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May 4th, 2010 #1
Michael Burton Back to The basics Sketchbook
Several months ago I decided to go back to the basics and work my way up to concept art. My posts will start off with anatomy studies based off the Riven Phoenix Structure of man lessons. From there I 'll post other related foundational works and studies.
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Figure invention Studies beginning lessons
first couple studies;proportions.
May 4th, 2010 #3
Skull Study Davinic approach. From Riven Phoenix lessons.
May 4th, 2010 #4
This is a generic idea of a human figure, starting out like stick figures. This can help speed up understanding the proportions from an abstract approach. Notice it’s based off a 8 head tall figure.
Riven phoenix demonstrated a technique of studying the skull from a very thorough approach. I believe it was a Leonardo Davinci system. I know it seems time consuming but it’s worthwhile to try. It will make it much easier for you when you use the simpler approach. Also note this is a technical approach vs an artistic approach to drawing the skull. This gives the appearance of an angular, sharp looking skull. It’s fine as were just generalizing the skull. You can always touch it up using an anatomy book. Click on thumnail to enlarge image.
May 4th, 2010 #5
Generic Head and torso studies
Front and side studies
Last edited by urmb; May 4th, 2010 at 11:05 PM.
May 4th, 2010 #6
Key things to remember are: the studies are not super accurate but a general approach to speed up the understanding of the torso. I like the approach of using abstract forms of the muscles so I don’t get so caught up in paying attention to every detail and curve of each individual muscle.
Also notice how i measured the torso based off the skull(human head). adding and dividing to get proportions.
May 4th, 2010 #7
generic torso 2
torso with skull
May 4th, 2010 #8
Drawing The Skull and Muscles
Here are studies of the skull and skull muscles that Iíve learned following Riven Phoenix studies. Key things to remember are: the studies are not super accurate but a general approach to speed up the understanding of the skull. I like the approach of using abstract forms of the muscles so I donít get so caught up in paying attention to every detail and curve of each individual muscle. I also like how he gave the muscles generic terms like muscle a, muscle b, etc.; That helped speed it up so I wasnít spending so much time trying to pronounce and remember every muscle; especially since Iím not a doctor. lol. Anyway, check it out. Note* Iím still learning if you see little flaws here and there, but you have to start somewhere; If I find any, I will correct it and notify those interested.
May 4th, 2010 #9
Skull and muscles parts 3&4
May 4th, 2010 #10
skull and muscles 5&6
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May 25th, 2010 #18
Mother Earth Concept Project
I'm new to the process of developing concept art. The past 5 or 6 months I've been pushing hard to get out of my comfort zone with drawing the way I use to. I want to develop at least 3 finished pieces from concept to completion. Being an artist, we tend to appreciate and are often fascinated by the little things. The beauty in nature; the ocean, creatures, trees, plants, forests, sun, clouds, space, etc. Which is why I wanted to create something in appertain for Earth (Mother Nature) etc. Attempting to use a fantasy twist, mixing in with the traditional aspect of Earth.
May 25th, 2010 #19
hey man! thanks for dropping by my sb! why the hell hasnt anyone else been in here? your studies rock! these are really cool, in how they are constructed. nice work man! keep working hard!!
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May 25th, 2010 #20
Mother Earth Rough Concept ideas
Here are a few portrait design approaches to mother earth. I will build off the portraits, attempting to appraoch it with basic foundation construction, composition.
From there I go advanced as I go; Building on the full turnaround, outfits, enviormnent, etc.
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May 25th, 2010 #24
wow what a great idea!!!!
I have been thinking about going back to the core of foundations a lot lately. I will be following your efforts...great approach and great process.
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