Sketchbook: Con's Sketchbook of Stuff

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  1. #1
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    Con's Sketchbook of Stuff

    Hey guys! Starting up a new sketch book.
    Let's see...I'm art student studying illustration and animation at Milwaukee Institue of Art and Design. I'm gonna be a Junior this fall. (Time goes by fast!)
    My field of focus is character design and portraits.
    Um...yeah. lol I'll be posting stuff from college and free time.


    Con's Sketchbook of Stuff
    Practicing rotoscoping. Used photoshop.

    Con's Sketchbook of Stuff
    Self portrait.

    Con's Sketchbook of Stuff
    This self portrait was for my illustration figure drawing class. We had to
    draw ourselves posing from an old painting. I picked Caravaggio's Sick Bacchus. (He's one of my favorite painters)

    Con's Sketchbook of Stuff
    Random girl face for fun.

    Con's Sketchbook of Stuff
    Figure drawing for illustrators again. We had to combine some kind of
    human, plant, and animal. It was fun!

    Thank you for viewing!

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  3. #2
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    Thanks for stopping by my sketch book. I really like the last one. great work!

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  4. #3
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    Thank you, David!

    Here is some more stuff for tonight.

    Con's Sketchbook of Stuff

    Con's Sketchbook of Stuff

    Con's Sketchbook of Stuff

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  5. #4
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    Hey you have some really cool stuff here. I like the first piece, the portrait especially. It has the most looseness and attitude. Also diggin the rotoscoping, I wish the gif was bigger so I could see it better!

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  6. #5
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    Thank you, Quest! Sorry about the size. ^^

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  7. #6
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    Con's Sketchbook of Stuff
    T-shirt design for Threadless. Thought I'll try it out.

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  8. #7
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    Animation is my favorite ^_^. That rotoscope piece is nice, a lot of times people get caught up in abserd details on every frame. nothing worse then random blinky dits and dats all over the place. Yours has a nice transition to it, no pesky strobing

    The best advice I can offer, as an animator, is to diversify your skill set. Character design is pretty much the most scratched after position in the industry (design in general is pretty cut-throat.) If you can also do other positions, and know a bit about an assortment of software, it really increases your hire-ability, especially early in your career.
    The first 2 years are the hardest, once you have 2 years of industry experience it's easier to get job interviews and contracts .

    In the mean time, it never hurts to start networking. See if there are any animation clubs or groups in your city. Any film festivals, cartoon screenings, sketch groups, or online groups in your area. Because animation is a small community, a lot of hiring is done by word of mouth. My current job I got because a friend heard from another friend that they were hiring.
    also, cram as much perspective and life-drawing as you can into your brain -lol - you can never have too much of either.

    Happy sketching!

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