Another update...so close!
I'm also taking part in the "Environment of the Week". The Symplegades (basically two giant rocks or cliffs that randomly smash together, demolishing anything in their path, eventually defeated by Jason and the Argonauts). I'm going to set mine in Antarctica. That said, I did a few thumbs. I'm partial to G, with C being a close second. Any opinions? Thanks!
Some new stuff. Characters are one of my weaker points, so I'm making an effort to do more of the "Character of the Week" challenges. This week's is "War Criminal". Right now, they are all pretty generic, no real unique hook to anyone of them, but I think that's something I'll develop once I choose a direction and begin the final render.
The idea behind the hostage on the left, is that this guy is a real bastard, and would go as far as to kill a innocent to kid to save himself or get what he wants. I'm considering taking the guy in the middle, and applying that concept to him.
As well, I'm noticing that my sketching on these feels much more powerful, and evocative than the rendered versions. I'm chalking that up to just being horribly out of practice when it comes to rendering characters, but would be interested in any thoughts or suggestions anyone might have for me in that department.
PS For good measure...a quick dragon sketch. Just to live right up to the typical concept artist generalization Cheers
Great work so far! I like the environments because they're often very special.
A question, what sort of brushes do you use to generate the gnarly edges of your rocks and branches?
Honestly, I've been living off of Whit Brachna's brush set (the one that was included with the Snow Mountain demo he did) for quite some time now, adding to it and tweaking some as I go. If you can get your hands on his tool presets as well, those are really nice. I believe they came with the layer mask demo he did.
The edges are combination of the brushes use, layer masking and the lasso tool. Don't underestimate the power of the lasso tool. I'll usually lasso out quick environment thumbnails, just to nail composition early on. This will leave you with the super sharp gnarly edges your looking for. Also, don't be afraid to work negatively, hence the layer masking. Cutting back into your painting can leave you with some really cool looking results.
Check out Jama for expert use of all of this...
Yeah, thank you! That sounds great, I'll try to get into using the lasso. Those brushes from Whit Brachna are only available with the Massive Black download, aren't they?
Your use of line and colour is phenomenal!
Really, it's very inspiring to the palettes you've effortlessly merged together.
Velle - Thank you. I've always thought my palettes were limited and a little unrealistic. That said, they have been the colors that resonated with me at the time, and I'm glad you like them, too.
KittyKaida - Thanks for the kind comments. Please do take a moment to look around. Thanks for dropping by.
Danny - Glad you dig the tree. Probably the best thing I've done. Completely agree with you on the figures. I'm going to be doing more character of the week challenges, so I'll be putting in time in that department. Your sketchbook is fantabulous, by the way.
jbrown - Thanks kind words, Jeff. Your book is fantastic as well. I was blown away by the color palette of the last mountainous landscape you painted. Really great stuff
These next couple are for the CgHub.com Challenge: Steampunk Batcave. One of the restrictions, is that it is set in the 1880's. That said, I have always thought the main computer console was the major focal point in just about any Batcave I've seen thus far. My idea, is that instead of a computer system for viewing and locating crime, Batman uses a complex system of periscopes an optics, allowing him to view many different parts of Gotham.
This is definitely still a work in progress. I plan on adding an underground river, and a water wheel for generating electricity to power the Batcave, and of course, Batman himself, steampunk style.
I'd love to know what you guy's think about what I have so far.
Quickies in the morning are PRETTY DAMN GOOD!
Your quick landscape in the morning is cool, too.
The Pianoman is cool, because it's very rough and exactly what I need to practice more. I do stuff like that with watercolour just because I'm concentrated in painting, not in clicking here, clicking there, answer that friend via IM or that friend via Facebook etc. Haha.
I like the roof thing. Keep it up man, very little updates the last weeks
Trap - I know, I know, been working crazy hours lately. That's soon to change though. Some major updates are coming. Thanks for checking in.
Here are some recent scraps. So rusty. Getting back into the swing of things though.
Last edited by Nickodemus; December 10th, 2012 at 06:19 PM.
Wow, super cool stuff. Sorry I don't have more meaningful input, rather then just sit and stare at your cool stuff