5-Point/Curvilinear Perspective Tutorials?

# Thread: 5-Point/Curvilinear Perspective Tutorials?

1. Registered User Level 1 Gladiator: Andabatae
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## 5-Point/Curvilinear Perspective Tutorials?

Anyone know of any? I've tried googling it a number of times, but I can't seem to find anything worthwhile. I'm having some serious trouble solving problems that seemed easy enough back in 3-point or less. Thanks in advance for any help.

2. Registered User Level 3 Gladiator: Catervarii
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For me the easiest way to look at 5-point perspective was to imagine it as half sphere. Horizontal lines in it are built with ellipses.
After going behind viewer sight point objects size keeps growing and perspective distortion occurs. Distortion starts after lines from fifth VP goes behind 4vp circle.

5pp with 5th VP in a center of 4vp circle is most natural, and works best when viewer looks straight at 5th VP.
Fifth VP can be placed in any place inside 4vp circle for usual perspective with some amount of distortion, or outside for conceptual look.

Try looking at 6pp too.

Last edited by c0ffee; April 9th, 2010 at 05:24 AM.

3. I'm not sure if your question has been answered yet, but maybe others with the same question, can be helped by this.

Perspective can be a difficult concept (outside of basic 1-3 point) to manage.
I know I have difficulties with it. Here is a short tutorial that may be of some help.
Good luck!
~Zombifried

4. Registered User Level 1 Gladiator: Andabatae
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It sounds kind of backwards but curvilinear 5-pt is equivalent to 1 pt perspective and curvilinear 4 pt is equivalent to 2 pt perspective. There are chapters on it in Jason Cheeseman-Meyer's book Vanishing Point. But I haven't run into too much stuff on the web.

Here is someone who has it basically right for 5 point http://awlaux.deviantart.com/art/Fiv...orial-96369849

Last edited by Trevis Martin; May 8th, 2010 at 02:07 AM.

5. "Vanishing Point" is pretty darn good for explaining curvilinear perspective. If you're lucky, your local library will have it.

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