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Thread: Complete novice!
April 13th, 2010 #1Registered User
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- Glasgow, Scotland
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I'm having trouble working out what to do next with this interior perspective. Obviously this has been done roughly but I don't know where to start in terms of tone, reflection and shadow. Any tips on brick and wood texture as well?
The wall to the left is constructed of frosted glass and has another brick wall behind.
I am using (badly) CS3 and a Wacom Bamboo
PS. I am a 1st year architectural student so if anyone is up for being my mentor that would be fantastic
Last edited by drewm; April 13th, 2010 at 06:52 AM. Reason: Picture too large
Hide this ad by registering as a memberApril 13th, 2010 #2
The image you posted is WAY too large, try posting something around 800 pixels high that way we can see it all at once, no scrolling and no right clicking shenanigans.
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April 14th, 2010 #3Registered User
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It looks like you've started out with some lineart and then painted on top of that. I'd definitely keep the lineart in a separate layer.
Instead of trying to paint inside the lines, old paintbook style I'd use layer masks. That way you can quickly and bluntly overpaint things you aren't satisfied with without loosing the form of the room.
Apart from ambient occlusion, which is shadows in corners and crevices, doing interior lighting without any light sources is impossible or all black. If that white area in the background is a window you can use that, but that will be very directional light - so maybe add some lamps.
The frosted glass I would probably do in its own layer and generally wait with until the end, so that I could construct it from blurring what is behind it and adjust brightness/contrast and saturation accordingly. Find reference and see what frosted glass does to what you see through it.
Depending on how you want to render the brick wall you can paint or stretch some texture over it (cgtextures.com) is a good place to look.
But if you are indeed brand new to drawing/painting, this is a complex task. Just have at it and don't worry too much about if it looks "good enough".
Best of luck.