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Thread: Scratchy Concept Art Portfolio
April 14th, 2010 #1
Scratchy Concept Art Portfolio
I've recently completed a concept art portfolio geared towards video games and/or entertainment design. Here are a few samples from my portfolio website. I am currently looking for work in this field. Any critiques or comments are welcome and appreciated, thanks for taking the time to look!
Last edited by JackRabbitSlim; June 22nd, 2011 at 01:27 PM. Reason: typo
Hide this ad by registering as a memberApril 14th, 2010 #2
woah... no comment man all of your work is really beast
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April 14th, 2010 #3
You got some nice concepts there man!
I really like the scorpion like creature.
The top pieces are a bit busy imho, there is just a bit too much stuff going on.
For the rest it's just awesome stoff man!
Edit: sory for being a pain in the ass, but I just found another little thingy.
The perspective of the rear of the vehicle seems to be a bit off. Now it looks like it is twisted slightly.
Sorry for my crappy English
Looking for tips and tricks
April 16th, 2010 #4
Thanks for the kind words A.Gregoire and M-Studios! I guess I may have been overzealous in the details a little bit for the enviros, I'll watch that from now on. As for the perspective of the vehicle, I think i see what you mean. Is it the large backtire? that's the part that's looking kinda funky to me now, I'll make the necessary adjustments. no need to apologize at all, its good to get the feedback!
April 16th, 2010 #5
Wow, some really nice concepts you've got there! Like M-studios said, the enviros are a little busy and perhaps the detail in the back ground is a little over-sharpened. I'd also like to suggest that the anatomy of your last two characters are a little off in the chest region. They're a little flat.
All in all though, really nice renderings!
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April 18th, 2010 #6
Thanks for the comments Belindi! In an effort to tone down the busyness of the first two enviros, I lessened the sharpened effect and tried to add a little more fog like atmosphere to try and kill some of the detail. The results are posted above and they do work better now. Good call on the chests too, they were quite sunk in! I hope the perspective on the vehicle works better now too
April 19th, 2010 #7
Nice enviros.. I have been attempting to decipher how to do those for sometime. Grr.. another one to review.
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April 20th, 2010 #8Registered User
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April 20th, 2010 #9
Hey Dude, great stuff Man. I especially like the female cyborg! Damn but that is a tasty piece of work. For outlandish vehicles etc check out Kow Yokoyama of Ma.K fame. You may find some cool ideas. In fact check out this forum : http://www.maschinenkrueger.com/forum/index.php you will need to sign up, to have a serious look at the good stuff, but that is not a big deal.
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April 24th, 2010 #10
September 27th, 2010 #11
October 15th, 2010 #12
I like your ideas for The Dark Future environments and the coloring gives out a nice ambience which makes me want to try this game out. If I had a game company I'd take you in ^^
October 18th, 2010 #13
Thanks for the comments Heavens, that's encouraging to hear
Here's my latest, I call it Little Big Red Riding Hoods. No concept really here, more just visualizing a scene. I had an idea in my head that Little Red Riding Hood had an older sister, Big Red, who fortuitously for Little Red, happens to pack guns. And knows how to use them. Any critiques are appreciated, thanks for taking the time to look.
Last edited by JackRabbitSlim; June 12th, 2011 at 12:23 PM.
October 19th, 2010 #14
Great scene, it made me laugh this version would be much cooler to tell as a fairytale!
There could be a few changes though, the main thing is composition, the painting seems to be divided in 3 parts, for each character 1 part with very little overlap. This way it doesn't really read as one, it just seems to be 3 seperated parts wich are put together in 1 painting. Try to change the point of view or something to let them overlap a lot more, and it will be much better imho.
The coloring etc. is great! Keep up the good work!
Sorry for my crappy English
Looking for tips and tricks
October 19th, 2010 #15
great work. Love the angles.
Note to self - Do not try to invade your house.
Art so far SketchBook
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October 23rd, 2010 #16
October 29th, 2010 #17
Hahaha Loved the idea it's a really cool painting
November 1st, 2010 #18
Thanks Heavens, I thought it would be fun idea too
Just did some character costumes as an exercise since I don't feel particularly strong in it. Also redid my enviro from before since there were issues with the perspective angles. Any feedback is appreciated, thanks for looking.
November 1st, 2010 #19Registered User
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Damn dude how much time u got these works are awesome love the enviroment concepts that uve come up with
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November 6th, 2010 #20
November 9th, 2010 #21
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November 15th, 2010 #22
December 6th, 2010 #23
December 6th, 2010 #24
Love all your work mate. I would agree however that some of your environment works are too busy. You could try having a focus point, and then doing less detail on other parts of the environment.
Just a thought
Practice, practice and MORE practice..
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December 7th, 2010 #25Registered User
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hi jack, i like your character concepts, but i think you have a little problem with the eyes... i realy like the girl-robot concept above the scorpion creature and the war-car ... and about that war-car, it's a nice design but the 2 wheels in front, they don't seem to touch the ground...
good work man, keep it up
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December 10th, 2010 #26
Templar 101--- A very good point , I've been told that my environments are a little too busy and that I need to let the viewer have "room to breathe". I keep falling into the trap though, I think I have tunnel vision in that regards. I'll have to be more wary of it.
look@mine---- good observation, there was something bothering me about the latest characters, I'll try to make the adjustments to their eyes. I didn't notice that about the vehicle, but now that you pointed it out, I'll try to see if i can ground it more.
Thank you both for the feedback!
December 11th, 2010 #27
spectacular work! all I can say about it is a few pieces are a bit hard to read because the contrast between middleground and background isn't completely defined
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December 16th, 2010 #28
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December 21st, 2010 #29
jbrown67--- Good eye, that's something I have a struggle with! The foreground, mid-ground separation I find easier but for some reason I struggle with the background. Is it too much atmosphere, too little? Now i know its too little, I'll try to knock it back more to separate the midground...
vanndi---thanks vanndi, wish you all the success as well!
thanks both for the feedback!
December 23rd, 2010 #30
I really like most of your work and I may not have the appropriate skill level to really give any constructive criticism, however your enviroments seem to be having a lot of quick brush strokes that really take away from that 'polished' look, a lot of things have wobbly lines. Now you could say that that is part of the magic of painting and ofcourse I don't exactly know if these pieces are sketches or really finished, however I believe that most of these would look spectacular if you would strive for perfection.
Again, that is just my perspective on this and I really do have a lot of admiration for your level of skill.
So, great job!
My drawing journal: http://conceptart.org/forums/showthread.php?t=198866
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