that I'm still working on.
King ov hell
Nice SB so far, and your 3Ds are good! (I don't really have any experience in 3D but your works look good for me hehehe )
Good to know that you've realize about value study. Your works also improved much if we compare it with those two years before, but somehow I want to comment about your line quality. I think it would improve your drawing if you try to use one solid line instead of many little sketchy line, because it shows that you confey a confidence in your drawing
I'm starting to worry about my progress. At age 19, is this too slow where I could be? I don't practice enough. If there's anything I hate myself for the most, it's for not finishing my stuff. Anyway, I have never done a full piece (as in character in an environment) so I will try to do so.
Are all those dudes with gas-masks part of the same cannon or...? Anyway, interesting sketchbook, I will definitely be watching this one with both eyes
Anyway, I think I rely too much on reference and details. I kind of gave up on the church sketch, no idea where I was going with it. So I tried to do a play around with bigger brushes and absolutely no reference (except sphere, I realized It's hard for me to properly shade a sphere, but cubes aren't a problem). Big brushes, no ref, kind of had more fun than doing any other sketches i've done before, probably because I didn't care about the outcome.
Edit: I want to try to get my lines and strokes to be clean and smooth.
Last edited by hippl5; July 7th, 2010 at 09:33 PM.
So I noticed something about my art in general. Whenever I try to come up with a character or subject that interests me (necromancer in first post), I google lots of reference. The pose, clothes, bullets, gun, as close to what I want as possible. It frustrates the hell out of me trying to combine those into what I want, because I don't really know what it's supposed to look like and some of my guess work makes it look worse. But when I draw straight from reference, I'm not frustrated even if I do screw up, because I know what everything is supposed to look like, no guess work. I'm guessing the only way around this is through a shit ton of practice.
Sketch from ref.
EDIT: I like the way pencil and charcoal looks, and I was going to try and mimic the effect with crosshatching. I have no scanner, so can't post pencils. Then I realized photoshop is just a different medium, so back to my blocks of color technique, which is the second image.
Last edited by hippl5; July 10th, 2010 at 09:43 PM.
Progress so far
No updates in a while.
Put off work a tiny bit, and had surgery. Now I'm a little loaded on stuff, but here's two WIP's
i disagree about a small tablet causing any problems,if anything its silly for a new digital artist to jump into an oversized tablet rather than getting used to the feel...heck apart from wide sweeping gestures and strokes lots of digital artists have a big tablet but only work on small sections at a time- go figure!
Never Attempt the Possible;attempt the impossible and even if you fail,you'll fall among the stars.
Rendered with what I got so far.
UV mapping eats time, actually this whole project does.
I has a teeny tiny tablet as well, don't worry so much. But if you want you strokes to become smoother and less hairy I would suggest more pencil and paper rather then the tablet. Its small so it's hard to use your whole arm and stuff in order to get those smooth looking lines. And as for helping with painting I would advice lots of still life or photo. If you use photo try and find some that aren't photoshoped or something. Like natural lighting and the like. Doing paintings from a super model shoot is a bad idea since most of the time they alter the colours and skin tones and although look nice are a big pain in the ass in order to get right. Big pain T.T
PS: Anatomy studies anatomy studies anatomy studies - do these. They will help a lot.
My observational skills may be great but i said nothing about my drawing skills
My Sketchbook - College Years
My Sketchbook - High School
Please comment on my deviant art I need friends T-T
BUY MY SHIRTS PLEASE - They're awesome.
You're doing good work!
In your latest digitally modeled bust, the bald one, the eyes look too high on the head. Remember that they go half-way down the face. The castle scene is very interesting and it was neat to watch it progress.
On the castle modeling try to keep polygons 3 or 4 polys. It's a much cleaner way of modeling. Otherwise good job.
Skull torso. around 3k triangles on lowest res.
Need to stop neglecting traditional and 2D. These things are a combo of Lightwave, Maya, and Mudbox. Textured with photoshop's 3d capabilities, which are a lifesaver for seams. Pig was taken into UDK.