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Thread: m e a t p o p s i c l e s

  1. #61
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    Name:  warbanders03.jpg
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    Last edited by phiq; December 17th, 2012 at 09:32 PM.
    Please give erudite, constructive critiques or give none at all.

    - b l o g - s k e t c h b o o k -

    "Maybe this world is another planet's hell." - Aldous Huxley
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  2. #62
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    Update... I missed the deadline for last week's CHOW. Here's where I'm at now. In short, my take on "Life" was to create a direct opposite for Death, ie the Grim Reaper.

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    Last edited by phiq; December 11th, 2012 at 06:17 AM.
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  3. #63
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    Time to get back into this SB. Here are some things I have been working on, including some pixel-ready iPhone game characters (that won't make the game).

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  4. #64
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    This one's pretty lukewarm, and the composition's off. But I'm letting it go...

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    "Maybe this world is another planet's hell." - Aldous Huxley
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  5. #65
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    yo mate, even if you leave this, i did a paintover to mention the things i wanted to mention . Lets both keep up!!!!
    [also if you allow me, i would like to post it also in my sketchbook later, so that maybe more people will find useful things inside it]

    forgot to post the links , i have also send these to others because there is treasures in them

    http://www.neilblevins.com/cg_educat...ary_shapes.htm
    http://www.garryblack.com/wkspcomp01.htm
    http://www.ultimate-photo-tips.com/v..._elements.html
    http://www.vanseodesign.com/web-design/dominance/
    http://photoinf.com/General/Robert_B...ual_Design.htm
    http://blog.mitchalbala.com/?p=2642
    http://daphne.palomar.edu/design/contents.html
    http://www.explore-drawing-and-painting.com

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    Last edited by kingkostas; February 16th, 2013 at 04:27 AM.
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  7. #66
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    kingkostas - Dude, thank you so much. Indeed, values are something I've been grappling with a lot, something I've yet to fully have solidified in my method. Your paint-over is great, and shows precisely what my original lacked. Though I find that quick sketches like this, while there are general tick-boxes, overall seem to end up looking pretty generic, even though they most definitely exist for other good reasons. My thoughts on this have lead me to believe that good design takes time, unless it's something tried and tested (and there is a lot of that stuff around). So in regards to design, the composition was weak and while adding space around the characters improved it dramatically, you couldn't totally get away from the bad start that I had given you (moonscape backdrop boredom, lol). As for the character design, that's something I am much more confident in, but while I like the bottom half of my droid lady thingy (and love the way you expanded upon it), the design is still at a "has potential" stage. I've got to get to a point where I can sketch for practice + nail the tones + present good design, and complete it all in a suitable time frame for the task at hand. I would even add drama or some kind of characterful expression into the mix, simply because I feel it's lacking in a lot of these kinds of things and because I want to make gains in that area. I was more successful at some of these things in my previous sketch, the one with the robed priest dude.

    Again, thanks. And those links are great, but about half of them are dead...! I'll drop by your sketchbook soon

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  9. #67
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    thanks mate .
    Ohh strange, but its not because of dead links, it something with the adress. Try to go to the parent sites, for example in the first, open the site of www.neilblevins.com and go to his cg education categorie. Or just copy the certain part from the adress [because i can see them]

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    kingkostas - Ah, I see; shifted links. Thanks!

    Studies. Ropey stroke efficiency on the nude.

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  12. #69
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    very cool sb! really like your studies especially the last update, you render very well. anyways ill stop by again soon, keep it up!

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  14. #70
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    Quick design development of a character from post #64. Might be interesting to explore again...

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    Please give erudite, constructive critiques or give none at all.

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    "Maybe this world is another planet's hell." - Aldous Huxley
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    Hey, good work here, mate. The things I would say to work on would be your perspective and constructions, and as kostas pointed out, your values. When painting in color, a useful trick I use is to put an all black layer set to color blending mode on top of everything else, so I can switch this on and off to view my colored painting in greyscale. This really helps to view my values and make necessary changes. Of course, if you already know this tip, then I apologize for being a redundant ass. Keep up the good work.

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  17. #72
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    MrFrenik- I didn't know about that trick, but sometimes I use Shift+Control+U and then Undo. Though that doesn't work with multiple layers. Excellent suggestion! As for your other crits, I am well aware. Thanks Back to the grind...

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    different hues have their own values, interestingly

    using Shift+Control+U to desaturate an image does not display accurate vlaues for some reason. Though, the trick MrFrenik mentions(creating a new layer filling it with a grey tone, and setting the layer mode to saturation) does display accurate values.

    here is a visual

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    quite the value difference between the brightest yellow and brightest blue

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  20. #74
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    catface- I just tested that out; so true! I wonder why that's so? Whatever the case, thank you for letting me know. This tip is super crazily handy.

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  21. #75
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    New stuff...

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    Please give erudite, constructive critiques or give none at all.

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  22. #76
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    nice characters and decent shading going on here.
    kingkostas is so cool
    keep it up!

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  23. #77
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    Very nice sketchbook, keep it up. Pay attention to different materials though, it's very noticeable in your last post with the Egyptian guy. The armor/metallic pieces look almost the same as the parts made from cloth. Try to differentiate that more. Same thing with the alien guy. Maybe some studies from life would help.

    My sketchbook

    Nur die Harten kommen in den Garten
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