The code

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Thread: The code

  1. #1
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    The code

    Lol I was expecting something more explicit with all the trouble I had but I was wrong. Still awesome. Not sure if I should post this though seems like I'm defeating the purpose...

    http://www.itchstudios.com/psg/main.php?id=misc

    5, 12, 17, 29, 46, ?

    Solution
    5+12=17
    12+17=29
    17+29=46
    29+46=75

    ...followed by:
    5, 12, 21, 32, 45, 60, ?
    12-5=7
    5+7=12

    21-12=9
    12+9=21

    32-21=11
    21+11=32

    45-32=13
    32+13=45

    60-45=15
    45+15=60

    X-60=(15+2) (Note the subtraction equations have always equaled 2+ the previous answer so this one is 15+2=17
    X=60+17
    X=77

    (This one was hard I thought it was 75 for a while)


    ...and finish with:
    oboe, fobo, ofob, cofo, ocof, ?

    This ones hard but got it faster then second one...
    obo(e)---> (e)obo---->(f)obo (Next letter in alphabet is f)
    fob(o)---> (o)fob (Last letter is moved to front)
    ofo(b)---> (b)ofo ----> (c)ofo
    cof(o)---> (o)cof
    oco(f)---> (f)oco----> (g)oco= goco

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  3. #2
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    Quote Originally Posted by arthur 'two sheds' View Post
    The code
    looooooooooooooool

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  4. #3
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    1
    1,1
    2,1
    1,2,1,1
    1,1,1,2,2,1
    ..?

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  5. #4
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    I see you've played knifey spooney before.

    If a = x [true for some a's and x's]
    then a+a = a+x [add a to both sides]
    2a = a+x [a+a = 2a]
    2a-2x = a+x-2x [subtract 2x from both sides]
    2(a-x) = a+x-2x [2a-2x = 2(a-x)]
    2(a-x) = a-x [x-2x = -x]
    2 = 1 [divide both sides by a-x]

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  6. #5
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    @ Reymus: You divide by zero. That's a no go:
    The code

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  8. #6
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    "@ Reymus: You divide by zero. That's a no go:"

    Except, if you use imaginary numbers.

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    exciting

    Currently working on my indie RPG , please check out
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  10. #8
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    I seems like I left some older versions of the problems in the source code of that page.

    That gallery itself is kind of embarrassing, I need to prune it.

    Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.
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  11. #9
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    Quote Originally Posted by Prometheus|ANJ View Post
    I seems like I left some older versions of the problems in the source code of that page.

    That gallery itself is kind of embarrassing, I need to prune it.
    I actually figured the code out a little while ago before this thread was posted.

    YOU MADE ME DO MATH
    YOU ARE A MONSTER


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  12. #10
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    Quote Originally Posted by Flashback View Post
    "@ Reymus: You divide by zero. That's a no go:"

    Except, if you use imaginary numbers.
    Err ... perhaps! Now, I haven't worked with imaginary numbers for ages, so I am very rusty in this aspect. Could you enlighten me? (Just bring on the formulas :-))

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  14. #11
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    Correction: The simplest sense, divide by zero is under defined, so as it approaches the zero it curves violently, getting close to zero but not touching it creating an Asymptote. This kind of creates infinity.

    The code



    In computer, divide by zero would cause a program to crash. Sort of creating a infinite loop.

    real numbers would be 5, -4.1, 54/2, 0, 3.3434343434343434343434.........

    Imaginary number are when you square root -1 or non-positive numbers.
    The code

    Last edited by Flashback; May 18th, 2010 at 08:20 AM.
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  16. #12
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    Quote Originally Posted by Arthur 'Two Sheds' View Post
    The code
    lol, still can't get over it......so to the point!



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  17. #13
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    Quote Originally Posted by Flashback View Post
    Correction: The simplest sense, divide by zero is under defined, so as it approaches the zero it curves violently, getting close to zero but not touching it creating an Asymptote. This kind of creates infinity.
    ...
    Imaginary number are when you square root -1 or non-positive numbers.
    If a=x then a-x=0. That is a straight, round zero, not something that approaches zero.

    I realize that imaginary numbers enable you to square root negative numbers. What I don't remember is, what they "say" about dividing by zero.
    However, I really doubt that any creative juggling with imaginary numbers would make the 2=1 end result of Reymus' proof correct, since this would go against one of the most basic axioms of math, 1+1=2.

    Please show me how imaginary numbers would solve Reymus' riddle and make 2=1 a valid result.

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  19. #14
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    Nope, hence the correction.

    Besides, the problem fallacy is apparent here:

    2a-2x = a+x-2x [subtract 2x from both sides]
    2(a-x) = a+x-2x [2a-2x = 2(a-x)] <--- here factoring problem????
    2(a-x) = a-x [x-2x = -x]


    I used to use imaginary numbers mostly to solve imaginary equation problems or quadratic formula problems.

    Imaginary numbers were invented for mathematicians to solve negative square root problems, among other things.

    Code:
         I * 0 = 1,
    
    but since
    
         (I + 1) * 0 = I * 0 + 1 * 0 = 1 + 0 = 1
    
    so that
    
         (I + 1) * 0 = 1,
    
    we would have to say that
    
         I + 1 = I
    
    By subtracting I from both sides, we would find that
    
         1 = 0
    
    Source: http://mathforum.org/library/drmath/view/53872.html


    Last edited by Flashback; May 18th, 2010 at 11:51 AM.
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  20. #15
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    Quote Originally Posted by Prometheus|ANJ View Post
    I seems like I left some older versions of the problems in the source code of that page.

    That gallery itself is kind of embarrassing, I need to prune it.
    Eh old artwork is embarrassing when you know you have improved, but it's still fun to see the progress!

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