Thanks for the reply but I am no longer using ToonBoom,switched to Retas.
97GB left on my disk space which is more than enough.I did some research and found out its a windows problem,not the software.
I think the best animation software is one that has a relatively low learning curve, thus increasing how fast you become comfortable with the program; gives you the results you want with zero to little headache. For me, that program is ToonBoom Animate Pro 2. It's built with an animator in mind. All art created in the program is vector (every line, every painted fill in), making it easy to manipulate your drawing and to adjust your project resolution on the fly. Once you've painted with a color, if you choose to change that color, you don't have to repaint everything; just change your color and every drawing that was painted using that color will automatically update. Animated FX; e.g., glow; motion blur; transparency. That's just a little of what the program has to offer. It's great to draw directly in the program with cintiq; the brush options are powerful; you can rotate the scene with a hotkey so you don't have to rotate your monitor. For me, ToonBoom Animate is a joy using!
I agree ToonBoom has its advantages like the 3d camera,pegging and the network panel for effects.I think Flash is better than ToonBoom in some respects.You can paint your backgrounds with the paint tool and it doesn't lag and you can select your colors with the eyedropper tool,pick a different shade and paint away.The color pallete in ToonBoom has its advantage and disadvantage.It is useful when coloring a character but when creating backgrounds its a chore as your color pallete builds up very quickly and a lot of artist who paint backgrounds are not used to creating a different shade of color on a pallete digitally,they select the color,chose a darker/brighter one and paint and TB has this you must flatten or else u can't fill color.Then if you use the brush tool too much for painting,the view is gonna drag.I think it is more like illustrator where you work with lines and fill with the bucket tool.It takes more time to render out videos even for preview.
If u take a look at Adam Philips work,you will notice since he switched to ToonBoom,the level of details in his backgrounds has reduced compared to his previous flash animations.
I am not saying TB is bad,it has its flaws and so does Flash.
Okay..I take what I said about ToonBoom Animate Pro back.Every bit of it.I tried what DanHarolds said and it works fine now.I kinda torn between TB and Retas at the moment.ToonBoom has a lot of powerful effects like the morphing tool,you have the option of using Timeline like Flash or the xsheet,awesome effects with the network panel,its resolution independent yet looks like raster graphics.It has been used for animations like Lion King,Fantastic Four.
Retas,popularly used in Japan for animes like Bleach,Naruto,High school of the dead.Its heavily limited to tradigital animation(Xsheet only,no timeline like Flash).Has an awesome stylo pen that makes lines very smooth and precise.It has more effects than toonboom.Can work in raster or vector format.Using the Xsheet in CoreRetas for compositing is kinda timeconsuming but the effects are powerful.
Which do you think is better?
I fixed the problem in Retas,all I had to do was increase the virtual memory allocation in the preferences.
I am currently familiarizing myself with the Morphing tool properties in ToonBoom Animate Pro.Whenever I create a new layer in the morphing tool properties window,and input numbers in the From and To section and click on those numbers,in the camera view/window,only the number 1 and 2 shows for the main layer,the numbers for the new layer doesn't show unless I go to the Drawing window,thats where the numbers say 11 and 12 for the new layer shows.Why are they not showing on the lower tab in the camera view/window?or one can't make new drawings in the camera view when using the morphing tool properties?
FlipBook is the only 2D animation software that was designed completely from scratch to do 2D animation the way professional animators are used to. That's why the professional animators at every major animation studio and the teachers of the best animation schools demand FlipBook. Other programs may be fine if you want to do is ink & paint but animators use FlipBook.
I've been using Flash, along with Photoshop and Illustrator, to animate for many years. I'm about to jump ship for Toon Boom Animate, as I've become increasingly dissatisfied with the direction Adobe has taken Flash. I also find myself increasingly limited by some of the quirks of the software in regards to exporting to video.
If I were interesting in making stuff for the web, Flash would be adequate. For online gaming, it would be a must. But for video, it is limiting: you cannot make use of many features, because they can only be applied to movie clips, and movie clips cannot be exported to video. It cannot seem to tween a large bitmap (like a background) without stuttering, and it exports that same stutter to video. It has grown increasingly unreliable as it has evolved into bloatware (a fate also suffered by its predecessor, Director, which eventually became so buggy they put it down). Overall, it is a tool intended for developers, not artists. I would rather have a tool dedicated to animators, so I'm making the move to Toon Boom.
I am sure that I will continue to use Flash for some time, but I am looking forward to using a more artist-centric tool, as well as distancing myself from Adobe a little bit. I don't like the future they are trying to build.
I used After Effects for this animation,
but will be doing a lot more in the coming months so would like to know if anyone recommends using Flash more. Are there any obvious benefits in doing this?
A wise man is one who knows that he does not know.
it depends on what you want your work to look like. after effects fits perfectly for puppet animation for exemple, flash is usually used for vector animation, etc.
i use "Motion" in the moment, i think it could be good for you after having watched your animations, it's like After Effects, with less possibilities (i bielieve), but the basics and the camera movements are easy to understand. you can buy it at a low price but i think it works only on macs -_-
if you want to make frame by frame in animation...I think flash adobe is a good way...You can do some small part with smooth movement and combine it in after effect
After trying a variety of softwares,I have to say flash is the best for now.The timeline,symbols are very good.Toonboom is still vector and crashes more often.Kinda unstable for me,the last time I used it.For backgrounds and soft brushes,effects,photoshop could be used.Just wished photoshop had flash's timeline as animation window instead of the frame by frame one.
I'm a toonboom girl no contest.
I can't imagine why you would make your bg's in toonboom - Professionally and personally I've always used Photoshop for backgrounds and imported them into Toonboom as png's. If you want vector bgs you could make them in Toonboom then export a png and import that into your scene file. As for lag- I've had a 500 frame pan, cuttered over a still background with 3 fully rigged characters connected to 7 deformers - not a trace of lag - that's a computer issue.
Toonboom has a steep learning curve- and I've shown features to some of my co-workers who have been using it for nearly a decade that they didn't know were there. but it's so much more flexible and animation oriented than flash is. Flash is a web developer software which can be used for animation. Toonboom is an animation software, developed by and for animators.
for cut out, or cheap tv animation it's better because of the elaborate system of rigging and modules. The network isn't just for FX, but rigging, and selection can be done there easily. There's no way to create meaningful hierarchy in flash- aside from the dreadful nested symbol mess. You can also create expressions and link pegs in toonboom- so when I'm working as a breaker- I could create a train with 40 wheels that all rotate according to a single controller. The animator has full control without copying symbols or added work.
for classical work- the toonboom drawing tools are more flexible and pleasant to draw with, strait out of the box + way more settings and options if you want to get down into the complexities of it.
I could go on all day. As someone who makes a living using animation software, I would rather tear off my own skin than work in flash.
But I'm not bitter lol
- toonboom breaker, fx artists, animator, compositor / generalist